KevinIsPwnvibhavpSuggestions?
Not a suggestion so much as it is a concern.
So I love the not-miss-a-thing camera stuff that Europe/Non-ESEA stuff has, but I'm not a huge fan of the auto-camera thing. I think there's a much more personal touch that a manned-camera operation has, especially with things pertaining to casted games.
No bot will be able to frame the gameplay into a story that matches a caster's calls. That's something that you have to watch out for with this sort of thing. I learned first-hand at GXL that "capture everything on the killfeed best I can" isn't always the best approach. It leads to some jagged transitions (for example, spectating BLU's flank getting picks then switching over to watch RED's pocket hit an airshot).
That combined with the eventual predictability of it are why I'm not the biggest fan. This is shown more in HL than anything else. "Oh the camera switched to him, what will he do... oh nice (backstab/headshot/airshot)"
Production has come a long way in the past year, and the cheat feed is absolutely amazing for capturing the biggest of plays. But I honestly like watching camerawork that's unassisted by the cheat feed more, it's much more unpredictable. I'm watching a tf2 game, not a frag video.
Who knows, I may be completely wrong and this will be absolutely amazing. And maybe you're targeting it as something not to replace the human camerawork but to supplement it. Regardless, best of luck in the project. I'm looking forward to seeing what it can do.
AutoCamera isn't supposed to be a replacement for casting, I wrote it so as to make better use of split screens.
While the primary camera will always be directed by a human being, autocamera will sit on the _second_ computer, listening for big plays. So it would only come in use if someone makes a big play, so that both perspectives of the play can be seen on split screen.
The motive isn't to show the spy's view when he gets a backstab, but what the medic will be seeing when he gets dropped (together with the spy's view, of course).