You need to install the 64-bit version of java. Because swing or whatever is a dumb library.
I know, it's fucking stupid and obscure and there's no way I would have realized this was the problem intentionally.
Account Details | |
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SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
You need to install the 64-bit version of java. Because swing or whatever is a dumb library.
I know, it's fucking stupid and obscure and there's no way I would have realized this was the problem intentionally.
Mumble uses Opus now, when possible, which is afaik the best low-latency & low-bitrate audio codec that exists right now.
TF2 does not (ever seem to) use source's extrapolation.
better text to speech (iirc)
"which both teams try to cap all points" is what push CP is. Learn your jargon.
Guys
When you say 5CP, it doesn't refer to the number of control points on the map. It refers to a push CP style of map which happens to have 5 control points. Like badlands.
So just because it has five control points doesn't mean it's 5CP.
It's part of the game.
>Using wrist or arm is more based on what your sensitivity is and what you're comfortable with.
Also your grip, and consequently the shape of your mouse and hand. Also your posture in orientation between your shoulder and mouse.
i am games
games is me
all of the me and all of the games
Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:
-Cramped middle.
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.
-Horrible flank and only competitive map(?) with a resupply on it.
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.
-Cramped last.
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.
-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.
I do not see how either of these is a problem whatsoever.
-Cap time on last (fast).
See two counterpoints up.
add a ground level ramp or two :<
Also agree with an above post, try using a mixture of rebar, concrete, and plate metal. Don't forget! One of the cool things about spire is that it's basically just a single huge terrace ramp where almost (but not) every piece of ramp is exposed vertically zzzzz
This poll does not allow for some options which I exclusively desire.
For some reason most ad providers give me ads that take forever to load and that prevents my greasemonkey scripts from running, so I used adblock almost everywhere. I don't use it on stream pages or the main pages of this site though, mostly because I don't really need my scripts there.
You can animate anything with the overheal and low health pulses I believe, just have to have the right elements etc.