ArrIndeed, it does. You can check parts of the plugin used in the latest tf.tv cast.
Here's how we got it set up at the moment:
[image snipped]
Notice the custom overlay I made for the team health in the left center.
Pretty much every element is toggleable using key binds, including the minimap, health bars, names, etc.
Really like the clean left-aligned look to it. Nice integration of the team HP too, and I absolutely love your bottom left team lineup. Do the icons mean cast/chat/cam, from top to bottom?
Just to compare, here's how we have it set up at the moment:
Our leaderboard is done with a program called StreamControl. I can easily edit any of those text fields or flags with just a few clicks and they'll be seamlessly faded in and out as soon as I hit save.
The bars above and below the players are the team health bars, added in the latest update. In this picture you can also see the circle on the incoming sticky. I also have the minimap appear in the bottom right corner, but this image was taken on Coal Plant, which isn't yet supported by the minimap so I just turned it off; looking at Granary isn't great.
Finally I've also got an extensive list of custom keybinds for instant player switching, basically here's the setup for 6s:
1 Scout, 2 Scout, 3 Soldier, 4 Soldier, 5 Demo, 6 Medic, 7 Sniper, 8 Heavy, 9 Pyro, 0 Engie, - Spy
Those binds switch to the Blu team. Function keys are for Red (F10 for Engie, F11 for Spy).
You can also load configs on the go with Num9 being Highlander, Num6 being 6s, and Num3 being 4s. NumPlus toggles minimap visibility. Each format config has different settings for everything; for example, the Highlander config is far more aggressive with fading than the 6s and 4s configs are. Also, in 4s, player names are shown. Minimap icon sizes also change based on format. There's also Num0 for pausing/unpausing an STV demo, Num1 for opening the demoui, and Num2 for hud_reloadscheme (dastardly pauses!).
If anybody wants help getting a setup like this, feel free to PM me.
Edit: Oh, I forgot to share the part I spent literal days on! You can also hold Shift and it hides all health bars, and then press one of the class keys to selectively enable them. Combinations work (you can hold down Shift, 1, and 5 to see all scout and demo health bars) and they temporarily disable damage blinking for better clarity. This was actually a major pain to get working cleanly; all simple setups for it caused misalignments when releasing certain keys and not others.