the elo system is actually good imo
elo is a byproduct of gained understanding/skill through identifying mistakes + mistake mitigation + consistent reps over a period of time. and is a good assessment of where someone stands
the higher the elo, the less mistakes are being made generally speaking
since there’s no ‘fixed’ way to play the downside is players can cheese their way to a high elo while simultaneously ruining the experience for everyone else (playing gay as fuck, silent removing, class-swap binds to get kicked, toggling, etc) which encourages shit behavior in pub mge
i disagree with the thought that most people don’t care about their elo when nobody who’s 2000 or above here would want to lose to a 1700 player that isn’t an alt. the gap for understanding and reps between the two is vast
elo is fine but i think it should be thought about from “if i reached 2400, do i deserve to be 2400?” if you can maintain it and keep that number you have, even if you lost it and can get it back through being consistent, you deserve that rating. vs reaching it once, losing it, and not being able to get it back at all
which means you’re likely capable, but making a mistake(s) that are harder to identify (the higher the rating, the less mistakes occur on average, so identifying them are much harder as you go higher) and it holds you back from your peak rating/keeping it/pushing past it
sorry for long nerd essay im shit at articulating