tf.tv post from esl rep
https://qph.ec.quoracdn.net/main-qimg-493968e878889ae5dd7927881e87275f-c
Account Details | |
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SteamID64 | 76561198044124250 |
SteamID3 | [U:1:83858522] |
SteamID32 | STEAM_0:0:41929261 |
Country | Aruba |
Signed Up | September 12, 2013 |
Last Posted | October 10, 2019 at 12:33 PM |
Posts | 3956 (1 per day) |
Game Settings | |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 hz |
Hardware Peripherals | |
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Mouse | benq zowie fk1 |
Keyboard | filco majestouch 2 tkl hakua |
Mousepad | puretrak talent black |
Headphones | sennheiser hd 598 |
Monitor | benq zowie xl2411p |
tf.tv post from esl rep
https://qph.ec.quoracdn.net/main-qimg-493968e878889ae5dd7927881e87275f-c
thank mr skeltal
yukarihttps://cdn.discordapp.com/attachments/341101540037099521/343226705147854848/A4Lw8PN.png
were you dropped on your head as an infant
pubg/h1z1 if you like shooters where you can hop in with some friend, get some kills, but go for gold and try you ass off
Tino_
a big thing for me personally with razer arena was that there wasn't a separate open and invite cup so yeah even if you got a pug team together or even an established team and played, yeah you may have made it to like semi-finals of the cup at best but then would lose to an invite team like froyotech or ascent
that coupled with the fact that prize distributions were fuck all terrible outside of first and second place made a lot of people stop playing because the only teams who ever won were the invite teams because again, there was no invite cup and open cup, just the two merged into one cup.
like people have already stated, faceit would be great if its pug system was more like a traditional pug system and not a pug system that was designed for games like csgo and frankly was half-assedly ported over without to much thought into things that are relative to a tf2 pug such as class lock-ins and a sub system, which are things that don't really matter in csgo because there are no classes so you don't have to fight to be the first in the server and subbing into a csgo game puts you at a possible advantage/disadvantage due to the complex economy system of the game
pugchamp has a lot of issues that have been brought up numerous times and to be brutally honest, unless tsc/erynn/whoever runs them anymore decides to sack up and make some fucking changes like banning down to the last map, having a substitute system that isn't just whoever smashes the button the fastest, and a system that doesn't afk people every two minutes, people will continue to bitch and complain
newbie mixes are making a comeback, but yes, growth is slow, and will probably be a bit slow because a lot of people have been busy scrimming hard with their teams. i for one don't want to boot up tf2 just to sit in a server and spectate on a friday night after scrimming 2-3 times a night for 3-4 days that week, i want to do something else. now that regular season is over a lot more coaches and even players will have time to sit down and join in on helping get newbie mixes back off the ground
also tf2stadium failed because a) it had to go up against a very well established albeit shittily run competitor and b) didn't have the tf2-wide brand recognition that tf2center has and continues to have
asking why tf2stadium failed is like asking why a family owned mom and pop burger place failed after being setup right next to a mcdonald's, it got beat out by brand recognition and prior experience
marmadukeGRYLLSLooking for somsons fo xo a 1000 feag limit add olease trying to train for playoffs
http://i0.kym-cdn.com/entries/icons/facebook/000/018/489/nick-young-confused-face-300x256_nqlyaa.jpg
there is a god
also be advised he may accidentally turn off his pc when trying to close his disk drive so don't let him type .cupholder in your match server
good mechanics and cool person
e-dating syath though...
bearodactyl (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)
there actually was an update a few months ago that made the game completely crash on launch but was pushed out to all clients anyways
that update proved to the entire tf2 community that practically zero play testing is done for tf2 updates anymore, and since the tf2 beta client isn't used anymore there's no way of knowing if those kinds of updates will break the game or not
nutty aim on sniper
he also looks like shaggy
bearodactyli feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)
i think what people are really annoyed by is less of the fact that the pyro update hasn't come out yet and more of the fact that valve has time to make balance changes and game fixes to a game mode that 1% of it's player base plays on valve servers and less than 1% of it's player base plays on third-party servers
you can't sit there and tell me that a company who promised it's putting all of it's 3-5 tf2 devs (because valve obviously needs about 130 people to work on just vr) towards finishing an update that 2-3 times the size of the standard tf2 content update isn't slapping you in the face metaphorically by releasing little to no communication to it's player base besides one little blog post on what the devs are speculating changing and pushing updates to game modes and aspects of the game that frankly less than 1% of tf2's player base gives a single shit about