wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#5 Need help finding a Quake config in Other Games

r_lightmap 3
r_picmip 16
source: http://tf2pug.heroku.com/topics/5637

posted about 10 years ago
#4 TF2 Bunny Hopping in TF2 General Discussion

Even if you perfectly bunnyhop, your speed gets limited to 120% whenever you jump. So since people fuck up, it ends up not being worth trying.

posted about 10 years ago
#2 No rollout waiting time server prob in Q/A Help

mp_enableroundwaittime 1 in server config

posted about 10 years ago
#45 justin ama in TF2 General Discussion

Are you a good sniper?

posted about 10 years ago
#31 So uh, Diamondback Opinions? in TF2 General Discussion
LKincheloewareyabanning them because they have the potential to entirely break the way that tf2 is played and it's not worth the risk of allowing them without knowing what they would do
see: quick fix

You just basically made the argument for me, without the risk, there can't be a reward.

Okay, sure there would be a couple weeks of mildly weird results. But sooner or later, teams will adapt and devise method of neutralizing the changes, the balance will be restored. And the best will always rise to the occasion.

I was not agreeing with you in any way whatsoever.

wareyabanning them because they have the potential to entirely break the way that tf2 is played and it's not worth the risk of allowing them without knowing what they would do
see: quick fix

What I can tell, you're taking the dangers of "changing the meta" of an extremely finnicky game too lightly, and at the same time treating TF2 Comp in general as if it has the kainotophobia of the old euro scene. TF2 is not a game where massive changes to how you play are necessarily good. The individual classes have their playstyles and mechanics and changing those very much will make TF2 stop being "TF2", regardless if it's the same game with the same art and maps and all that crap.

This is the reason that weapons are banned if they change significantly mid-season. This is a necessary thing. Seasons need to be playing the same game the whole time (more or less) by design, and if a mid-season change even has the potential to break the game, it absolutely positively must be banned; not doing so compromises the integrity and fairness of the tournament.

I'm not arguing in favor of keeping the diamondback unbanned forever. What I'm trying to say is that treating the banning of weapons that change mid-season as a reactionary sham is entirely a misunderstanding of the purposes of doing so. I do have my biases about this kind of thing, but they don't even matter when you get down to the nitty gritty aspects of what things have what necessities. A season of TF2 in a tournament needs to have more or less the same gameplay, or it's not fair.

TF2 is an extremely dangerous game where subtle changes can cause massive bad or massive good, so changes need to be taken carefully. Keep in mind that ESEA still does voting for weapon bans between seasons, so it's not like the admins are just banning things forever because they defy their sense of meta. At least for the highest level, it's the players there who are deciding what they want to do, more or less, and that makes things simpler. We just don't have a worthwhile per-match weapon ban decision system yet, so we have to deal with what we have, which really is the best we've got.

posted about 10 years ago
#27 So uh, Diamondback Opinions? in TF2 General Discussion
LKincheloebanning them because they're different

banning them because they have the potential to entirely break the way that tf2 is played and it's not worth the risk of allowing them without knowing what they would do
see: quick fix

posted about 10 years ago
#24 So uh, Diamondback Opinions? in TF2 General Discussion

IMO I would like it if it got a crit for every two backstabs instead of one, not sure how well that would fix it though.

posted about 10 years ago
#4 Weird Stutter not related to FPS in Q/A Help

Can you move your mouse around menus normally when it happens? Do you have mouse acceleration enabled?

posted about 10 years ago
#16 absurd fps drops while streaming in Q/A Help

take screenshots of all your OBS settings

posted about 10 years ago
#116 MLG in TF2 General Discussion
SoapWhy does MLG want to add TF2 over Counter Strike? Do they just not like the game?

It's probably because of that poll response from way back. Also, CS is a lot more like CoD than TF2 is, so there's probably some "Oh, that's the worse version of CoD" over there when they hear the name CS.

posted about 10 years ago
#21 cp_limited in Map Discussion

A8 DL:
https://dl.dropboxusercontent.com/u/1811521/cp_limited_a8.bsp.bz2
Screenshots:

https://dl.dropboxusercontent.com/u/1811521/limited%208%204.jpg

https://dl.dropboxusercontent.com/u/1811521/limited%208%203.jpg
https://dl.dropboxusercontent.com/u/1811521/limited%208%202.jpg
https://dl.dropboxusercontent.com/u/1811521/limited%208%201.jpg

Changes since A5 -- might be missing some:
- Changed some brushwork on B
- Revamped the Spawn - A connector (Raised most lowground, made everything wider especially above the choke, added another pills)
- Altered the upper red spawn exit
- Made A cap longer
- Added a second AB connector, should make defending easier
- Made the wooden barrier in the old AB connector a ramp, so you can use it as a path from B to C
- Brought back the old C shortcut door, but it's not a shortcut to C anymore, it's just a way into the new AB connector instead.
- Did some texturing

posted about 10 years ago
#26 Short Circuit fix in TF2 General Discussion

I fucking love the LG, I just think it shouldn't destroy projectiles like that.

posted about 10 years ago
#24 Short Circuit fix in TF2 General Discussion

#21:
This change doesn't just affect competitive, though. It takes an *extremely* defensive support-ish class, who happens to have an offensive support subrole with the gunslinger, and gives him an offensive AND defensive tool that literally shuts down the game's most powerful (damage-wise) class and effectively shuts down the game's jack of all trades. That is a problem, comp or not. The wrangler is at least OK in the sense that it's harmonious with the class's literal original purpose: spatial control. This is nothing like that. This is a fuck over individual classes at the cost of doing your original job less effectively than if you picked a different option situation. At the current point in time, this is as stupid as the pomson.

posted about 10 years ago
#10 Short Circuit fix in TF2 General Discussion

new lightning gun on m1
old projectile remover on m2
profit

JonesyMcFlyit was already viable, the only reason it didn't see more use is that wrangler is retardedly fucking overpowered

If another weapon is obviously and literally better at its job than it is then it is DEFINITELY NOT VIABLE. Nobody in their right mind would have used the short circut over the wrangler in comp for any reason other than attempting to dispel kritzes or pushes against something other than their sentry. And that's gimmicky bullshit because it wasn't viable for an engineer to do that thing. Now they probably could get away with that, as gay as it is, but point standing.

posted about 10 years ago
#9 Smissmas Update New Weapons in TF2 General Discussion

Seems like the work of a rogue employee.

posted about 10 years ago
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