Thanks for the work with VanillaTF2 Arie. I remember the good old days when it was the most active EU TF2 news / gossip site, it would be a real shame if the content wouldn't be available somewhere for nostalgia.
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SteamID64 | 76561197991778291 |
SteamID3 | [U:1:31512563] |
SteamID32 | STEAM_0:1:15756281 |
Country | Sweden |
Signed Up | December 1, 2013 |
Last Posted | February 28, 2024 at 4:30 PM |
Posts | 141 (0 per day) |
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What kind of games do you like? Games that I enjoyed on my laptop on top of my head;
Faster Than Light
LISA
Fallout 1/2
N-Game (free, nonsteam)
Skullgirls
I got denied to trial about three weeks ago, and there aren't really any teams looking. As much as I like playing at the top level I'm probably going to go teamless this year.
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Your opinion matters, please send them feedback (doesn't have to be long) telling them what you'd like them to focus on/look at/do and don't do.
Engineer is never going to be viable in 6v6.
Teleporters and dispensers arent viable as a serious concept in 6es simply because of the 5cp momentum. You get backspawned if you lose a fight/point, you get forward spawned if you win a fight/point. Dispensers heal for almost nothing and have a tiny range - the ammo resupply is nice on last holds though. In the end youre looking at minimum utility that doesnt justify running engineer more than the last point.
Gunslinger was the bane of pubs back when they used to self-repair during buildup. Theyre not a big deal now, a minor inconvenience that can zone out certain classes at best. Which is good, considering how stupid it was when engineer (not a primary combat class) 1v1s, or teamfights - or any fight really - became a 1v2 / fight with extra unscaled range damage. You had to kill a self-repairing sentry with about 1.5 second of buildup time that would deal around 50 dps, without any significant skill needed. Most of the time you were simply put forced to run away.
Gunslinger is by no means "weak" in its current state, the nerf was very justified. Getting a mini up in organized 6es doesnt really do a whole lot 95% of the time. It has its moments of denying space to some classes, weakening jumping roamers or just being a distraction that deals extra damage but its really not worth switching a scout/roamer for a stationary gimmick and a slower scout, except when you build lvl3s on last.
The class is fine as it is, minus some unlocks that never should have been added to the game. 6es was never about tactical base building or utility, you need to be mobile, kill people and capture points. Engineer does its job of setting up a stronghold well in pubs and theres not much reason to change it or try to implement it in 6v6.
And lol @ "experienced pub players". If you post on TFTV and mention something like that nobody is going to take you seriously.
singleplayer http://scpcbgame.com
multiplayer http://www.moddb.com/games/survivors-viy
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̶h̶t̶t̶p̶s̶:̶/̶/̶w̶w̶w̶.̶g̶o̶o̶g̶l̶e̶.̶s̶e̶/̶m̶a̶p̶s̶/̶p̶l̶a̶c̶e̶/̶H̶o̶t̶e̶l̶+̶i̶b̶i̶s̶+̶S̶t̶y̶l̶e̶s̶+̶B̶i̶r̶m̶i̶n̶g̶h̶a̶m̶+̶A̶i̶r̶p̶o̶r̶t̶+̶N̶E̶C̶/̶@̶5̶2̶.̶4̶5̶3̶7̶6̶4̶2̶,̶-̶1̶.̶7̶1̶9̶9̶3̶5̶3̶,̶1̶6̶.̶2̶1̶z̶/̶d̶a̶t̶a̶=̶!̶4̶m̶1̶2̶!̶1̶m̶6̶!̶3̶m̶5̶!̶1̶s̶0̶x̶4̶8̶7̶0̶b̶1̶1̶8̶e̶c̶8̶4̶7̶2̶7̶1̶:̶0̶x̶2̶7̶0̶9̶d̶3̶3̶9̶6̶7̶0̶6̶d̶7̶d̶f̶!̶2̶s̶N̶E̶C̶!̶8̶m̶2̶!̶3̶d̶5̶2̶.̶4̶5̶3̶9̶2̶8̶!̶4̶d̶-̶1̶.̶7̶1̶5̶7̶6̶7̶!̶3̶m̶4̶!̶1̶s̶0̶x̶0̶:̶0̶x̶2̶0̶d̶e̶8̶a̶e̶7̶9̶0̶e̶c̶3̶6̶b̶8̶!̶8̶m̶2̶!̶3̶d̶5̶2̶.̶4̶5̶4̶0̶9̶1̶3̶!̶4̶d̶-̶1̶.̶7̶2̶6̶7̶4̶9̶8̶
edit: taken
Алисука Мудактрoйд: listen
Алисука Мудактрoйд: it's not a competetive game, balance doesn't matter
Алисука Мудактрoйд: but also it's a competetive game and you need to use all weapons
The crossbow is a terrible addition because of burst healing, ranged healing and fluctuated uber rates and heal numbers in general. I absolutely despise the weapon since it doesn't reward damage and just breaks healing in general. It removes several skillsets such as but not limited to keeping track of crit heals, not taking chip damage to lose said crit heals, managing overheals effectively and positioning/managemen. A lot of skillsets are now in the past because "medic aim/clutch arrows" and "its okay if both teams can use it" (which doesnt validate the weapon at all lol). You're essentially forced to use it currently and the game feels dumb/random at times, be it from shooting still standing targets at range who immediately can fight again or shoot a choke where people are fighting for a random chance at -75/+150
*DEAD* Moffein : Hey it's me John TF2 inventor of steam valve co please send trade offer steamcommunism.̕ru/id/pyroman521
Monochrome : vani has to inform his neighbours that he's alive again today as a warning
*DEAD* stop sapping my tele faggot : READ MY FUCKING NAME
Iso: actual pub quotes 2k14
Swissy : dont taunt
Player Swissy left the game (Disconnect by user.)
vani: want some tips ?
lucky : he uses a clutch loadout though
lucky : he aint got no tips
Makise Kurisu : As an American it is my sole reason to declare war on spain for no reason
*DEAD* Silver Surtur : stop shooting me xD
46 : i believe in luck i do not believe in GOOD luck
ALICEWAVE : im here to dm
ALICEWAVE : minus the m
*DEAD* Anne : random crits in a competitive game
*DEAD* Anne : what a good idea
*DEAD* Eastern Analogue : speaking of memes, gentoo is surprisingly amazing
iCLASS : this is a surprising high skill server
^valve pub
*DEAD* Talcon the Red-Nosed Weeaboo : va "i won a tournament as medic so im good" ni
Running in the 90s: Yo, it's okay if you go outside sometimes you know. Your "skill" in video games won't decline.
S.A.I.S: Is it worth it to do foot fetish ERP with a guy for CS:GO
Pub/teek quotes pastebin(s)
https://pastebin.com/FZRwF5n9
https://pastebin.com/j4WurqD1