unknownuser123
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SteamID64 76561197967818426
SteamID3 [U:1:7552698]
SteamID32 STEAM_0:0:3776349
Country United States
Signed Up July 21, 2012
Last Posted November 9, 2016 at 4:10 PM
Posts 2126 (0.5 per day)
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#1 looking to backup S13 in Recruitment (looking for team)

Figure I might as well roster ride a season. Can backup as any class/position, though haven't played med in forever so it might not be a good idea. Played on old focal/dynamic in CEVO and cinq's old team + Xen in ESEA open. Prefer an IM team.

If you're too lazy to go to my profile:
http://steamcommunity.com/id/brownymaster/home

posted about 12 years ago
#6 Hurricane Sandy and ESEA in TF2 General Discussion

EDIT: Actually, they did push back 1 week for Irene, should do the same. Totally forgot about that.

posted about 12 years ago
#24 Fuck this hurricane in Off Topic

http://www.speedtest.net/result/2271455926.png

West coast best coast still doing it strong.

posted about 12 years ago
#30 JAMES HARDEN TO THE ROCKETS in Off Topic
masterfulmastodonOh look lets have a league where there is no salary cap so players and GMs can stack teams and circle jerk each other. I wonder who is going to win? Lakers or Heat?

NBA sucks go watch college basketball or literally anything else
There's a reason the Knicks didn't take Lin. Other than the fact that he is overrated, the luxury tax would have cost them too much money. Clearly the cap, while soft, has an effect on roster decisions even in the richest city in the league.

Still made them millions for his short time on there. Of course I don't think it'd have paid out right for the luxury tax.

posted about 12 years ago
#6 Resizing Console Window in Q/A Help

Aside from the weird grammar OP used (change then keeping) I'm pretty sure he wants to not have to drag the corner every time. I don't know of any solution unless someone writes a HL2 addon for it (if it's even possible in there).

posted about 12 years ago
#214 Account Hacked in TF2 General Discussion
n0gravbrownymastern0gravOtakuScott_21. I used the wallhack in a private server, with the intent to provide viewers of matches with more information.How many times do we have to say it. YOU DONT GET BANNED FOR WALLHACKS WHEN USED IN PRIVATE SERVER.What? You can have a private local server with VAC on it. I know a clan leader who was dumb enough to get an account banned from it way back in NS days. So long as the server has VAC and you have internet access, you can get VAC banned. If it was an STV then I don't believe you can get banned.
Like I said before. Wallhacks are materials, you dont get VAC banned for them unless you use a bypasser (which you dont need in a private server). If he used the other kind of wallhack that someone mentioned earlier then it was obviously a private hack which means he paid for hacks.

Why must non-mat wallhacks be private? How many hacks do you know? I'd bet there are plenty of injected wallhacks that are VAC bannable that aren't pay to use. And even then, why would you bring up private server in that case? You can't be VAC banned for having altered materials in the first place. sv_pure will simply stop you from joining. Having edited material wallhacks will NEVER get you banned. He never claimed to use those types (which he should have, but hence the VAC ban).

posted about 12 years ago
#211 Account Hacked in TF2 General Discussion
n0gravOtakuScott_21. I used the wallhack in a private server, with the intent to provide viewers of matches with more information.How many times do we have to say it. YOU DONT GET BANNED FOR WALLHACKS WHEN USED IN PRIVATE SERVER.

What? You can have a private local server with VAC on it. I know a clan leader who was dumb enough to get an account banned from it way back in NS days. So long as the server has VAC and you have internet access, you can get VAC banned. If it was an STV then I don't believe you can get banned.

posted about 12 years ago
#42 So.... in TF2 General Discussion

Also, I really dislike how you're downsizing the power of the minisentry. Jumpers can get close at the cost of a huge portion of their HP and wasting rockets. 2 rockets IS a lot when it can be deployed at any time, unlike regular sentries which have a huge time cost. Free 3 second pistol aimbot does great damage for no skill, which is why it's disliked. And calling a 100% speed shotgunner a soldier is pretty retarded. The best part of the gunslinger combo is that he's either shoot you or your sentry, while killing him with a shotgun.

I don't think you've played high open or higher level play with minisentries. It's brutal. Unless you have some proof of play that you'd like to present to the community, because it's greatly based off gunslinger/gpit strats that were way too effective.

posted about 12 years ago
#39 So.... in TF2 General Discussion
Kave_JohnsonbrownymasterActually, it goes to full HP on deploy (unless it was changed). Meaning any damage done to it during construction is instantly healed.

Source here if you care:
http://wiki.teamfortress.com/wiki/Sentry_Gun#Combat_Mini-Sentry_Gun

So please get your facts straight before trying to dispute mine at least.
Okay.

I'll do facts.

If you hit it within the first 1/10 of its deploy time and do not hit it within the rest of its deployment, then it takes 3 rockets. Hate to break it to you, but that's fucking slow.

Almost always, Soldiers two-shot minis even while they are building because they do not regenerate fast enough.

If you hit a minisentry within the first 1/10th of the deploy I'm calling hacks. Only DH would hit that fast or you're at point blank, in which you'll probably be killing the engy fast enough so it's not an issue in that scenario. 1/10th of the deploy time is .25 seconds. Rockets travel 1100 units a second, max sentry radius is about 1024, so average it .5 seconds to hit. Even if you could always get the two rockets out on time (aka you're soloing the engineer or something) that's a huge advantage to the engineer, being able to force soldiers down two rockets. But anyways, most of the time people would splash onto the sentry which does dirt damage and ends up costing you time and extra rockets. Minisentries in actually play rarely will be the OMG focus and direct hitted twice, plus they can be laid down before the soldier turns the corner and is left in a position where he's suppose to just wait so he wastes less rockets. Either way, the minisentries need some revision before people would ever want to play with them again.

Also, if you use the stationary object excuse, try shooting stickies with hitscans with a large crosshair. Things are so relatively small compared the the rest of the action it's easy to misjudge and miss a direct hit. I mean sure it'd increase the precision skill ceiling on other classes, but reduce the overall skill of engineer (place sentry reap rewards).

posted about 12 years ago
#37 So.... in TF2 General Discussion
Kave_JohnsonbrownymasterThe potential issues are obvious when you come across them in game. Takes 3 rockets to kill one if it deploys after the first rocket, effectively reducing you to 1 rocket to fight the engineer which you probably used before deployment. It's detrimental to scouts and soldiers, and probably would be too for Pyros/Medics. It's ability to tank up to 199 damage is really bad for 6's gameplay. You'd be right if it took three rockets to kill one. It always takes two.
.
Unless it can regen 90 HP in the span of a second which it can't.

Actually, it goes to full HP on deploy (unless it was changed). Meaning any damage done to it during construction is instantly healed.

Source here if you care:
http://wiki.teamfortress.com/wiki/Sentry_Gun#Combat_Mini-Sentry_Gun

So please get your facts straight before trying to dispute mine at least.

posted about 12 years ago
#33 So.... in TF2 General Discussion

The potential issues are obvious when you come across them in game. Takes 3 rockets to kill one if it deploys after the first rocket, effectively reducing you to 1 rocket to fight the engineer which you probably used before deployment. It's detrimental to scouts and soldiers, and probably would be too for Pyros/Medics. It's ability to tank up to 199 damage is really bad for 6's gameplay.

posted about 12 years ago
#31 So.... in TF2 General Discussion

Minisentry full heal on completion is just retarded, + the 100 metal cost lets them still have enough metal for another. Scouts don't have a decent way to deal with them because midrange scout damage is absolute shit versus sentries (no rampup either) meaning they have to get in shotgun range of the engineer or just give up that path. Needs a longer deploy time/no heal to be even considered. I honestly think we should change back the engy limit to 2 for gpit strats (at least two engy's wasn't that big of a deal before gunslinger, even with 2 level3 sentries).

posted about 12 years ago
#153 Account Hacked in TF2 General Discussion
beckerThis thread started off with

My account got stolen, VAC banned, and items lost but not really the good ones.

Now it's, Oh I did hack but for five minutes a month ago which I forgot about and I have my account still.

I don't get it am I missing something

He had access to the first account since post 1. Reread it.

EDIT: In conclusion it seems, he hacked, and he's leaving. He's probably lying and what not about what really happened, but I don't think there's much else to talk about now that Shitlord_Droll is banned and Otaku's leaving the community. Thread's locked anyways.

posted about 12 years ago
#147 Account Hacked in TF2 General Discussion

The most productive part of this witchhunt:
http://teamfortress.tv/profile/user/Lord_Droll

posted about 12 years ago
#111 Account Hacked in TF2 General Discussion

this is too much like ezells teammate/leader trying to defend him while he never talks.

posted about 12 years ago
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