I'm interested in developing a program for editing and creating TF2 HUDs!
In TF2's HUD development process, there are a few problems, such as edit testing taking a long time, managing code and files, and memorizing the entire hierarchy of TF2 VGUI.
I want to fix those issues to simplify the process of editing or creating huds by creating a user friendly application for that.
What I have in mind:
- Interactive UI for moving and resizing elements, with changes immediately reflected as seen in-game.
- Overview of the element hierarchy for an easy understanding of which elements are parents and which are children.
- A properties panel that allows quick changes to an element with explanations.
- Organization of files and HUDS.
Work will be done through GitHub using Visual Studio 2022 WPF. The project will be open source, and have a permissive license, if people want to, they should be able to contribute to making hud development easier. I see no issue in anyone using our work as long as they attribute us.
Ownership will be collective and code will be collaboratively worked on.
No plans for monetary gain.
If you're interested, don't hesitate to contact me on Discord at **xCape#6714** or Reddit!
Note: I'm aware of TF2 Hud Editor by CriticalFlaw, I think it's missing a lot of functionality.