Part 3 (is Valve preparing me for something? hmmm...):
Valve- Updated The Jag to fix a problem with the Isotope unusual effect
- Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
- Can be toggled via the Adv. Options menu
- Updated the Thermal Thruster status icon in the HUD to match the actual model
- Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
- Updated the description for the Skullpluggery achievement to clarify what needs to be done
- Updated the equip_region for the Wally Pocket
- Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
- Updated the localization files
- Added a bot navigation file for ctf_turbine
- Updated pl_badwater
- Fixed a few cases where Pyros could shoot through spawn doors
- Updated cp_dustbowl
- Fixed Pyros shooting through the stage 3 doors
- Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
- Updated ctf_foundry
- Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
- Updated cp_mercenarypark
- Fixed RED being able to shoot through the roof of BLU's starting spawn
- Changes to control point C
- BLU's spawn time has been slightly lowered
- The upper-mid route window now has a small opening for attackers to use
- Players can no longer build on the very top of the crate stack overlooking the control point
- Increased cover next to the control point
- Increased the size of the metal supply next to the cover stack
- Added a vent route that exits behind the new cover
- Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
- Community requests
- Fixed the Start Disabled logic in the func_nobuild entity
- Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
- Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode
Missed note from a previous update:
- Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'
Amended from the 3/30/18 (3/31/18 UTC) update:
Valve- The UI version has been bumped to 3. Any UI mods will need to be updated to work with the new UI changes.
Rumor has it:
- Valve appears to be having a little bit of a referendum on random critical hits, as a new question will be inserted into the survey rotation (thanks to /u/DukeBruno123 for the highlight!)
- The question is worded as follows: "Please rate the presence of random critical hits in the game:"
- It will use the same scale of "horrible", "bad", "neutral", "good", and "great"
- Did those notes not satisfy you enough? Hungry for seconds? Here's an equally large GameTracking diff to eat in to
- While normally missed notes for previous updates would be included in the update it was missed in, as Valve hasn't identified which one it was specifically, it will remain here
- Size is close to 200 MB