mid - badlands
this mid is pretty crazy but not crazy enough to be considered ridiculous. teamwork + chaotic terrain = fun.
second - snakewater
same as badlands mid. i really enjoy the different stages of pushing/defending mid to second point. i do not like the actual mid fight of snakewater as much as badlands though.
last - badlands
i find it easier to be aggressive on badlands last as the pocket on the defending team on last than other maps. it adds a bit of variety to what would be a monotonous last hold. utility classes do not feel ridiculously strong on this last unlike snakewater and process.