wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#41 The 120Hz Monitor Thread in Hardware

what about motion blur

posted about 12 years ago
#39 The 120Hz Monitor Thread in Hardware

are you sure your fps isn't capped ingame?
also vsync

posted about 12 years ago
#15 Low resolution texture pack? in TF2 General Discussion

disabling texture filtering doesn't help with your FPS unless you have the world's worst integrated graphics chip that doesn't even support most of the shaders or particle effects that TF2 uses.

posted about 12 years ago
#2 GIMME SOME VIEWS in TF2 General Discussion

audio is super delayed

posted about 12 years ago
#8 taking hud edit requests in TF2 General Discussion

He has to move everything inside of the container element and make that a little bigger too.

posted about 12 years ago
#1 Customization section? in Site Discussion

Seems like there's a lot of active custom HUD/UI/weirdsettings threads at the top of TF2 general. It seems like a section for TF2 ricing would get a lot of use, probably more than the LAN board. Thoughts?

posted about 12 years ago
#48 mountain dew in Off Topic

mt throwback is SOOOO GOOOOD

posted about 12 years ago
#10 Crit A Cola in TF2 General Discussion

gas jokey

posted about 12 years ago
#2 Steam Linux Beta in Off Topic

fuck
yes

posted about 12 years ago
#4 taking hud edit requests in TF2 General Discussion

Oh, I didn't notice that. I'll upload my personal edit of it to my dropbox, just give me a minute.

EDIT: https://dl.dropbox.com/u/1811521/tf.zip This has some stuff that wasn't even changed from the default TF HUD in it, but better safe than sorry (I don't feel like cleaning it out).
The changes I made from the updated RXP HUD were basically just adding a low ammo color and changing the buff pulse. Nothing big.

posted about 12 years ago
#2 taking hud edit requests in TF2 General Discussion

I want the updated RevanXP HUD:
http://teamfortress.tv/forum/thread/472-hookyhud-updated-revan-xp-hud

changed so that the health number is just as large as the ammo number, and so that the ammo has the same team-colored under-bar as the health.

I could easily do it myself if I got the motivation, so if you get swamped with requests somehow, feel free to ignore it; but it should be simple enough for a good grasp on how several of the HUD files are set up without being so basic that you don't learn anything.

posted about 12 years ago
#26 hookyHUD - updated Revan_xp HUD in TF2 General Discussion

Yeah, just make sure to get a good color and to change the UI element that's being colored if you want to. :p I keep showing mine to people and they're like "That red is ugly"

posted about 12 years ago
#41 Why does CTF suck? in Map Discussion

Yeah, that server was a blast. I was amazed that the maps actually worked well, the outside one with lava and little forts around the intel was my favorite.

I would love bhopping if it were vanilla, but as a serverside mod it has a jagging desync every time you jump that's worse and worse with higher pings. A map that's very well-tuned for tf2's existing mobility skills should be good enough to cover the movement aspect, imo.

posted about 12 years ago
#44 Push to talk key in Q/A Help

b and c
ingame is ctrl

posted about 12 years ago
#3 What network settings does most good scout use? in TF2 General Discussion

cl_cmdrate 66 or 67 or 66.6667 (it's a repeating decimal)
cl_updaterate to the same
set those to 40 instead if you're on bad internet or the server is shitty

cl_interp 0 if you use cl_interp_ratio
cl_interp_ratio 1 (or 1.2 if you're ballsy about source engine's quirks) on projectile classes (including medic/spy) or 2 (or 2.2 if you're ballsy about source engine's quirks) on hitscan oriented ones

ratio is based on your rates so if you use that then you don't have to worry about

cl_interp_ratio 0 if you use cl_interp
cl_interp 0.015 (0.0152 for 66 exactly) for projectile classes and cl_interp 0.03 for hitscan oriented ones IF YOU HAVE RATES >66
cl_interp 0.025 for projectile classes and cl_interp 0.05 for hitscan oriented ones IF YOU HAVE RATES = 40
Increase cl_interp by like 0.005 or or something in that area if you have bad latency jitter fucking up the animations. If it gets really bad then use hitscan settings on all classes. If it's still bad, use "bad net" settings even if your connection should be good.

you can use whatever you want as long as it's not pants on head retarded and it'll mostly work, these are good guidelines though

#1 cause of bad hitreg on a decent connection is lag compensation glitching up, not shit settings. In fact, the default tf2 settings have ridiculously good hitscan hitreg; it's just that they ruin timing, a lot.

posted about 12 years ago
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