wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#16 ultiduo_complex in Map Discussion

Stuff that people in my group thought might make ultitrio better:

- Remove the lower wall towards the outer edges (the one which is chickenwire glass on one side and makes no sense) -- the rocketjumping from below and falling around under plays would be pretty cool
- Add a respawn cabinet in the spiral staircase in the spawn, or whatever connector there is between the two entrances -- or add another upper spawn exit, so you can avoid some of the spam

And general feedback/ideas on the map:

- Move the actual spawns in the spawn back so that the spiral staircase is visible to spawners
- You're using a few half-life textures (like the water), replace them with TF ones
- Make the water drain health instead of instant kill, because we thought it would be cooler that way
- Caution tape by the pits

posted about 11 years ago
#5 customaccel? in TF2 General Discussion

1 and 2 are old forms of accel that support scaling and capping.

For some reason valve decided to make the standard accel for source engine games a new third one, which doesn't support scaling or capping, but handles the exponent slightly differently (off by one) and the TF2 devs made the scope scale it (mode 3) but not modes 1 or 2.

tldr: use 1 or 2 if you're coming from quake and use accel there and don't play sniper in tf2, 3 is preferred otherwise because valve.

posted about 11 years ago
#11 Mouse accel on TF2 in TF2 General Discussion

if you want valve to pay attention to mouse accel sucking in their engine then respond to this post
https://github.com/ValveSoftware/Source-1-Games/issues/1126
you don't need to say much, just something like "this happens to me in <game> on <OS>"

posted about 11 years ago
#136 Warsow in Off Topic

it's capped at 125
try changing it to 250

posted about 11 years ago
#70 The Steam Universe is Expanding in 2014 in Off Topic
gr8stalinhttp://puu.sh/4A27k.jpg

WHO ELIGIBLE HERE

https://dl.dropboxusercontent.com/u/1811521/asdgfa43ds.png

posted about 11 years ago
#10 warHUD in Customization

I've updated the HUD.
It doesn't crash in stopwatch anymore, and I made several cosmetic updates, like bringing back RevanXP's team selection interface and adding another colored bar under the ammo for balance.

View screenshots here: https://dl.dropboxusercontent.com/u/1811521/warhud%20screenshots.html
Download here: https://dl.dropboxusercontent.com/u/1811521/warhud%20a5.7z
I'm giving up on using github all the time, but I'll keep using it for issues. Once this is stable and I'm not compulsively editing it, I'll git it again.

Also, this should get moved to TF2 customization now I guess. It's been a while.

posted about 11 years ago
#28 Emulator game suggestions? in Other Games

musashi

posted about 11 years ago
#5 A Nameless HUD that I made in Customization

Pretty good design sensibility

posted about 11 years ago
#4 Warsow Mouse Settings in Off Topic

I have the same problem, I need like 3/4x the sensitivity in warsow to feel the same. Enabling raw input doesn't change anything at all in sensitivity terms which is weird as hell because I use a low multiplier in windows.

posted about 11 years ago
#10 ultiduo_complex in Map Discussion

I like it
we played ultitrio on it and it's the best map for it so far

posted about 11 years ago
#32 The Steam Universe is Expanding in 2014 in Off Topic

RIP windows 8

posted about 11 years ago
#3 how2remove transparent bg in team menu in Customization

well it's a different opacity than mine seems to be so maybe that's configurable somewhere.

posted about 11 years ago
#1 ctf_windgap in Map Discussion

windgap is a traditional ctf map based on "don't put the fucking intel behind the fucking spawn or make it a chokepointy mess of sentry gun heaven"
i know people don't really like ctf that much but it would be amazing if this is playtested enough for me to make improvements to it, as it's in alpha and there's essentially no good precedent for ctf maps.

download (a2): https://dl.dropboxusercontent.com/u/1811521/ctf_windgap_a2.7z
alpha 2 has been released, which includes a moved up respawn (the initial spawn at the start of each round is still by the intel), better clipping and texturing, performance improvements, widened terraces at mid, and no layout changes because I didn't get any feedback.

screenshots (a2):

https://dl.dropboxusercontent.com/u/1811521/adsfaewx.jpg

https://dl.dropboxusercontent.com/u/1811521/asdfwdge.jpg

https://dl.dropboxusercontent.com/u/1811521/dasdf3eds.jpg shack
https://dl.dropboxusercontent.com/u/1811521/asdfweds.jpg forward spawn / respawn

screenshots (a1):
http://steamcommunity.com/sharedfiles/filedetails/?id=180307711 pond looking up valley
http://steamcommunity.com/sharedfiles/filedetails/?id=180308207 back spawn / resupply
http://steamcommunity.com/sharedfiles/filedetails/?id=180306788 intel room

todo:
- areaportals a2
- forward spawn a2
- clipping (wip over several versions)
- layout improvements thanks to you!!!1
- detail

notes:
- I'm using detailing/texturing to direct attention in some places, but where it's not important, I use dev textures to give the "this is seriously an alpha" impression
- yes being able to surf on the light near the intel is intentional -- I may replace this if it's decided that it's too weird
- a majority of the cliff/dirt brushes are going to be displacements later so don't complain about weird visleaf stuff yet

please give any feedback you have to offer, even if it's negative or amounts to "this map is really bad, scrap it and start over"

posted about 11 years ago
#6 how to be the best sniper in TF2 General Discussion

i should not have watched this

maybe it wouldve been at least watchable if it didnt have all that terrible awful text

posted about 11 years ago
#51 Instrumentals in Off Topic

http://www.youtube.com/watch?v=9mLY70iTXtQ

posted about 11 years ago
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