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SteamID64 | 76561197991778291 |
SteamID3 | [U:1:31512563] |
SteamID32 | STEAM_0:1:15756281 |
Country | Sweden |
Signed Up | December 1, 2013 |
Last Posted | February 28, 2024 at 4:30 PM |
Posts | 141 (0 per day) |
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TES Morrowind has straightforward combat but is one of the best rpgs Ive played.
MGSV is the weakest game in the series, MGS1-2-3 were incredible games, the first game is one of my all-time favourites. Make sure to play the HD remake of the first one, its a rare case where a remake is actually better (more content, better animations etc).
Antichamber doesnt really fill your criteria. Its a nonlinear elucid puzzle/exploration game but I'll throw it out here because its a game that sucks you in and definitely worth checking out.
Also the original Deus Ex is one of the greatest games of all time (mods required).
Is it just me & my friend or has the audio engine broken with the jungle patch? I use snd_mixahead 0.05 and audio clips sometimes has a small chance to not play (pop kritz and don't hear the kritz sound, pyro does an airblast and you don't hear it for example). Its nothing new that they don't care about the game really but this is next level. Its apparently more important for them to push more garbage into the game than have working consistent audio that doesn't fuck you over.
Valve has kept ruining the game over time, caring more about "micro transaction profit" and selling "season passes" to whatever shitty contract campaign they have. And people suck it up and keep buying it giving the developer an incentive to keep pushing low effort cash bait content without even caring about basic bug fixing or features.
Most things have already been mentioned, casual queue is a joke from a user experience side... All the features that community servers had have been straight up deleted for no good reason; no team switching, no voting (the in-game voting menu is shit and has map/kick teammate vote only), cant join friends through steam and no way to find a game with crits disabled.
The user experience is just so bad with the whole "we need to control the user experience" mentality. And it doesn't even work properly - I love playing on NA servers as soon as we have one American queue with x amount of Europeans despite ping limiter saying differently... If this happened overnight (2011-2018) everybody would be up in flames but people have slowly been desensitized over time to accept this less-than-mediocre awful quickplay system - simply because its what excepted from games in 2017/18. I mean, looking for a server that appeals for you and is actually good is just too much work when you can press the shiny play button... And this is the only thing new players experience and know of so they're essentially trained to have this bad "leave-after-the-game/no-incentive-to-form-a-community" mentality, they cant help it as they don't know anything else.
But yep pubs are zzz now and have been for a while its sad this part of tf2 is so bad because it was great in its prime but ValVE = $$$ hungry and dont understand/play their own games as they live in their bubble of statistics and number analysis lol. Post is probably a bit off topic but the game has become so bloated and ruined so its not surprising there is no new blood and people lose interest.
Ignoring basic features, making the game experience worse and pushing micro-transactions to suck money from retards among other things. And they have the audacity to be proud of it...
I hate that pubs and communities are dead, playing pubs with friends now on VALVe-certified servers feels like a ghost town. 80% of the players cant hit a wall with a rocket launcher or have 10 seconds reaction time. The chances of meeting new people or forming some kind of community through valve pubs is abysmal because there is no incentive to get to know people in a premade-based matchmaking system. Random crits makes me want to play other games.
The multiple ignorant developers who do a minimal-effort, maximum-profit business model that actively ruins the longevity of the game. Its more important for them to control the economy and "user experience" with their quickplay system than to let community servers still be a thing. User experience such as random crits, no changing teams or spectating, no communities, no admins to reliably kick cheaters, intrusive UI popups, terrible map vote system and games where half the server leaves after one map is played.
Also having a non-functional ping limiter putting you in virginia servers 95% of the time when you queue at EU prime times with 5 europeans and 1 american.
The balance and gimmicks is just awful, wrangler, pyro, rescue ranger, pre-nerf minis, etc. Pubs have gone from a good learning ground and a place to meet people to a dumb experience where you die to classes that play themselves and random crits.
On the comp side medics getting multiple get out of jail cards with movement speed buff and burst-healing with the crossbow. Scouts were already too strong.
But all in all Im more disappointed in what has happened to pubs. Very few (two) of my oldschool tf2 friends still play this game, and when they do its in very sparse intervals and they also hate what has happened to pubs. A lot of the people I used to play with quit because there is no community. Nobody plays this game solo anymore because quickplay is so bad, the only enjoyment you can get is queuing with friends and try to appreciate the company and the core mechanics every now and then.
mastercomsIt's not a surprise. In Dota 2, Valve has a matchmaking option to match them against a team of 5 worse than them (by 1000 MMR) who are also globally muted and in the low priority punishment pool. It's apparently for "when you want an easy game".
what? source?
Sorry for making a second thread, it wouldn't let me edit the title of previous thread.
I'm selling a brand new Zowie EC2 at i61 for £20. I used it for 2 days in the summer of 2017, then went back to my FK2. The mouse itself is in good condition, I just didn't like the shape.
- Original package, comes with a pair of extra skatez/glides/feet from manufacturer
- No dust or wear
- Literally free shipping
Add me on steam if you are interested.
I'm selling my GTX 970 MSI at i61 for £100 due to acquiring a 1070.
- Used it for 6 months, then put into an anti-static bag
- Comes with the 1070's packaging to impress your friends (I don't have the original box)
- Literally free shipping
Add me on steam if you are interested.
edit: taken
can someone upload screenshots of -nosrgb on vs off thank you
Foreskimopaladins
If you can get past its shitty art style/design, paladins has much more interesting mechanics/gameplay than overwatch.
Wasn't there a thread where someone wanted to pay someone a flight ticket so he could come to his state and beat him up in an "official MMA match"
This discussion has been had 100 times. And honestly arrows should continue to serve their purpose of healing outside the medic's normal close-range heal with the medigun, but at a reduced rate to combat spamming arrows and a penalty for for using arrows close to your allies. Instead of being a 75~ hp burst at close range, lowering it to something like 25. Having the weapon do minimal healing up close would prevent breaking the healing economy and also greatly reduce healing over range. Something like 25(close)-50(long range) would be much more balanced than 75(close)-150(long range).
Making it a flat number of 25/30/35 would prevent outputting massive amounts of healing just because someone is far away, but still be able to save people from fall damage or give them a bit of aid when they're out of reach. Spamming choke points or players who are in combat isn't skillful or has anything to do with risk/reward.
Lowering the healing number by this much might seem like a drastic change at first, but if you truly understand the health economy and how burst healing destroys a large part of the game it -needs- to be heavily nerfed. Obviously still maintaining some utility at range but in its current state the utility is way too powerful at range, and too powerful up close.