wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#56 cp_intermodal (5CP) in Map Discussion

I like the detailing a lot.

posted about 10 years ago
#24 nod32 $5 in Off Topic

1 year

posted about 11 years ago
#10 nod32 $5 in Off Topic
PlatypusI use Common Sense 2013, it's pretty good.

Common Sense doesn't protect you from worms or exploits in legitimate software.

posted about 11 years ago
#2 Ultiduo competition hosted by the Sinful Six in TF2 General Discussion

are you playing the classic ultiduo map?

posted about 11 years ago
#4 Low FPS should I still get a 120hz monitor? in Hardware

I can only maintain ~65 FPS in a bad case, but my 75 hz monitor is so much better for TF2 than my 60 hz that it's ridiculous, even when I dip below 60.

posted about 11 years ago
#208 ESEA and CEVO in TF2 General Discussion

Worst case scenario: We move to CEVO, they don't give us a LAN.
How to deal with the worst case scenario: Run a LAN anyway, if we really need it.

I mean, it's really hard to run a LAN, yeah. But it's not like we're fucked to not have a LAN if we go with CEVO and they for some bizarre reason don't do a LAN. We can convince some event somewhere to at the very least do a single series for TF2, and organize it based on the results of the CEVO tourney. If you can't manage that then there's just more levels of compromise lesser than that which we can deal with. The bare minimum I can imagine happening is a seasonal TF2 LAN party in some dining room somewhere. This is all awfully silly but my point is that even if we go to CEVO we're not tied down to our scene exclusively using what they provide. Support local LANs, and other events! That's what our scene really needs.

posted about 11 years ago
#2 A Short NA 4v4 League! in TF2 General Discussion

"You are not allowed to quickly swap classes in order to overheal/whip teammates, disguise as the other team, throw sandviches or provide other buffs before swapping back."

Why do you have such an awkward and specific rule?

posted about 11 years ago
#216 Favorite Anime? in Off Topic
wi love anime that is set in a school setting revolving around love triangles and drama (e.g. counterstrike)

https://dl.dropboxusercontent.com/u/1811521/afgdfgef.jpg

posted about 11 years ago
#8 Why you should turn off adblock in Off Topic

I just disabled adblock because of this thread, and it looks like they're loading after the page is done now. That means I can use my greasemonkey scripts with ads enabled now. Thanks!

posted about 11 years ago
#20 About cl_interp and hit registeration in TF2 General Discussion
SetsulThe default setting for cl_extrapolate is 1. It's flagged as a cheat so you can't even manually disable it.

cl_extrapolate_amount is also set to zero seconds. And flagged as a cheat. Which means that extrapolation doesn't do anything in TF2.
I just realized how incredibly autistic the joke I was trying to go for is and how it's not funny and nobody is going to get that I was trying to do idiot humor.
Okay, so extrapolation is enabled right now. And it's set to work for long enough that it actually does something instead of not doing something. The problem is, extrapolation sucks. Especially in a game with animations that accelerate as much as TF2. This is why:

https://dl.dropboxusercontent.com/u/1811521/ext.png

When you set interp to exactly the time between messages, you're going to get messages where extrapolation applies instead of interpolation, and it's going to be about every other message that it happens to. So if you have something that's accelerating extremely tightly, like, I don't know, a double jumping scout, or someone's legs, this is going to happen. TF2's animations just plain aren't synced on a regular enough basis for extrapolation to do a good job for how much acceleration they have. If you don't believe me, go watch a frag video where someone recorded slowmo POV footage with cl_interp_ratio 1. That's what this looks like.

SetsulIf your connection is perfect use the same for hitscan

No... Never use that for hitscan. Not even if your connection is "perfect". Because your connection is not going to be "perfect" enough, unless you're play a listen server, not even LAN, which is exceptionally rare. Networking jitter means that every other message from the server is going to come at a slightly random time, even if you're not going through an ISP, just a router or a switch instead. Period.So if your interp is only the time between messages, you're going to get messages that are too far apart to interpolate between, and TF2 really truly honestly does not benefit from extrapolation as effectively as CS, so your animations are going to break in the way that I described in the first place if you do this. At the very least you could increase the interp by like 1 ms so that it works on LAN, where router latencies are almost always under a millisecond.

posted about 11 years ago
#5 About cl_interp and hit registeration in TF2 General Discussion

Just going to chime in and say before someone says otherwise:
No. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. TF2 has extrapolation disabled. CS does not have extrapolation disabled. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. You can not get away with this in TF2. It causes animation microstuttering, and the server doesn't know that it's happening, so it can't compensate for it.

posted about 11 years ago
#14 My second frag video (feedback appreciated) in TF2 General Discussion

I love the editing.

posted about 11 years ago
#4 does our education system suck? in Off Topic

NCLB ruined the school district where I live.

posted about 11 years ago
#2 does our education system suck? in Off Topic

Our education system is extremely inefficient in a lot of terrible ways. In that sense, it sucks. The problem is, there are a lot of social and political things that make it extremely hard to change.

posted about 11 years ago
#138 AG Supports CEVO in Expanded League in TF2 General Discussion

You could have LAN PUGs on the side. Though it might be a terrible idea.

posted about 11 years ago
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