wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#35 cp_badwater - an experiment in Map Discussion

I honestly would love to see the "everyone jumping onto the point in the pit" phenomenon stay. It's one of the big things that makes badwater what it is and the only obvious problem with it was the point's capture time.

You know cp_gorge, right? It's an A/D map that has a similar thing going on with the last point. If you take a look at final points of (good) A/D maps, you'll notice that most of them are in a pit or some kind of spire, and in big areas with lots of entrances and surrounded by (not on or in) cover sprinkled in tactical locations.

The current location of the last point is terrible: it's right around a corner, it's a mild height advantage over its surrounding area, there's no proper flank to it, and it's straight in front of the spawn. Without a massive overhaul of the last point area, I honestly think that keeping the point where it is in the payload version and adjusting whatever timers are necessary to compensate is the best course of design.

posted about 11 years ago
#22 fraac in TF2 General Discussion

Marxism and Tommunism, two peas on a pod!

posted about 11 years ago
#15 fraac in TF2 General Discussion

What on earth do long matches and victory conditions have to do with unlocks? Your post is a big non-sequitur.

posted about 11 years ago
#30 End of the Line trailer (holy shit) in TF2 General Discussion

I would assume that it's so hard to make this kind of "cartoon" animation out of mocap data that it's a better idea to make it from scratch.

posted about 11 years ago
#195 cookie clicker [addicting web game - stay away] in Off Topic

They should rename it "I used an autoclicker" if it uses the real world record.

posted about 11 years ago
#193 cookie clicker [addicting web game - stay away] in Off Topic

http://i.imgur.com/IvBYuys.jpg

posted about 11 years ago
#21 Time to play tf2 Pick/Ban matches in TF2 General Discussion

>and once it becomes the meta of what items to ban everyone will ban them just like league
That is LITERALLY the purpose of having a pick/ban system for TF2 weapons. Holy shit.

posted about 11 years ago
#56 August 27 TF2 Update in TF2 General Discussion

requesting "couch sloth" demoman accessories

posted about 11 years ago
#27 TFTV Rules in Site Discussion

For some reason contrary to everything i've learned from working on forums since i was 12 years old that sounds like a really good idea
/j
but i'm serious that it sounds like a really good idea

posted about 11 years ago
#18 cp_badwater - an experiment in Map Discussion

I just realized that if you could take out the entire third point area somehow that might be a really good thing
that's the most boring part of the map on payload (IMO) and one of the reasons for badwater's one wonky layout issue (ie: the fact that after roof is capped, defense has to run a horseshoe around the entire map to get to where they're actually fighting) as well as shortening the map overall

there's probably better ways to work on that, just the first thing that came to mind.

posted about 11 years ago
#32 to the person who owns the tf.tv DM servers in TF2 General Discussion

Good to hear about this c1

posted about 11 years ago
#26 to the person who owns the tf.tv DM servers in TF2 General Discussion

It's more than "3 people complain about a map on a forum"

posted about 11 years ago
#23 to the person who owns the tf.tv DM servers in TF2 General Discussion
miloyou gonna provide the server for that?

why not adapt a dead one?
http://www.game-monitor.com/tf2_GameServer/74.91.114.34:27015/TeamFortress.TV__Dallas_DM_Server_2__-_Provided_by_Fog.html

posted about 11 years ago
#19 to the person who owns the tf.tv DM servers in TF2 General Discussion

Why not make a 24/7 turbine DM for the people who love it

and take it out of the rotation servers for the people who hate it???

posted about 11 years ago
#15 cp_badwater - an experiment in Map Discussion

I think that moving the points to the places people contend for spatial control (cliff, roof) in HL is gonna be basically necessary for the map to work well

posted about 11 years ago
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