I updated the clientscheme.res seperately for a friend, you missed some borders when updating the file, the MarlettSmall font. And there are no colors in the backpack because 'draw_corner_width/_height' are set on 0 (should be 3 to 5 to show item quality border colors). Temp pastebin of my updated version to check what you might have missed (or just compare that hud file to your clientscheme.res)
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | December 17, 2024 at 12:26 PM |
Posts | 973 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Found a line to make the item rotate in the itemmodelpanel, used it in econ/inspectionpanel.res and removed the background + increased fov (and moved buttons out of the way), increased max_pitch to 360 to turn model upside down.
"model_rotate_yaw_speed" "20"
dollarlayerAccording to my friend, MvM is dropping "Specialized Killstreak Kit Fabricators" with no item thats attached to it. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=474210728
They are listed in the market and just stupid items to have, because you can't fill them (crashes game) or know what weapon they're for.
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Floating cosmetics from dead players in MvM is still a thing (after being "fixed" somewhere last year)
Overview of changes/additions to the default hud files here.
Spectator stuff, Tournament related things, player health, backpack, loadouts, item selection, scoreboards
Borders for backpack stuff is clientscheme.res where you need the draw_corner_height/_width to be > 0 (3-5 make things look pretty)
Unfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(
The Crussader's Crossbow is still missing it's original attribute:
Fires special bolts that heal teammates and deal damage based on distance travelled
Trying to fill a killstreak fabricator or chemistry set will crash the game (any hud).
I've contacted/asked admins to keep me in their loop, but so far I always have to generate the whitelists myself and update the presets as soon as UGC (or any league) announces their map pool and whitelists.
I'd suggest adding a comment about the cl_lagcompensation to disable this when in a LAN environment.
georgeDoes this affect the overall performance in any way?
It might affect performance when you have loads of items and start dragging items across pages on slower pcs, but in the loadoutpanels it shouldn't make much difference, except really improve item images when on really shitty configs apparently :D
I'm looking at the images and backpack in original size, for me the item images look so much better after adding this line. Here's a side-by-side cutout of the Vaccinator in the item selection screen, I hope these show the differences.
* ignore JPG compression artefacts with text
Higher quality Item images in inventory & loadouts
While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)
Find 'modelpanels_kv' and then the section 'itemmodelpanel' where you add: "inventory_image_type" "1"
Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)
- resource/ui/freezepanel_basic.res (Death Cam)
- resource/ui/ItemQuickSwitch.res (Weapon Quick Switching)
- resource/ui/hudinspectpanel.res ('inspect')
- resource/ui/spectator.res (Spectating)
- resource/ui/spectatortournament.res (Specating in Tournament)
Simplified HUD file contents to improve image quality
"Resource/UI/Econ/BackpackPanel.res" {
"backpack_panel" {
"modelpanels_kv"{
"itemmodelpanel" {
"inventory_image_type" "1" // High quality item image
}
}
}
}
*rip formatting
I mentioned this earlier in a steam conversation, but not sure if it made it to the list of suggestions:
[*] Colors/fonts in hud files that come with the download in rgba values or at least values available in a default ClientScheme.res
[*] Disabling ring/(item) notification sounds/notifications (if this isn't already possible)
[*] Being able to disable the domination/revenge sounds being played when using the 'local player' feature
Nice config Admirable :D
find statusspec
in console to find more/all convars or is there a command to list all in chat?
Some questions I'd like to see answered (if NDA allows :P)
- Will Team Fortress 2 be ported to Source2? (and if so, before or after MM is introduced)
- Are the custom maps currently in the etf2l/ugc/esea seasons going to be added to the game/'custom' maps in MM?
- Are TF2Center/TF2Pickup/TF2Pug going to be obsolete or become the alternative for 'non ranked' play?
- Whitelists/maps/configs and server settings are going to be consistent with leagues/lans?
- What maps/gamemodes will have matchmaking and will old(er) maps be updated to support/work with competitive play?
- Is hitreg ever going to be fixed for melee weapons?
- Is Valve going to address any matchfixing issues if betting/saloon.tf reach CSGOlounge like proportions?
- How is MM going to be monetized, ticket system like Mann vs. Machine, skins/stickers, team cosmetics, ....?
- What about scripts and custom huds and an in-game P-REC in matchmaking?
After checking this hud out for the 21:9 issues I found that the easiest fix is just to make the bars/elements the desired width and then "xpos" "c-(wide/2)" and be more consistent with the relative to center offsets.
MvM upgrade icons for classes should be the same x/y positions as the counters to fix upgrade status in class selection.
Killstreak icons and head/revenge crit counters (diamondback/frontier justice/eyelander) overlap on the hud on wider screens, using negative (centered) offsets instead of the 1000 wide elements should fix this for all resolutions/aspect ratios.
Very impressed how this uses #base files to extend on existing hud files, might use some of this in my own modification of the default hud.