Ended up ordering the FK1. Sorry for somewhat hijacking the thread - thank you guys for your help!
Account Details | |
---|---|
SteamID64 | 76561197964091198 |
SteamID3 | [U:1:3825470] |
SteamID32 | STEAM_0:0:1912735 |
Country | Australia |
Signed Up | August 4, 2012 |
Last Posted | March 3, 2025 at 8:42 AM |
Posts | 1583 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | .7 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G Pro |
Keyboard | Leopold FC750R |
Mousepad | Zowie G-SR |
Headphones | Beyerdynamic DT880 PRO |
Monitor | XL2411Z |
Sorry to bump again, but is the size/feel similar to that of the Xai/Sensei? That's pretty much what I'm after
If you want to spend a _little_ bit more, the Beyerdynamic MMX2 is a really good headset for the cost.
I didn't have a problem downloading with Chrome.
bumperino. Probably gonna order today, so unless there's something super awesome about the FK2, I'ma just order the FK1.
plz and ty
Nice. How do I remove the dude in the bottom left? It's not even the 3d model - it's just the 2d guy.
Looking at getting a different mouse. I have used the Ninox Aurora since it was released, but I'm looking for something slightly bigger. I was pretty happy with the Steelseries Rubberized Sensei, but I had to replace them after 6 mths/year.
The Zowie FK1 looks to be very similar in dimensions. Apart from the sensor, what else is a notable difference (at least, compared to the FK2)? I've heard people talking about the mwheel - is it kinda 'dicky' for this mouse?
Thanks guys
I didn't see this.
holy shit. valve with the production value - upping the ante every year
I'd go for the batman croshair in that knuckles_ guy's thread
good luck mate
Agree with the viewmodel fov, however I do not agree with transparent weapon models. We want the game to look as recognisable as possible, especially if newer players are going to watch.
I honestly think that consistency is key, overall. Sometimes the streams just look 'too' different to what they should (hud, settings, whatever). I know it's hard to have consistent, reliable cameramen that have good pcs/net, but in the long run, consistency is no doubt the key thing we should be striving for. Anything that can affect consistency should be addressed (when possible), to minimise the effect it has on the stream.
On the consistency note: I like the jerseys but I'm not sure how I feel about having 'custom skins' on. They look real neat, but it may be confusing for some newbies "zomg dat looks neat how I get dat". It's something that can probably be cleared up with a simple answer or as part of an FAQ, but just something to think about.
Keep doing what you're doing ladies & gents
As I've said on many occasions, I wouldn't divide up 'scout roles' like you would soldiers; they are extremely interchangeable. Since you are going to anyway, I'll give 2c.
I find some of the better 'passive scouts' tend to have a lot of initiative, and know when to take the beam and 'lead'. There are those times where, as scout, you have the smallest window to get in and do a lot of work: if you wait for someone else to call it, it's already too late.
If you're gonna play 'passively', don't just sit on the combo and eat the spam. If you're going to do it right, you'll combine some situations where you lead (see above), vs when you sit behind your combo and let them eat the spam/waste the other team's ammo, and you follow up with the mop.
I'm currently maining scout, having mained it last season and playing it a bit in ESEA. In the past, I generally played zero heals, getting medkits, and only getting buffs. In a 30 min game I'd get 250 heals (overheals excluded), which freed up heals for other players, and just suited my playstyle of wanting to hold w. As time went on, I realised it was better to have situations where you 'pocket' (a) scout(s), even if it involves neglecting heals on your heavy classes. This is obviously because scouts reload quickly, have high damage (duh meatshots), and high mobility, making them more favourable to heal in a lot of post uber exchanges. Because of this, doing stuff like counting ammo used and uber %'s (when ubered, i.e. knowing when ubers are fading) can make you a real weapon.
Playing any scout role effectively requires a very good understanding of the game. You'll notice that some of the best scouts have main called previously, and didn't even play scout for that long (zebbo, b4nny, clockwork [didn't maincall but meh]). It's kind of a given, but just thought I'd put that in anyway.
good luck
It's okay; I just like using that as a running gag. I'm surprised you didn't pick up on it yet... sir memelord