bLaReminds me of a b4nny meme I made last week http://imgur.com/0NUixuR
nice meme!
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
bLaReminds me of a b4nny meme I made last week http://imgur.com/0NUixuR
nice meme!
MuselkAnd I mean, you gotta ask yourself, what's the cause of these problems, because bad updates, poor balancing decisions, it's not just isolated in the Meet Your Match update, this has been happening for years, and in my opinion, and the opinion of I think most people, it really comes down to communication. Outside the fact that Valve don't really seem to understand the game that they're messing with, Valve's only communication with the TF2 community seems to focus entirely on competitive players. People like b4nny, eXtine, SLIN, are, aside from the few SFM artists, the few people that have been given real personal 1 on 1 meetings with the TF2 team. Now don't get me wrong, these guys are legends of the TF2 community. I look up to a lot of them. A lot of these guys are the reason I play the game today, and they understand TF2 better than I, and 99% of TF2 players, ever will. But there's a problem. The way that they see TF2 is just not the way that the vast majority of TF2 players see the game. Right now, Valve's only real insight into the TF2 community comes from a competitive perspective, and the reality is that this is only an absolutely miniscule portion of the TF2 playerbase. Changes like removing Valve servers, buffing the phlogistinator, nerfing the Bison, and claiming that it being able to penetrate enemies was a glitch, even though it's been on the tip screen for like eight years now, these are all things that show Valve understands absolutely nothing about their game or the wants of the vast majority that play it.
you heard him right, the Bison, Phlog, and Valve server removal are all our fault because the TF2 team listens to us too much! we should back off guys.
A lot of misinformation in that video...
MuselkThere's also no map selection, meaning that you really don't even get to choose the type of TF2 that you play anymore
MuselkWhen I see Valve make a completely horrible patch decision for TF2, I think that they're actually gunna realize that problem and fix it. I held off on making this video because I thought that Valve, after seeing the complete outcry from the TF2 community, after seeing player numbers drop, after seeing almost every casual and competitive match plagued with unbalanced games, high ping and hackers, I thought that they might realize 'Hey, maybe some of these changes aren't for the best, let's fix it' but, as it's been for years now, they didn't do that, and, I mean, maybe a few weeks or months down the line we might see a couple of things get changed back to the way they were
not to mention that whole complaint about how "his favorite upward server is gone"
also like he listed every major update in the past two years and said they were all shit? like, sure skins were questionable at best but Gun Mettle and Tough Break were both huge rebalances to the core of the game that were much-needed and fixed a lot
I thought you couldn't even have a viewmodel_fov over 179.9 anymore?
tnmTF2Pickup EU DM#2
That server works fine for me across multiple reconnects and restarts.
Can you share your entire console with me when this bug starts happening? And can you upload your entire custom folder for me?
can't wait to see tagg's photos of this beautiful man at lan
Can you guys send me a couple of IPs of servers where the viewmodels don't work?
truktrukThis is a perfectly reasonable video that addresses a lot of the core complaints within this update. The only point I disagree with is the removal of Quickplay in favor of Casual mode. At this update's current state Casual mode is the only refreshing part. It reminds me of when I pubbed back in 2010 and everyone in the sever actually played the objective and tried to win. I don't support the idea that makes it a no fun zone and super competitive, it's literally the game at its core.
But you see Kurt, Muselk enjoys 24/7 Hightower.
list of classes that have broken as fuck mechanics after 18 years in development (bug wise, not balance broken):
but its ok volvo at least you got half!
I'm going to look into these issues... sometime...
consumonnHow many times can I reuse this.
how many times can wholegrain reuse this
Wholegrainguys look, muselk made a discouraging, pessimistic rant on a video game he doesn't even play anymore
Cabbage_yo you're not in game anymore what happened in the end? I want to know :p
I took the ban
FireyttriumJust ddos the server )))SetsulStep 1: Acquire IP.can you actually get someone's IP just from srcds?
Step 2: DDoS until he times out for real.
even ignoring the whole "valve server" thing, then I would time out and still be handed a week abandonment ban
SetsulStep 1: Acquire IP.
Step 2: DDoS until he times out for real.
can you actually get someone's IP just from srcds?
PhunkHonestly a pretty funny troll
Just convince someone else to quit first
That's the issue though.
It's pregame. Game hasn't started. If somebody abandons it doesn't end the match, it just waits for a new person to be added.