Account Details | |
---|---|
SteamID64 | 76561197973791699 |
SteamID3 | [U:1:13525971] |
SteamID32 | STEAM_0:1:6762985 |
Country | United States |
Signed Up | January 3, 2014 |
Last Posted | July 22, 2021 at 5:29 AM |
Posts | 470 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
5600 |
Resolution |
1920x1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Anker Percision Laser Gaming Mouse |
Keyboard | Razer Black Widow |
Mousepad | qck |
Headphones | Steel Series Siberia V2 |
Monitor | Acer Pro |
indecencyhttp://puu.sh/iRPAK/74eb21fe00.jpg
ew how do you look at those icons
xattuujust so people know, i wish this was real but i am not good with huds, this is literally drawn on some screen shots with illustrator.Still looking for someone to build this hud:]
Erics going to make the hud :]
spammyThis is absolutely stunning and beautiful
I would actually switch to this after playing with the same broesel hud + m0re font edit I made myself for 3 years
Collycat and omni PLS
I know that it's to early to ask, but I'll try - is there a way I could have dl link for this?
just so people know, i wish this was real but i am not good with huds, this is literally drawn on some screen shots with illustrator. Still looking for someone to build this hud :]
is it stark or tonythetiger? the world my never know
Also, the difference between adding a stroke and the boxes, also some new font ideas.
[all fonts credit to the artist]
personally i like neou and code the best though mixolydian would probably be one of the most legible :]
KevinIsPwnthat hud is looking sick so far. i'm not a huge fan of the scoreboard though (seems absolutely huge and could be made much smaller and easier to glance at)
the idea of the score board was to leave the top half of the screen clear. as medic i sometimes hold tab open to see when an enemy medic spawns
Ericthe HUDs that don't have this problem end up blocking too much of the screenBackground boxes usually take a lot of space for a reason, which is to accommodate all possible in-game values. In your mockup, the health and uber boxes barely fit three digits starting with a 1; they certainly won't fit anything with three standard-width digits.
This is an even bigger issue with ammo, as syringe guns have 40 clip ammo and 150 reserve ammo; two large characters and two-and-a-half small characters, and even more if you consider MvM (I personally don't).
You have a handful of options here:
- forgo compatibility and stick to smaller boxes
- use a narrow-enough typeface to suit your needs
- use outlines or shadows to enhance readability instead of backgrounds
- integrate an aesthetic that allows your values to exceed the boxes' boundaries (see: default HUD)
Your typeface here is, ultimately, personal preference, but I would raise a concern about legibility; the 3, 6, and 9 glyphs are all very similar to the 8 glyph in terms of x-height and apertures, and could easily be misidentified at small sizes/resolutions and/or in your peripheral vision.
While we're at it, your scoreboard is also problematic. The player names, scores, streaks, and pings, along with their associated labels, have a fixed color which cannot be changed; same with any non-zero stats (although this may be a bug). In addition, your stats panel is incredibly difficult to read, although it should be better with realistic values.
If you'd like, I can make this HUD for you.
yeah i can make those boxes bigger, i think 0's are my largest character in this font and i can make those boxes bigger to accommodate. Also i maybe the values in the score board are all 1000, which you will never reach unless your farming in a idle server, are just there to show spacing and that you can fit numbers well into the hundreds.
DOWNLOAD LINK IS HERE!! :]
also a drop box link, a few people have had issues with down loading from drop canvas with firewall things that theres that if you need it.
https://www.dropbox.com/sh/4iu4ytx2a4bqlvo/AABkfmOBbx_AKUMJ0YFEt3ZEa?dl=0
HOTFIX FOR SCOREBOARD AND CUSTOM CROSSHAIRS
drop box link for the hot fix as well: https://www.dropbox.com/sh/awj48a0jsvp9amk/AABDB4Hr18ie0bFmKyQEYh3ga?dl=0
Hello, I was hoping to spark some interest in a HUD I was attempting to make. I am not very good at making HUDs, they never tun out like i would like, however, I was wondering if someone can make a HUD using these ideas or give me pointers to help make this HUD look how I want it to. The images are made using illustrator and from the perspective of a medic main while not being based only around medic, thanks for viewing :]
My issue with most HUDs is that I cant see the health or ammo in certain lighting and backgrounds, and the HUDs that don't have this problem end up blocking too much of the screen.
My first idea, to have the health and ammo close to the cross hair and to have the little boxes behind the numbers to make them stand out, using an easy to read font. The boxes aren't too dark so you can see whats behind and the charge meters and kill streaks are moved out of the way focusing on seeing as much of the world as possible while still being able to easily see important things on the HUD
What low health and ammo and buffed health would look like.
http://i.imgur.com/cSN9V2H.png
What the med HUD would look like along with ammo with no reserve. The target and heal indicators are smallish just to help with visibility.
http://i.imgur.com/4I3JTpZ.png
Other target indicators and full uber
http://i.imgur.com/wx42uh7.png
Scoreboard that leaves most of the screen open but also shows everything needed. Number values are set high for spacing. I know there are some huds that look rather like this but I am not trying to steal ideas, just looking for a minimal that is easy to see (kinda contradictory). Let me know what you think and if anyone can help me with this project :]
correct me if im wrong but i didnt see the spectator hud glitch on that list. the one that makes you player lists for teams appear by your corsshair
Advanced spectator hud
^^
they arent actually in the options menu, you have to go into the HUD files themselves and enable them and then choose t the one you want from (im assuming) the Fog Xhairs png. I dont remember the exact .res you have to goto but there should be a readme.txt in your hud files to tell you everything
botmodehttps://www.youtube.com/watch?v=Z1ia0lfyD6s&feature=youtu.be
Frag at 2:20 isn't even good :]
MumaPrediction time
Since this contracts thing is the current only way to get skins and we know it lasts 3 months, I imagine that at the end of the 3 months when there is no more contracts, so no new ways to get skins, matchmaking will be dropped and that will be the new way to get skins.
Show Contentjust shush and let me believe
Makes sense, or maybe specific matchmaking contracts. like play a certain ammt of matches or win or cap points or something. Or maybe a new operation?
i saw this got bumped, has this been updated yet or not? would love to use it if it is :]