wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 136
#109 cp_sunshine (5CP) in Map Discussion
PhiWariI think just a single smack of a bell would be better. Like #103 suggested, CSGO has a pretty good bell sound.
yeah, a single bell noise (even if it's repeated, but it should sound like 1 bell) would be cool. unfortunately i don't own nor know where to find CSGO sound files, if someone could rip/find that and post it i would use it.

https://dl.dropboxusercontent.com/u/1811521/scoreregular.wav
https://dl.dropboxusercontent.com/u/1811521/bell_normal.wav
from pak01_dir.vpk/sound/training
ill probably be deleting these in a couple days though

posted about 11 years ago
#18 koth_warmfront in Map Discussion

It looks like you can get on that porch/balcony on the outer side of the house. You should change the way it looks or unclip it.

I still don't think the cliff mini-kit is a good idea, considering that it's right between and close to two medium-kits.

I lose frames a lot outside. You should consider making the big hole that was broken by decompiling have an areaportalwindow that fades out fully before the very middle of the map, so that you can only see into one of them at a time. There's also some stuff you could do with hint brushes and un-func_detailing some stuff, but that's a lot more complicated and I don't think it's the right kind of feedback for this stage of development.

posted about 11 years ago
#23 jump_competitive_b1 in Map Discussion

the reset clipping on the well jump is AWFUL.
EDIT: And snakewater mid, which also has some bad playerclips

posted about 11 years ago
#34 if teams can't agree to a schedule for rematch? in TF2 General Discussion
audiejarlampic
what about the "L" on Luigi's hat?

Loser.

posted about 11 years ago
#16 autism in Off Topic

In my experience with friends family and myself, the hardest important thing for people who are autistic is learning how to function in society. If it's so bad that she can't adapt or adjust, she *can* get disability as an adult. I have an ASD, and my experience definitely does not speak for autism in general because it's not a disabling form, but functioning in society and trauma from how people who were unaware of my condition treated me as I grew up are my biggest problems.

High functioning autism can be extremely case specific, so take most non-professional advice with a grain of salt, but remember that autism doesn't have to be a stigma, and that being diagnosed with autism doesn't instantly make every symptom appear in a form which the person can't work around or cope with, especially in intelligent people. I'm also gonna say that I agree with sonnyjaboy, and if there's any trouble with her in terms of communicating with people, *DO NOT* turn a blind eye to that, because the more accurately and eloquently she can speak for herself when she needs to, the much much easier life with autism is going to be.

posted about 11 years ago
#63 RIP CROSSBOW in TF2 General Discussion

So what you're saying is, everyone else is really stupid but that's just like your opinion man?

posted about 11 years ago
#62 The real metalwork rollout in TF2 General Discussion
JessikaJungThat's not how you rollout, what the fuck?!
Learn from a pro: http://www.twitch.tv/fatguy777/c/3029390

It's from someone else's POV, but.. just watch it you'll see

you can actually take that route to valley and get a stick on the demo from a nice safe distance and you have a nice safe inside right next to you

it might just be too time consuming though :(

posted about 11 years ago
#53 RIP CROSSBOW in TF2 General Discussion

its not quite dm if its long range in tf2

posted about 11 years ago
#50 RIP CROSSBOW in TF2 General Discussion

this was probably done by someone who didn't know it has rampup. i imagine they looked at it and went "wait a minute THIS CAN TWO SHOT SCOUTS?!" and lowered its damage on a whim without figuring out how the weapon works. it wouldn't be the first time a valve employee changed a stat in tf2 without knowing the hidden details associated with it.

posted about 11 years ago
#27 The real metalwork rollout in TF2 General Discussion

does metalworks have a demo valley rollout
i can get a sticky on the enemy door at 9:39 from valley with 175 hp but i don't know if it's worth it

posted about 11 years ago
#13 Update Thursday, 31 Oct in TF2 General Discussion
ToastyTHTbreloommedic crossbow still not patchedI thought it was patched but not put into the notes, but I could (and probably am) be wrong.

definitely not patched i'm using it right now

posted about 11 years ago
#23 favorite type of underwear? in Off Topic
Dontubermehttp://www.manties.net/ for all your undergarment needs.

is this real
i really hope it is but i can't tell because of the web design

posted about 11 years ago
#16 favorite type of underwear? in Off Topic

i want tight bloomers

posted about 11 years ago
#105 TF2 Update just hit in TF2 General Discussion

13 year old scouts who thrive off of mge

posted about 11 years ago
#41 Loose Cannon in TF2 General Discussion
bsccan someone enlighten me as to why our meta game is stale?

the bleeding edge of the 6s "meta" has been evolving at least where you can notice it shift a little every month if you REALLY pay attention. however a majority of teams are still playing the same way as people have played since MGE (the thing, not the mod) died. their game is already "good" and works well against the people they're facing and they have no other incentive to change like mihaly's flow did with the fact that their dual bombing all the time worked.
HL meta is changing every couple weeks and midlevel (high steel to silver) teams are adapting properly because the method of play is still relatively primitive compared to 6s (several years behind) and also because there's just "MORE".

posted about 11 years ago
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 136