wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#10 Can I Get Some Help With My Cl_ Settings? in Q/A Help

they're basically the same but the extra .2 on the ratio keeps glitchy servers from impacting hitreg as much in exchange for like 3ms network latency

you can see the difference by watching the interp on net_graph 1 and seeing whether it's flashing yellow instead of having a fixed orange/white. if it's flashing yellow, that means hitreg will be affected in some situations on that server with the settings that the net graph is displaying

posted about 8 years ago
#7 Can I Get Some Help With My Cl_ Settings? in Q/A Help

>Didn't people used to say not to use smooth? What are the downsides?

with a low cl_smoothtime the difference between cl_smooth 1 and 0 is nearly nothing

except on glitchy servers having a small amount of PoV smoothing is beneficial on high refresh monitors because of microstutter

cl_smooth doesn't affect latency or timing, it just smooths out forced viewpoint updates from the server. because of input prediction, getting knocked around (i.e. airblasting and rocketjumping) normally causes spontaneous jumps in your final point of view after it finishes running prediction for that frame, but cl_smooth makes that spontaneous jump take a period of time instead of being literally instant. it doesn't come into play anywhere else but bad lag or extremely tiny position adjustments due to precision/framerate differences between server and client
>Also, does 1.2 and 2.2 still not work on certain servers?

As long as servers can restrict cl_updaterate and cl_interp_ratio (which is still the case afaik) you have to specify both

posted about 8 years ago
#4 Can I Get Some Help With My Cl_ Settings? in Q/A Help

cl_cmdrate 66
cl_updaterate 66
cl_interp 0.018181818 // or 0.033333333
cl_interp_ratio 1.2 // or 2.2

cl_predictweapons 1
cl_lagcompensation 1 // DO NOT EVER, EVER, ****EVER**** DISABLE THIS
cl_predict 1 // DO NOT EVER, EVER, ****EVER**** DISABLE THIS

cl_pred_optimize 1 // Slightly improve hitreg in certain situations at high framerates at expense of an extremely slight performance reduction (default is 2)

cl_smooth 1 // Whether to smooth out the location of the PoV when it's knocked around by the server: rocketjumping, airblasting, etc
cl_smoothtime 0.0075 // ~7ms PoV smoothing window, should be enough to prevent microstutter without affecting reflexes. Default is 0.1 (100ms)
rate 120000 // Prevent choke when it's not necessary. Lower this value below the default if you have extremely low bandwidth internet (e.g. 56k dialup: 56000)

glhf

posted about 8 years ago
#38 Forced OpenGL for more frames? in TF2 General Discussion

yeah but the command could theoretically do unrelated things first if it's hooked up to anything at all despite that fact so that's what you should look for if people are claiming results

posted about 8 years ago
#37 "170 professional TF2 players VAC'd" -PCGAMER in TF2 General Discussion

Kotaku is the least garbage? What?

posted about 8 years ago
#6 Question about interp and interp ratio in Q/A Help

bad servers restrict interp ratio so you have to set interp as well, but some servers restrict updaterate so you have to set interp ratio as well

updaterate 66:

cl_interp 0.0152
cl_interp_ratio 1

cl_interp 0.033
cl_interp_ratio 2.2

posted about 8 years ago
#10 Our Special Announcement in The Dumpster

posting in a thread

posted about 8 years ago
#21 TF2 2D clone for iOS/Android in Other Games
Gemmellnesslavanineteebshttp://ganggarrison.com/Someone is going to get taken to court over this most likely.
considering the game's like 7 years old i doubt it

the tf2 team has literally shared gg2 on the tf2 blog before

too bad the gg2 forum is dead and nobody has any motivation to contribute to the game anymore

tho people still play it for some reason

- a gg2 dev

posted about 8 years ago
#14 tf2 has been out longer than the time b/w tfc&tf2 in TF2 General Discussion

Compare against QWTF instead of TFC maybe

Not saying something will happen at that time but imo it's a more fair interval considering QWTF and TFC being mostly similar

posted about 8 years ago
#8 is mcdonalds sweet tea too sweet? in Off Topic

too sweet, same with AZ sweet tea and gold peak sweet tea

lemonade iced tea is fine though

thats coming from someone who has basically lived on soda for years

posted about 8 years ago
#34 sleep paralysis in Off Topic

I don't get sleep paralysis but when I get colds sleeping feels like I have no lungs and cannot breathe, even though I can actually breathe mostly fine

posted about 8 years ago
#17 High DPI + Low Sens vs Low DPI + High Sens in Q/A Help

Pixel skipping doesn't exist in FPSs. Skipping over models matters, but pixels are purely part of putting the gamestate on the screen.

Just don't raise your ingame sensitivity setting above a level that makes it hard to put the crosshair on top of still targets while you're strafing in the game you're playing. If you need to set it higher than that for comfort reasons, increase your DPI instead, or use (gasp and shock) mouse acceleration.

If 4.5 doesn't make it difficult to aim at models while you're strafing, and your mouse runs better at 800 dpi than 2400 dpi, then even that is fine, despite the "pixel skipping".

posted about 8 years ago
#29 cp_apathy_a3 in Map Discussion
NoT2BaDso from the straw poll, it looks like people are wanting me to take existing elements and make a whole new layout, which i actually kind of agree with, as the brush work on this map is uh, less than stellar. so now comes the question, what should i take from the map? i know people liked the spire at second, is there anything else?

the part of last with the control point up to the pillar is ok

posted about 8 years ago
#9 Linux users: How's tf2 running? in TF2 General Discussion

i get about 75% the frames of windows on arch and a phenom 2 x4 and a radeon hd 5770 with mesa

posted about 8 years ago
#6 6v6 mapping in Map Discussion

second CP needs to be not hard to defend against mid if you have uber, but hard to defend against mid if you don't. spires are an easy way to make it hard to defend without an uber without making defending with an uber harder

if you have more than three routes between last and second, it's going to be impossible to make sure nobody's hiding in them when you push out of last, so don't do that

elaborating on the previous statement, if you have a ton of corners in all the rooms between last and second, that will dramatically slow down people who are checking for lurkers and pushing out of last will be slow

there needs to be a demo rollout with at least a lunchbox on the way to mid, add a pill if there's serious risk of taking fall damage

mid needs to be less detailed than other areas of the map because it will have 12 players on it at once at the beginning of every single game, and people will rail all on your map with no compassion if they lose the map after taking framedrops at the midfight

valk's guide is pretty good for more concrete advice.

posted about 8 years ago
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