vibhavp
Account Details
SteamID64 76561198038988384
SteamID3 [U:1:78722656]
SteamID32 STEAM_0:0:39361328
Country India
Signed Up August 23, 2014
Last Posted December 23, 2022 at 8:32 AM
Posts 597 (0.2 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity
Raw Input 1
DPI
1400
Resolution
1600x900
Refresh Rate
60 Hz
Hardware Peripherals
Mouse Logitech G90
Keyboard Cherry MX Blue thing
Mousepad  
Headphones  
Monitor  
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#8 AutoCamera in TF2 General Discussion
rowrowOne problem I felt watching the cheat feed was dragging on a player's pov because the cheat feed picked up a nice frag thanks to the STV delay, and the camera would sit on a random soldier/demoman for ages and then finally the airshot happens. If we have something that shows medic and soldier in split-screen mode, everyone's going to immediately expect an airshot, and that can be a good and bad thing.

A benefit is having those shots recorded for a replay/playback like we saw during i52,

but I'd get tired of the screen changing to split-screen every few minutes and having me expect an airshot.

I can automate split-screens if you want, and the time before the screen changes to split-changes can be shortened, so the element of surprise isn't lost.

posted about 9 years ago
#7 AutoCamera in TF2 General Discussion
KevinIsPwnvibhavpSuggestions?Not a suggestion so much as it is a concern.

So I love the not-miss-a-thing camera stuff that Europe/Non-ESEA stuff has, but I'm not a huge fan of the auto-camera thing. I think there's a much more personal touch that a manned-camera operation has, especially with things pertaining to casted games.

No bot will be able to frame the gameplay into a story that matches a caster's calls. That's something that you have to watch out for with this sort of thing. I learned first-hand at GXL that "capture everything on the killfeed best I can" isn't always the best approach. It leads to some jagged transitions (for example, spectating BLU's flank getting picks then switching over to watch RED's pocket hit an airshot).

That combined with the eventual predictability of it are why I'm not the biggest fan. This is shown more in HL than anything else. "Oh the camera switched to him, what will he do... oh nice (backstab/headshot/airshot)"

Production has come a long way in the past year, and the cheat feed is absolutely amazing for capturing the biggest of plays. But I honestly like watching camerawork that's unassisted by the cheat feed more, it's much more unpredictable. I'm watching a tf2 game, not a frag video.

Who knows, I may be completely wrong and this will be absolutely amazing. And maybe you're targeting it as something not to replace the human camerawork but to supplement it. Regardless, best of luck in the project. I'm looking forward to seeing what it can do.

AutoCamera isn't supposed to be a replacement for casting, I wrote it so as to make better use of split screens.

While the primary camera will always be directed by a human being, autocamera will sit on the _second_ computer, listening for big plays. So it would only come in use if someone makes a big play, so that both perspectives of the play can be seen on split screen.

The motive isn't to show the spy's view when he gets a backstab, but what the medic will be seeing when he gets dropped (together with the spy's view, of course).

posted about 9 years ago
#1 AutoCamera in TF2 General Discussion
dashnerLet's give them a good show.

After a brief discussion with the TF2 Production Illuminati, I wrote a small python script that listens to events on the cheat feed, and switches to their view in spectator mode: https://github.com/vibhavp/autocamera. This script is intended to be running on the secondary camera (and maybe a split-screen), and in no way is a replacement for a human being.

For your frag video/instant replay needs, AutoCamera can also automate demos recordings, with the relevant config. Demos can start and stop recording at a set time, and are saved with the format player_<event_type>_hour_minutes_seconds.

Suggestions?

posted about 9 years ago
#8 Jerma985 spreads competitive awareness in TF2 General Discussion
sevennnwtf is that intro thats not what i remember

He even removed that chilling outro music :( https://youtu.be/ivsh-G0tiCI

posted about 9 years ago
#1 scrap.tf is doing a charity to support Nepal in Events

scrap.tf (the cool folks who sponsor many of our tourneys) are holding a charity for Nepal, which was recetly struck by a 7.1 magnitude earthquake, killing 7,00 people. You can donate either money or items (which would be converted to cash). All proceeds go to the International Medical Corps.

Charity page: https://scrap.tf/fundraiser/nepal

posted about 9 years ago
#643 How to Get to In-Game Comp Lobbies in TF2 General Discussion
Zillyhoomaybe one day when this thread gets bumped there will be something new posted

*wipes single tear*

posted about 9 years ago
#3787 Show your HUD modifications! in Customization
EricWholegrainhow do u even learn to do this collyhttp://www.google.com/design/spec/material-design/introduction.html
You can even download pre-made layout templates.

I decided to copy a much older and uglier design language:
http://s24.postimg.org/ef2jrzupx/Terminal.png

I know this sounds stupid, but for someone who plays Dwarf Fortress, I find this HUD really cool. dl please?

posted about 9 years ago
#49 ESEA S19 Invite Teams Announced in News

One thing's for sure, we'll not have those "TF2 is dead" posts after Froyo beats everyone.

posted about 9 years ago
#177 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
JimiJamFor some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear

Who wouldn't love to work on a future big esport 8)

posted about 9 years ago
#164 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
enigmapopcorphttp://www.reddit.com/r/tf2/comments/34kxzl/valve_and_competitive_tf2_livestream_main_points/a lot of those points are.. off

Could you point them out? I'll post them on the that thread.

posted about 9 years ago
#158 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
SnazFor those not able to watch the podcast, can someone highlight or bullet point the main points please.

Here's what I can currently think of:

    Valve has no concrete plan about format, are considering sixes. Mannpower competitive will not be a thing.

    Valve doesn't want to force item bans/whitelists, although they talked of a pick/ban system.

    Valve might send stuff to big TF2 tourneys if contacted about them.

    Robin was optimistic about leagues. Said that "leagues come and go, the game will go on" (but watch out for that permzilla kid he might *** everything)

    4-6 people working on TF2, share an office with CS:GO

    Tyrone very optimistic about the future.
posted about 9 years ago
#148 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

hype up boys we're going big

posted about 9 years ago
#142 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
Mumado you know who alec is

no :(

posted about 9 years ago
#138 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

I've been banned from talking on the twitch stream for some reason. Mods?

posted about 9 years ago
#115 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
_vittois this streaming getting uploaded on youtube in the next days?dashnerI will have the VOD up within 30m of the show wrapping.
posted about 9 years ago
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