Dashing can act as a replacement for circlestrafing, which nobody really minds considering that the "instantly change direction" aspect of dashing causes so many more differences, and the acceleration that you get from strafejumping (diag or perpendicular, either) is essentially the same as CPMA (though subtle differences because old vs new movement).
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
The only thing easier about movement in warsow than cpma is the pogostick jumping. Everything else is something that's not in cpma or finds its place in pretty much the same way, including the way strafejumping works.
#27 -
Stunning keeps you from walljumping.
More info - http://www.warsow.net/wiki/FAQ
Doesn't give everything, but it's a good start and easy to find more specific information after reading it.
Trekkiethe game is pretty fun, but the upgraded ammo mechanic is pretty stupid imo
didn't they get rid of weak/strong ammo several months ago
http://steamcommunity.com/sharedfiles/filedetails/?id=125965803
yessssssssss I'm so happy about this, the game will finally be alive in the US
Is it a blurry pixelation or a boxy pixelation?
Pacifistelliott_How many people have actually used waste mid?renxzenMake a Spire 2. And remove a bunch of the bad arenas. Snakewater and Waste Mids are horrible for MGE, and could be replaced with almost anything.SedosI think it's a conspiracy to get soldiers to play something other than spire
This.
I remember Cprice talking in a stream chat with Lange that he had plans to do something against "all arenas available but queue on spire is 15 people".
waste mid is my go-to MGE arena
Judging just by the screenshots, the only thing I really don't like is how the whole blue spawn exit is literally on the bottom of slopes, but that feeling might just because they're not displacements yet and have dev textures.
Their forums will probably give much better help than here
http://obsproject.com/forum/viewtopic.php?f=6&t=7358
I know you already posted there but I wanted to post the link to your thread here as well in case anyone finds this thread over the same problem.
PlatypusMR_SLINpvh is almost as sketchy as thenoid. if i ever played against him i'd be scared that he was making stickies glow super bright or seeing people through walls or something lol. xhairs ain't so bad though.VAC and sv_pure proof wallhacks have been possible since steampipe because servers don't check the consistency of client .gcfs IIRC
wallhacks were possible in the GCF era with CRC brute forcing
.gcfs aren't used anymore???
Valve should just add an sv_pure exception for crosshairs like they did with HUD elements.
How do you prevent intrusive thoughts, if you can?
"people who play video games don't look up"
"bind mouse5 toggle_viewmodels"