wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
1 ⋅⋅ 59 60 61 62 63 64 65 ⋅⋅ 136
#37 Warsow greenlit in Other Games

Dashing can act as a replacement for circlestrafing, which nobody really minds considering that the "instantly change direction" aspect of dashing causes so many more differences, and the acceleration that you get from strafejumping (diag or perpendicular, either) is essentially the same as CPMA (though subtle differences because old vs new movement).

posted about 11 years ago
#35 Warsow greenlit in Other Games

The only thing easier about movement in warsow than cpma is the pogostick jumping. Everything else is something that's not in cpma or finds its place in pretty much the same way, including the way strafejumping works.

posted about 11 years ago
#30 Warsow greenlit in Other Games

#27 -
Stunning keeps you from walljumping.

More info - http://www.warsow.net/wiki/FAQ
Doesn't give everything, but it's a good start and easy to find more specific information after reading it.

posted about 11 years ago
#21 Warsow greenlit in Other Games
Trekkiethe game is pretty fun, but the upgraded ammo mechanic is pretty stupid imo

didn't they get rid of weak/strong ammo several months ago

posted about 11 years ago
#1 Warsow greenlit in Other Games

http://steamcommunity.com/sharedfiles/filedetails/?id=125965803

yessssssssss I'm so happy about this, the game will finally be alive in the US

posted about 11 years ago
#7 Custom Crosshairs Pixelated in Customization

Is it a blurry pixelation or a boxy pixelation?

posted about 11 years ago
#16 Spire MGE Bugs. in TF2 General Discussion
Pacifistelliott_renxzenSedosI think it's a conspiracy to get soldiers to play something other than spire
This.

I remember Cprice talking in a stream chat with Lange that he had plans to do something against "all arenas available but queue on spire is 15 people".
Make a Spire 2. And remove a bunch of the bad arenas. Snakewater and Waste Mids are horrible for MGE, and could be replaced with almost anything.
How many people have actually used waste mid?

waste mid is my go-to MGE arena

posted about 11 years ago
#3 cp_raybans (a/d) in Map Discussion

Judging just by the screenshots, the only thing I really don't like is how the whole blue spawn exit is literally on the bottom of slopes, but that feeling might just because they're not displacements yet and have dev textures.

posted about 11 years ago
#2 OBS Error: Unable to create vertex shader in Hardware

Their forums will probably give much better help than here

http://obsproject.com/forum/viewtopic.php?f=6&t=7358

I know you already posted there but I wanted to post the link to your thread here as well in case anyone finds this thread over the same problem.

posted about 11 years ago
#28 REAL Custom Crosshairs (From OZFortress) in Customization
PlatypusMR_SLINpvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC

wallhacks were possible in the GCF era with CRC brute forcing
.gcfs aren't used anymore???

posted about 11 years ago
#4 REAL Custom Crosshairs (From OZFortress) in Customization

Valve should just add an sv_pure exception for crosshairs like they did with HUD elements.

posted about 11 years ago
#27 intrusive/fucked up thoughts in Off Topic

How do you prevent intrusive thoughts, if you can?

posted about 11 years ago
#17 Rap thread in Off Topic

eminem, aesop rock, gang starr???

posted about 11 years ago
#70 Do you use viewmodels? in TF2 General Discussion

"people who play video games don't look up"

posted about 11 years ago
#68 Do you use viewmodels? in TF2 General Discussion

"bind mouse5 toggle_viewmodels"

posted about 11 years ago
1 ⋅⋅ 59 60 61 62 63 64 65 ⋅⋅ 136