collycathttp://i.imgur.com/GL0lfwf.jpg
Can anyone help me with positioning the currency, I'm having problems with it.
MvMInWorldCurrency.res, if I remember correctly.
Account Details | |
---|---|
SteamID64 | 76561198035536955 |
SteamID3 | [U:1:75271227] |
SteamID32 | STEAM_0:1:37635613 |
Country | Canada |
Signed Up | October 22, 2013 |
Last Posted | March 28, 2018 at 8:00 PM |
Posts | 371 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .6 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Razer DeathAdder 2013 |
Keyboard | CM Storm QuickFire Rapid |
Mousepad | Steelseries Qck+ Limited Edition |
Headphones | |
Monitor | Benq XL2411Z |
collycathttp://i.imgur.com/GL0lfwf.jpg
Can anyone help me with positioning the currency, I'm having problems with it.
MvMInWorldCurrency.res, if I remember correctly.
BLoodSireThanks, I tried that but it doesn't appear to work. It just removed the numbers completely.
My bad, sorry Blood. It appears that the font "kbnBlack12OL" is only actually outlined in the clientscheme.res up to size 12. I'll try and see if I can't fiddle around with it and get some larger sizes input.
Edit: Alright, well I've gone ahead and added the larger font sizes for KBN. Here's the Clientscheme and here's the HudDamageAccount file.
BLoodSireGreat stuff guys, I've been checking them all!
Speaking of fonts . . . how does one change the size of the DamageAccount. I'm specifically working with KBN atm, have no clue how to make the damage text bigger
I took a look at the file; you should be able to enlarge the text by replacing the "12" in "kbnblack12OL" and "kbnMedium12" with a larger number like 16 or 18.
zCookieharvesti know you're going to argue that this isnt a hud modification because its from scratch, but in reality pretty much all you changed is the damage numbers and the spectator gui health, why call this your own hud?
still belongs in the hud modifications thread imo.
Well yeah, this is the modification I've made for TF2, combining these two elements.
http://teamfortress.tv/forum/thread/8247-show-your-hud-modifications
$500 in maple smelling bills
flatlineI remember the time she banned the entirety of Canada.
well shit
Chrom3w0lfhttp://cloud-3.steampowered.com/ugc/703983393841726925/CF0F39B5D594AC3FD42140E5E8B52D033DADE375/
:p
https://www.dropbox.com/s/7m0wqrotl3b4b9k/BWHUD.rar
Should hopefully fix things.
Modified yA_HUD a fair bit, liked the old version a lot. Added some things from 7HUD and OMPHUD.
http://i.imgur.com/RMj5UBOh.jpg
http://i.imgur.com/h4iLcM8h.jpg
http://i.imgur.com/8kVhxr5h.jpg
http://i.imgur.com/cCuaeDkh.jpg
PYYYOUR1st half: http://sizzlingstats.com/stats/114334
2nd half: http://sizzlingstats.com/stats/114365
STVs : http://www.mediafire.com/download/aj12bgifvjsnsfm/stv.rar
brad's amazing
Allealpwny_phobiawhos on the roster? i cant watch the twitch vod unfortunately.PYYYOUR Demo
Seanbud and Milo Scouts
TicTack and MemphisVon Soldiers
BlinK Medic
That roster almost beat iT? What was the score?
5-4.
phobiawhos on the roster? i cant watch the twitch vod unfortunately.
PYYYOUR Demo
Seanbud and Milo Scouts
TicTack and MemphisVon Soldiers
BlinK Medic
Rebuffed Crossbow is good.
TLRpwny_tyler why do you sound so bitter
A new league or idea for a new league gets brought up every 2-3 months without fail for almost the past 2 years. It never works. It's tough starting a league, and even though esea has proven to be a terrible company, it would take a serious investment to make a better league. Competitive TF2 is not worth a serious investment, there's no return. I look forward to having this conversation again in 3 months.
Point taken, but surely the investment's return is subjective. I mean, if Nahanni and others are willing to put in work to make it happen (not saying that anything solid will/won't come about), who's to claim that they shouldn't be doing it because there's no huge profit margins? If they feel like it's a worthwhile endeavour for the community, let 'em have at it. But again, at the end of the day, it's subjective.