I like the detailing a lot.
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
PlatypusI use Common Sense 2013, it's pretty good.
Common Sense doesn't protect you from worms or exploits in legitimate software.
are you playing the classic ultiduo map?
I can only maintain ~65 FPS in a bad case, but my 75 hz monitor is so much better for TF2 than my 60 hz that it's ridiculous, even when I dip below 60.
Worst case scenario: We move to CEVO, they don't give us a LAN.
How to deal with the worst case scenario: Run a LAN anyway, if we really need it.
I mean, it's really hard to run a LAN, yeah. But it's not like we're fucked to not have a LAN if we go with CEVO and they for some bizarre reason don't do a LAN. We can convince some event somewhere to at the very least do a single series for TF2, and organize it based on the results of the CEVO tourney. If you can't manage that then there's just more levels of compromise lesser than that which we can deal with. The bare minimum I can imagine happening is a seasonal TF2 LAN party in some dining room somewhere. This is all awfully silly but my point is that even if we go to CEVO we're not tied down to our scene exclusively using what they provide. Support local LANs, and other events! That's what our scene really needs.
"You are not allowed to quickly swap classes in order to overheal/whip teammates, disguise as the other team, throw sandviches or provide other buffs before swapping back."
Why do you have such an awkward and specific rule?
wi love anime that is set in a school setting revolving around love triangles and drama (e.g. counterstrike)
I just disabled adblock because of this thread, and it looks like they're loading after the page is done now. That means I can use my greasemonkey scripts with ads enabled now. Thanks!
SetsulThe default setting for cl_extrapolate is 1. It's flagged as a cheat so you can't even manually disable it.
cl_extrapolate_amount is also set to zero seconds. And flagged as a cheat. Which means that extrapolation doesn't do anything in TF2.
I just realized how incredibly autistic the joke I was trying to go for is and how it's not funny and nobody is going to get that I was trying to do idiot humor.
Okay, so extrapolation is enabled right now. And it's set to work for long enough that it actually does something instead of not doing something. The problem is, extrapolation sucks. Especially in a game with animations that accelerate as much as TF2. This is why:
https://dl.dropboxusercontent.com/u/1811521/ext.png
When you set interp to exactly the time between messages, you're going to get messages where extrapolation applies instead of interpolation, and it's going to be about every other message that it happens to. So if you have something that's accelerating extremely tightly, like, I don't know, a double jumping scout, or someone's legs, this is going to happen. TF2's animations just plain aren't synced on a regular enough basis for extrapolation to do a good job for how much acceleration they have. If you don't believe me, go watch a frag video where someone recorded slowmo POV footage with cl_interp_ratio 1. That's what this looks like.
SetsulIf your connection is perfect use the same for hitscan
No... Never use that for hitscan. Not even if your connection is "perfect". Because your connection is not going to be "perfect" enough, unless you're play a listen server, not even LAN, which is exceptionally rare. Networking jitter means that every other message from the server is going to come at a slightly random time, even if you're not going through an ISP, just a router or a switch instead. Period.So if your interp is only the time between messages, you're going to get messages that are too far apart to interpolate between, and TF2 really truly honestly does not benefit from extrapolation as effectively as CS, so your animations are going to break in the way that I described in the first place if you do this. At the very least you could increase the interp by like 1 ms so that it works on LAN, where router latencies are almost always under a millisecond.
Just going to chime in and say before someone says otherwise:
No. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. TF2 has extrapolation disabled. CS does not have extrapolation disabled. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. You can not get away with this in TF2. It causes animation microstuttering, and the server doesn't know that it's happening, so it can't compensate for it.
I love the editing.
NCLB ruined the school district where I live.
Our education system is extremely inefficient in a lot of terrible ways. In that sense, it sucks. The problem is, there are a lot of social and political things that make it extremely hard to change.
You could have LAN PUGs on the side. Though it might be a terrible idea.