wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted December 24, 2024 at 2:30 PM
Posts 853 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 ⋅⋅ 22 23 24 25 26 27 28 ⋅⋅ 57
#1 EMERGENCY CS:GO update for late 5/4/19 (5/5/19) in CS2 General Discussion

Via the CS:GO Twitter page:

@csgo_devWe've fixed an issue with lobbies causing game crashes. Restart your game to receive the latest update.

Rumor has it:

- /u/DukeBruno123 says that as a result of this exploit and a separate exploit earlier this week, "Nearby" lobbies are no more, and you can no longer join lobbies that don't have one of your Steam friends in them as well

- Bonus: an emergency dose of localization file updates which are provided in part by contributions from Translators Like You - Thank You

- Security emergencies affect everyone. If you find a security flaw that is just as severe as this lobby exploit in any Valve product including CS:GO, treat it as a security emergency - head on over to Valve's security page for details on how to responsibly disclose such a flaw.

- Size is close to 1 MB

posted about 5 years ago
#1 CS:GO update for 5/2/19 (5/3/19 UTC, 1.36.9.3) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a rare case when planted bomb model was invisible for some players.

[MAPS]
Sirocco:
– Added clip brushes to several areas where players were getting stuck
– Added several physics clips to plug holes where dropped items could get lost
– Added 2nd ladder on opposite side of Lighthouse bridge
– Changed collision on Kasbah grate so grenades will pass through
– Added missing collision to step well stairs model
– Renamed Medina to Town
– Removed floating fish

Rumor has it:

- There's a few more localization file updates for French, Norwegian, Danish, Russian, Spanish, and Polish, all of which are made possible in part by contributions from Translators Like You - Thank You
- Aside from that, what you see above is exactly what you're getting, as Sirocco makes up a bulk of the ~75 MB

- Size is ~75 MB

posted about 5 years ago
#1 CS:GO update for late 5/1/19 (5/2/19 UT, 1.36.9.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed an issue that could cause the blinking light on C4 carried by players to be visible through geometry.
– Fixed a regression in molotov detonation timing.
– Fixed a movement regression when crouching through openings at ground level.
– Fixed a weapon accuracy regression when crouch moving.
– Fixed a small regression in acceleration computation.
– Fixed disconnected players sometimes not showing up on end of match Danger Zone scoreboard.
– Fixed a crash that showed a “CUtlLinkedList overflow” dialog box.
– Fixed floating white boxes that would appear for some players.

[MAPS]
Mirage:
– Fixed shading on stone blocks around A site

Vertigo:
– Updated clipping on wire railings around the map
– Fixed C4 stuck spot near T spawnp

Rumor has it:

- The only other thing included is a set of localization file updates which are made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/1b6101344a1197e4f7ae3ee800ce340441c0d572

- Size is ~40 MB

posted about 5 years ago
#6 TF2 update for 4/30/19 (5/1/19 UTC) in TF2 General Discussion
twiikuuwickedplayer494- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.

Related talk, the solution is explained at minute 25
https://www.youtube.com/watch?v=2CQ1sxPppV4
tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in

The Steam Datagram system has been implemented in TF2 for a little while now.

posted about 5 years ago
#1 EMERGENCY MAJOR CS:GO update for 4/30/19 in CS2 General Discussion

Via the CS:GO blog:

Valve[ DANGER ZONE ]
– Updated Danger Zone with a new map, new items, respawning, and more. For full details visit http://www.counter-strike.net/sirocco
– ExoJump Boots are now available. Hold the jump key for a high jump or crouch before jumping for a long jump.
– Bump Mines are now available. Toss one on the ground to send yourself (or an opponent) flying.
– The remaining new items and upgrades will be unlocked in future updates – check back and see what’s new!
– Blacksite is temporarily unavailable in official matchmaking.
– Your teammate will now appear wearing a blue uniform.
– A player pinging system has been added, bound to Mouse 3 by default (command “player_ping”)
– A radial weapon select menu has been added to allow quick visual selection of weapons/items. This menu is customizable by editing the radial_quickinventory.txt file. (command “+quickinv”)

[ MISC ]
– Fixed a lobby exploit

Rumor has it:

- Many are reporting that your speed while crouching has been altered as of this update from 85.00 HU/s to 87.72 HU/s (thanks to /u/Meuwzygz), and are noticing the effects of lowered accuracy, particularly with the AWP. Those numbers are with a knife equipped. Whether or not this was a deliberate change remains to be seen, though it'd be a rather impactful change that you would think wouldn't go unannounced if it was intentional

- Here is what a ping using Mouse 3 (aka a click of the mouse wheel) looks like:

https://i.imgur.com/W4f5syv.png

- Remember when Matt Wood asked for input on how you use CS:GO's voice commands? We may be close to seeing the fruits of that labor with a radial_radio.txt script file that was inserted that suggests the radio menus we're familiar with today may become a single radio wheel at some point in the future

- If it being radial wasn't enough of a hint, it'll probably be just like Portal 2's co-op ping wheel (or the ping wheels you may already be used to in either Dota 2 and/or League of Legends). The wheel will be limited to 12 slots maximum.
- Some new commands are: Go A/B, Need Drop, Sorry
- Scripts for all of the Counter-Terrorist and Terrorist factions have been updated in preparation for these changes; yes, even the Pirates have got it too

- /u/FuneralChris has all of your new console command needs right here, including "snd_mute_mvp_music_live_players" to silence MVP music if there is at least 1 player alive on both teams, and cl_player_ping_mute if you need to mute someone who's pinging way too much

- A couple of strings for a new "Bonus Rank XP" tool have been added. There isn't any indication as to how this would be obtained however (any guesses on it being a Perfect World thing?)

- There are far too many script updates to count in association with Sirocco and other Danger Zone changes, but you can view them all here if you're so inclined. Also buried in there are localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- This update has been labelled as an EMERGENCY update due to a previously active security emergency involving lobbies (and the disabling of them afterwards), which has since been fixed as noted above

- Security emergencies affect everyone. If you find a security flaw that is just as severe as this lobby exploit in any Valve product including CS:GO, treat it as a security emergency - head on over to Valve's security page for details on how to responsibly disclose such a flaw
- Sharing steps to reproduce the flaw to Valve will help them greatly to verify the flaw's existence much more faster than them needing to run around hunting
- Did you know? You can now urn reel moni earn real money for responsible disclosure of security flaws if you send in an exploit through Valve's HackerOne page.

- Additionally, this update has also been labelled MAJOR due to its significant size and the significant amount of updates to Danger Zone in general

- Size is close to 625 MB - data capped users should be on alert

posted about 5 years ago
#1 TF2 update for 4/30/19 (5/1/19 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed the datacenter display in matchmaking settings occasionally being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Added and updated tournament medals include: LBTF2 Highlander Open and Main, two styles for the Memes vs. Machines medals, a renaming of the 1st/2nd/3rd Place TFArena 6v6 medals to Gold/Silver/Bronze (1st/2nd/3rd are now in their descriptions instead) as well as a Participant and Helper medal, Cap that Cup, EuroLander Premier, Main, and Open, Classic MGE Cup, Late Night TF2 Cup, and EBL

- /u/Gamecube762 took some screenshots of the Memes vs Machines medal styles, but as you might notice they're broken right now:

https://i.imgur.com/seSg9zy.png

https://i.imgur.com/nU8NIT6.png

- Would you like a side of protobuf additions with your localization files made possible in part by contributions from Translators Like You (- Thank You)? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646

- Size is ~20 MB

posted about 5 years ago
#1 CS:GO update for 4/25/19 (4/26/19 UTC, 1.36.8.9) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
– Workout is now available in Competitive Mode and as part of the Hostage Group.
– Ruby is now available as part of the Defusal Group Sigma.
– Abbey and Biome which are no longer available in official matchmaking.
– Updated radars for Assault, Cobblestone, Italy, Militia, Office, Vertigo.

Cobblestone:
– Added nav blocker entities for Wingman

Inferno:
– Added nav blockers for Wingman mode
– Fixed a bug where fountain particle effects would sometimes not play
– Brightened up gate-area at top of banana

Overpass:
– Added nav blocker entities for Wingman
– Fixed C4 stuck spot inside connector
– Balloons no longer block grenades or player movement

Train:
– Added nav blocker entities for Wingman
– Changed ground material to a brighter version
– Updated train car models with improved collision model
– Added white background near T entrance to A main

Vertigo:
– Added nav blockers for Wingman mode
– Removed spot where player could avoid death-trigger in elevator shaft
– Fixed molotovs breaking on top of pipes near scaffolding on A ramp
– Fixed some poor visibility spots
– Added ibeam with construction markings for possible grenade lineups
– Simplified grenade collisions on walls and bombsite crates
– Decreased size of bombsite zones on both sites
– Flattened bombsite zones
– Lowered volume of some environment sounds
– Reworked T spawn
– Removed center cover in elevator room by A site
– Removed pallets in elevator room near mid
– Lengthened hallway-exit from elevator room by A site
– Made T entrance to mid slightly tighter
– Tweaked shape of sandbags in mid
– Made catwalk near B stairs one section longer
– Removed ibeam closest to B stairs
– Updated elevator model
– Blocked view from CT spawn towards bombsite B catwalk

[ BOTS ]
– Enabled nav blocker entities for bots to path correctly when playing Wingman.
– Fixed bots from sometimes falling down from ladders and improved bots ladder movement in general.
– Fixed bots having trouble planting bombs at A site on Overpass.
– Bots now choose more areas available for bomb plants.

Rumor has it:

- Size is close to 300 MB

posted about 5 years ago
#1 CS:GO update for 4/22/19 (1.36.8.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MISC ]
– Enabled D3D9EX mode by default.
— If you encounter graphics problems with this feature, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “D3D9EX”
— Customers who experience problems can also disable it with -disable_d3d9ex command line option.
– Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking – now all grenade types have buy limits matching their carry limits, and grenades carried over from the previous round count towards the buy limit.
– Fixed a bug where name of invited friend was not showing in party chat when they join.
– Fixed a bug when all items but the currently equipped item were removed from shuffle.
– Fixed several shuffle bugs related to weapons sharing a loadout slot.
– Fixed a bug that sometimes showed default knife in spectator UI.
– Localization fixes for Turkish language.

Rumor has it:

- Despite today being Easter Monday, we don't have any Easter chickens this year

- The EZ4ENCE Music Kit can no longer be directly purchased, you'll now have to wait for it to appear in your coupons: https://github.com/SteamDatabase/GameTracking-CSGO/commit/704d0d0b4fab530fbab30960088a07db941bdefb

- Size is ~25 MB

posted about 5 years ago
#9 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion
yttriumwickedplayer494Yesterday was all sorts of chaos
ok hol up I wasn't criticizing you, and I'm sorry you went through all that shit, that sucks man. I was bringing up the fact that the TF team patched the game and only sent out an email to hlds_announce half an hour later, when normally they send the email roughly an hour before.

Oh no it's all fine, I just felt like sharing that story for the fun of it. I'm glad you guys enjoyed it.

posted about 5 years ago
#189 ESEA to drop tf2 after season 31??? in TF2 General Discussion

I really miss the days of the old ESEA LANs from around the S6-S12 era.

posted about 5 years ago
#4 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion
yttriumWicked hasn't put out a post because there wasn't an hlds-announce email. Again.

Yesterday was all sorts of chaos, Nexus 6 was at 0%, and some jackass caused some crashes including a vehicle rollover at Main and James which (somehow) forced the cops to shut down all of northbound Main for a good chunk of time. Didn't even let any buses through, they just kept them there shit out of luck stuck in the curb while reroute instructions were being handed out for those further behind to dodge the mess. They didn't even turn two of the southbound lanes into contraflow either even though it was pretty much all contained to the curb lane and a parking lot. Gave up, walked all the way to Portage and Main (and then underground a bit to get on the proper side - thanks a lot plebiscite voters) to get the one bus that goes across the river at Provencher instead.

Fun story: some guy's wife was attempting to cross the street on the Portage East side and he reached out and rescued her from getting hit by a car that had zero room to slow down (there was still a bit of distance but had he not held her it coulda been bad). I wonder how they voted in October. At the very least it was a refreshing display of faith in humanity.

Winnipeg food recommendation: to my surprise, my Bodegoes stuff was still rather warm throughout most of this ordeal. If Ai-Kon or something else manages to bring you here (or maybe the Stanley Cup Final if we make it that far providing we don't get Tampa Bayed), go check it out.

I really need a Pixel 2 XL.

posted about 5 years ago
#1 TF2 update for 4/17/19 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed an exploit related to the Flamethrower shooting long distances
- Fixed being able to build outside the map on Badwater
- Fixed being able to build through gates on some maps
- Updated/Added some tournament medals

Rumor has it:

- Here's a list of added tournament and event medals: FBTF 4v4 Open/Access/Elite, CLTF2 Prolander Tournament, Brazil Fortress Halloween 2018, Memes vs Machines, TFArena 6v6 Arena Mode Cup, and a medal for participating in Copenhagen Games

- Updated tournament medals include the removal of "Medal" from the Copenhagen Games Staff Medal's name, descriptions for UDL Spring Cup, Asia BBall Cup medals are no longer "Asian", and Palaise Limitless 6v6 medals now have descriptions.

- There isn't much else otherwise

- Size is ~30 MB

posted about 5 years ago
#4 TF2 UPDATE FOR 04/16/19 in TF2 General Discussion
stephbro wickedplayer is gonna KILL you

https://i.imgur.com/e8j7Zd1.gif

posted about 5 years ago
#1 TF2 update for 4/16/19 (4/17/19 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed an issue causing matchmaking to fail for many users due to Steam network changes
- Updated the localization files

Rumor has it:

- Aside from localization (made possible in part by contributions from Translators Like You - Thank You), this is pretty much a glorified local sync of recent Steam Datagram system configuration changes to address that issue

- Size is close to 1 MB

posted about 5 years ago
#1 CS:GO update for 4/2/19 (4/3/19 UTC, 1.36.8.7) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
-Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS]
Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified collision on top of scaffolding models
-Fixed various clipping bugs (thanks bonna97!)

Nuke:
-Fixed C4 stuck spot outside near silo

Abbey:
-Removed gate model on B bombsite
-Added fence on B long once again
-Removed wheelbarrow on B long
-Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle
-Rotated crates on B bombsite
-Moved big crate on B bombsite
-Added tree for cover on B long
-Extended wooden building on B
-Improved clipping
-Updated radar image
-Replaced tarp with a model

Rumor has it:

- Although GameTracking is busted right now (though given this is a bug-fixing update there wouldn't be much to see, will need to wait until overnight tonight for xPaw to give it a whack), this update also contains localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~100 MB

posted about 5 years ago
1 ⋅⋅ 22 23 24 25 26 27 28 ⋅⋅ 57