Rotten_MindComangliaPersonal All Time Best (using some of the most aggressive settings I know but really shouldn't be used)
what are these settings?
I don't remember all of them but basically I disabled the hud, sound, and few commands that weren't/are not stable outside of demos.
[quote=Rotten_Mind][quote=Comanglia]
Personal All Time Best (using some of the most aggressive settings I know but really shouldn't be used)
[/quote]
what are these settings?[/quote]
I don't remember all of them but basically I disabled the hud, sound, and few commands that weren't/are not stable outside of demos.
Please update the link in the cfg, and the cinema cfg.
Please update the link in the cfg, and the cinema cfg.
JacK_TsanGPlease update the link in the cfg, and the cinema cfg.
I did like 3x last night not sure why they keep breaking.
-edit-
updated all the links again hopefully they work this time
[quote=JacK_TsanG]Please update the link in the cfg, and the cinema cfg.[/quote]
I did like 3x last night not sure why they keep breaking.
-edit-
updated all the links again hopefully they work this time
what is considered a 'good' graphics card
what is considered a 'good' graphics card
Rotten_Mind-nod3d9ex disables steam in-game overlay
no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
[quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]
no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
gemmRotten_Mind-nod3d9ex disables steam in-game overlay
no, it speeds up alt-tabbing. some people reported high fps with it of off but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
[quote=gemm][quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]
no, it speeds up alt-tabbing. some people reported high fps with it of off but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)[/quote]
If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?
If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?
LimeGreenScoutMainIf you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?
No
[quote=LimeGreenScoutMain]If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?[/quote]
No
Does a 2 core hyper-threaded cpu count as a quad core?
Does a 2 core hyper-threaded cpu count as a quad core?
what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92
what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92
SmAKDoes a 2 core hyper-threaded cpu count as a quad core?
lol no
[quote=SmAK]Does a 2 core hyper-threaded cpu count as a quad core?[/quote]
lol no
starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)
starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)
SmAKDoes a 2 core hyper-threaded cpu count as a quad core?
In this case yes, but if you crash within 30minutes of starting tf2 then you might want to switch to the stability one.
huelesswhat commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92
The config is setup for best fps regardless of DxLevel most commands are turned off or on even though they have no effect at one of the dxlevels.
Tholestarting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)
I need to update the config but the jist of it is cl_threaded_bone_setup is no longer a usable command in tf2 and was replaced by a couple other settings.
cl_setup_allbones (or something close that) set that to 0 ; there's a couple other commands I need to add but that's probably the biggest one and I don't remember the others off the top of my head.
[quote=SmAK]Does a 2 core hyper-threaded cpu count as a quad core?[/quote]
In this case yes, but if you crash within 30minutes of starting tf2 then you might want to switch to the stability one.
[quote=hueless]what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92[/quote]
The config is setup for best fps regardless of DxLevel most commands are turned off or on even though they have no effect at one of the dxlevels.
[quote=Thole]starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)[/quote]
I need to update the config but the jist of it is cl_threaded_bone_setup is no longer a usable command in tf2 and was replaced by a couple other settings.
cl_setup_allbones (or something close that) set that to 0 ; there's a couple other commands I need to add but that's probably the biggest one and I don't remember the others off the top of my head.
Btw I updated this last night.
change list
- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P
Btw I updated this last night.
change list
[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P
ComangliaBtw I updated this last night.
change list
- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P
Seems like his is a little broken. Causes red and yellow square lines to occur around your screen.
[quote=Comanglia]Btw I updated this last night.
change list
[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P[/quote]
Seems like his is a little broken. Causes red and yellow square lines to occur around your screen.
ComangliaBtw I updated this last night.
change list
- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P
Oddly enough, I seem to be getting 10-15 fps less on average, when using Felik's config.
Wonder why this might be the case?
[quote=Comanglia]Btw I updated this last night.
change list
[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]
commands that I'm still testing
lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]
commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure
btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...
there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P[/quote]
Oddly enough, I seem to be getting 10-15 fps less on average, when using Felik's config.
Wonder why this might be the case?
im getting more fps with high cfg on my pentium rofl
im getting more fps with high cfg on my pentium rofl
flyingbuddyWonder why this might be the case?
Here's a list of the commands with unique values. I've omitted commands with identical values.
Show Content
cl_cloud_settings
cm: 0
felik: null
cl_cmdrate
cm: 67
felik: 100
cl_debugrumble
cm: 0
felik: null
cl_detaildist
cm: 0
felik: null
cl_detailfade
cm: 0
felik: null
cl_interp
cm: .033
felik: 0.0200
cl_interp_ratio
cm: 1
felik: 0
cl_lagcompensation
cm: 1
felik: null
cl_localnetworkbackdoor
cm: 1
felik: 0
cl_playerspraydisable
cm: 1
felik: null
cl_pred_optimize
cm: 2
felik: 1
cl_rumblescale
cm: 0
felik: null
cl_setupallbones
cm: 0
felik: null
cl_showfps
cm: 0
felik: null
cl_showpluginmessages
cm: 0
felik: null
cl_show_splashes
cm: 0
felik: null
cl_smooth
cm: 0
felik: 1
cl_smoothtime
cm: 0.01
felik: 0.0455
cl_threaded_client_leaf_system
cm: 0
felik: null
cl_updaterate
cm: 67
felik: 100
con_enable
cm: 1
felik: null
con_filter_enable
cm: 1
felik: null
con_filter_text_out
cm: particle
felik: null
datacachesize
cm: 256
felik: null
fov_desired
cm: 90
felik: null
fps_max
cm: 0
felik: null
g_ragdoll_fadespeed
cm: 0
felik: null
g_ragdoll_lvfadespeed
cm: 0
felik: null
host_thread_mode
cm: 0
felik: null
hud_deathnotice_time
cm: 5
felik: 3
hud_fastswitch
cm: 1
felik: null
hud_saytext_time
cm: 10
felik: 5
in_usekeyboardsampletime
cm: 0
felik: null
mat_bumpmap
cm: 0
felik: 1
mat_compressedtextures
cm: 1
felik: null
mat_debugdepth
cm: 0
felik: null
mat_debug_postprocessing_effects
cm: 0
felik: null
mat_filterlightmaps
cm: 1
felik: null
mat_filtertextures
cm: 1
felik: null
mat_forceaniso
cm: 1
felik: 0
mat_max_worldmesh_vertices
cm: 512
felik: null
mat_monitorgamma
cm: 2.2
felik: null
mat_parallaxmap
cm: 0
felik: null
mat_phong
cm: 0
felik: null
mat_picmip
cm: 2
felik: -1
mat_postprocessing_combine
cm: 0
felik: 1
mat_queue_mode
cm: 2
felik: null
mat_showlightmappage
cm: -1
felik: null
mat_software_aa_quality
cm: 0
felik: null
mat_softwarelighting
cm: 0
felik: null
mat_texture_limit
cm: -1
felik: null
mat_trilinear
cm: 1
felik: 0
mat_use_compressed_hdr_textures
cm: 0
felik: 1
mat_viewportscale
cm: 1
felik: null
mat_viewportupscale
cm: 1
felik: null
mem_max_heapsize
cm: 2048
felik: null
mp_usehwmvcds
cm: -1
felik: -1
m_rawinput
cm: 1
felik: null
x No hit
r_cheapwaterend
cm: 1
felik: 800
r_cheapwaterstart
cm: 1
felik: 400
r_decal_cullsize
cm: 15
felik: null
r_eyes
cm: 0
felik: 1
r_eyeshift_x
cm: 0
felik: null
r_eyeshift_y
cm: 0
felik: null
r_eyeshift_z
cm: 0
felik: null
r_eyesize
cm: 0
felik: null
r_fastzreject
cm: -1
felik: 1
r_flashlightdepthtexture
cm: 0
felik: null
r_flex
cm: 0
felik: 1
r_forcewaterleaf
cm: 1
felik: null
r_lightcache_zbuffercache
cm: 0
felik: 1
r_lod
cm: 2
felik: -1
r_maxmodeldecal
cm: 9
felik: 1
r_maxsampledist
cm: 1
felik: 0
r_occlusion
cm: 1
felik: 0
rope_rendersolid
cm: 0
felik: 1
rope_shake
cm: 0
felik: null
r_pixelfog
cm: 1
felik: null
r_propsmaxdist
cm: 1
felik: null
r_queued_decals
cm: 0
felik: null
r_queued_post_processing
cm: 0
felik: null
r_rootlod
cm: 2
felik: 1
r_spray_lifetime
cm: 0
felik: null
r_staticprop_lod
cm: 4
felik: 10
r_teeth
cm: 0
felik: 1
r_worldlights
cm: 0
felik: 1
snd_mixahead
cm: .05
felik: 0.08
sv_cheats
cm: 0
felik: null
sv_forcepreload
cm: 1
felik: null
sys_minidumpspewlines
cm: 500
felik: null
voice_enable
cm: 1
felik: null
felik side started
budget_show_history
cm: null
felik: 0
budget_show_peaks
cm: null
felik: 0
cl_ask_bigpicture_controller_opt_out
cm: null
felik: 1
cl_fasttempentcollision
cm: null
felik: 20
cl_hud_playerclass_playermodel_showed_confirm_dialog
cm: null
felik: 1
cl_interp_all
cm: null
felik: 0
cl_particle_batch_mode
cm: null
felik: 2
cl_ragdoll_pronecheck_distance
cm: null
felik: 0
cl_SetupAllBones
cm: null
felik: 0
cl_timeout
cm: null
felik: 0
cl_vote_ui_active_after_voting
cm: null
felik: 1
dsp_facingaway
cm: null
felik: 0
dsp_mix_max
cm: null
felik: 0
dsp_mix_min
cm: null
felik: 0
dsp_player
cm: null
felik: 0
filesystem_buffer_size
cm: null
felik: 0
filesystem_max_stdio_read
cm: null
felik: 32
filesystem_native
cm: null
felik: 1
filesystem_unbuffered_io
cm: null
felik: 0
filesystem_use_overlapped_io
cm: null
felik: 1
flex_smooth
cm: null
felik: 0
gl_batch_tex_creates
cm: null
felik: 1
gl_batch_tex_destroys
cm: null
felik: 1
gl_can_resolve_flipped
cm: null
felik: 1
gl_debug_output
cm: null
felik: 0
gl_disable_forced_vsync
cm: null
felik: 1
gl_magnify_resolve_mode
cm: null
felik: 1
gl_minimize_all_text
cm: null
felik: 1
gl_minimize_rt_tex
cm: null
felik: 1
gl_minimize_tex_log
cm: null
felik: 0
gl_mtglflush_at_tof
cm: null
felik: 1
gl_paircache_rows_lg2
cm: null
felik: 15
gl_paircache_ways_lg2
cm: null
felik: 10
gl_radar7954721_workaround_mixed
cm: null
felik: 0
gl_rt_forcergba
cm: null
felik: 0
lzma_persistent_buffer
cm: null
felik: 1
mat_aaquality
cm: null
felik: 0
mat_antialias
cm: null
felik: 0
mat_debugdepthval
cm: null
felik: 0
mat_debugdepthvalmax
cm: null
felik: 0
x No hit
muzzleflash_light
cm: null
felik: 0
net_compresspackets
cm: null
felik: 0
net_compresspackets_minsize
cm: null
felik: 1501
net_maxcleartime
cm: null
felik: 0.01
net_maxfilesize
cm: null
felik: 64
net_maxpacketdrop
cm: null
felik: 500
net_splitpacket_maxrate
cm: null
felik: 40000
net_splitrate
cm: null
felik: 4
opt_EnumerateLeavesFastAlgorithm
cm: null
felik: 1
phonemesnap
cm: null
felik: 1
r_decal_cover_count
cm: null
felik: 2
r_decal_overlap_count
cm: null
felik: 1
r_drawopaquestaticpropslast
cm: null
felik: 1
replay_quitmsg_dontaskagain
cm: null
felik: 1
r_flashlightdepthres
cm: null
felik: 1
r_flashlightmodels
cm: null
felik: 0
r_flashlightrender
cm: null
felik: 0
r_flashlightrendermodels
cm: null
felik: 0
r_flashlightrenderworld
cm: null
felik: 0
r_flashlightupdatedepth
cm: null
felik: 0
r_ForceWaterLeaf
cm: null
felik: 1
r_maxdlights
cm: null
felik: 0
r_pixelvisibility_partial
cm: null
felik: 0
r_rimlight
cm: null
felik: 0
r_shader_srgb
cm: null
felik: 0
snd_async_minsize
cm: null
felik: 262144
snd_delay_sound_shift
cm: null
felik: 0.02
snd_disable_mixer_duck
cm: null
felik: 1
snd_mix_async
cm: null
felik: 1
snd_noextraupdate
cm: null
felik: 1
studio_queue_mode
cm: null
felik: 1
sv_motd_unload_on_dismissal
cm: null
felik: 1
tf_backpack_page_button_delay
cm: null
felik: 0.25
tf_casual_welcome_hide_forever
cm: null
felik: 1
tf_coach_request_nevershowagain
cm: null
felik: 1
tf_comp_welcome_hide_forever
cm: null
felik: 1
tf_show_maps_details_explanation_count
cm: null
felik: 0
tf_show_preset_explanation_in_class_loadout
cm: null
felik: 0
tf_show_taunt_explanation_in_class_loadout
cm: null
felik: 0
tf_taunt_always_show_hint
cm: null
felik: 0
tf_time_loading_item_panels
cm: null
felik: 0.00025
voice_buffer_ms
cm: null
felik: 200
voice_steal
cm: null
felik: 2
windows_speaker_config
cm: null
felik: 4
[quote=flyingbuddy]Wonder why this might be the case?[/quote]
Here's a list of the commands with unique values. I've omitted commands with identical values.
[spoiler]
cl_cloud_settings
cm: 0
felik: null
cl_cmdrate
cm: 67
felik: 100
cl_debugrumble
cm: 0
felik: null
cl_detaildist
cm: 0
felik: null
cl_detailfade
cm: 0
felik: null
cl_interp
cm: .033
felik: 0.0200
cl_interp_ratio
cm: 1
felik: 0
cl_lagcompensation
cm: 1
felik: null
cl_localnetworkbackdoor
cm: 1
felik: 0
cl_playerspraydisable
cm: 1
felik: null
cl_pred_optimize
cm: 2
felik: 1
cl_rumblescale
cm: 0
felik: null
cl_setupallbones
cm: 0
felik: null
cl_showfps
cm: 0
felik: null
cl_showpluginmessages
cm: 0
felik: null
cl_show_splashes
cm: 0
felik: null
cl_smooth
cm: 0
felik: 1
cl_smoothtime
cm: 0.01
felik: 0.0455
cl_threaded_client_leaf_system
cm: 0
felik: null
cl_updaterate
cm: 67
felik: 100
con_enable
cm: 1
felik: null
con_filter_enable
cm: 1
felik: null
con_filter_text_out
cm: particle
felik: null
datacachesize
cm: 256
felik: null
fov_desired
cm: 90
felik: null
fps_max
cm: 0
felik: null
g_ragdoll_fadespeed
cm: 0
felik: null
g_ragdoll_lvfadespeed
cm: 0
felik: null
host_thread_mode
cm: 0
felik: null
hud_deathnotice_time
cm: 5
felik: 3
hud_fastswitch
cm: 1
felik: null
hud_saytext_time
cm: 10
felik: 5
in_usekeyboardsampletime
cm: 0
felik: null
mat_bumpmap
cm: 0
felik: 1
mat_compressedtextures
cm: 1
felik: null
mat_debugdepth
cm: 0
felik: null
mat_debug_postprocessing_effects
cm: 0
felik: null
mat_filterlightmaps
cm: 1
felik: null
mat_filtertextures
cm: 1
felik: null
mat_forceaniso
cm: 1
felik: 0
mat_max_worldmesh_vertices
cm: 512
felik: null
mat_monitorgamma
cm: 2.2
felik: null
mat_parallaxmap
cm: 0
felik: null
mat_phong
cm: 0
felik: null
mat_picmip
cm: 2
felik: -1
mat_postprocessing_combine
cm: 0
felik: 1
mat_queue_mode
cm: 2
felik: null
mat_showlightmappage
cm: -1
felik: null
mat_software_aa_quality
cm: 0
felik: null
mat_softwarelighting
cm: 0
felik: null
mat_texture_limit
cm: -1
felik: null
mat_trilinear
cm: 1
felik: 0
mat_use_compressed_hdr_textures
cm: 0
felik: 1
mat_viewportscale
cm: 1
felik: null
mat_viewportupscale
cm: 1
felik: null
mem_max_heapsize
cm: 2048
felik: null
mp_usehwmvcds
cm: -1
felik: -1
m_rawinput
cm: 1
felik: null
x No hit
r_cheapwaterend
cm: 1
felik: 800
r_cheapwaterstart
cm: 1
felik: 400
r_decal_cullsize
cm: 15
felik: null
r_eyes
cm: 0
felik: 1
r_eyeshift_x
cm: 0
felik: null
r_eyeshift_y
cm: 0
felik: null
r_eyeshift_z
cm: 0
felik: null
r_eyesize
cm: 0
felik: null
r_fastzreject
cm: -1
felik: 1
r_flashlightdepthtexture
cm: 0
felik: null
r_flex
cm: 0
felik: 1
r_forcewaterleaf
cm: 1
felik: null
r_lightcache_zbuffercache
cm: 0
felik: 1
r_lod
cm: 2
felik: -1
r_maxmodeldecal
cm: 9
felik: 1
r_maxsampledist
cm: 1
felik: 0
r_occlusion
cm: 1
felik: 0
rope_rendersolid
cm: 0
felik: 1
rope_shake
cm: 0
felik: null
r_pixelfog
cm: 1
felik: null
r_propsmaxdist
cm: 1
felik: null
r_queued_decals
cm: 0
felik: null
r_queued_post_processing
cm: 0
felik: null
r_rootlod
cm: 2
felik: 1
r_spray_lifetime
cm: 0
felik: null
r_staticprop_lod
cm: 4
felik: 10
r_teeth
cm: 0
felik: 1
r_worldlights
cm: 0
felik: 1
snd_mixahead
cm: .05
felik: 0.08
sv_cheats
cm: 0
felik: null
sv_forcepreload
cm: 1
felik: null
sys_minidumpspewlines
cm: 500
felik: null
voice_enable
cm: 1
felik: null
felik side started
budget_show_history
cm: null
felik: 0
budget_show_peaks
cm: null
felik: 0
cl_ask_bigpicture_controller_opt_out
cm: null
felik: 1
cl_fasttempentcollision
cm: null
felik: 20
cl_hud_playerclass_playermodel_showed_confirm_dialog
cm: null
felik: 1
cl_interp_all
cm: null
felik: 0
cl_particle_batch_mode
cm: null
felik: 2
cl_ragdoll_pronecheck_distance
cm: null
felik: 0
cl_SetupAllBones
cm: null
felik: 0
cl_timeout
cm: null
felik: 0
cl_vote_ui_active_after_voting
cm: null
felik: 1
dsp_facingaway
cm: null
felik: 0
dsp_mix_max
cm: null
felik: 0
dsp_mix_min
cm: null
felik: 0
dsp_player
cm: null
felik: 0
filesystem_buffer_size
cm: null
felik: 0
filesystem_max_stdio_read
cm: null
felik: 32
filesystem_native
cm: null
felik: 1
filesystem_unbuffered_io
cm: null
felik: 0
filesystem_use_overlapped_io
cm: null
felik: 1
flex_smooth
cm: null
felik: 0
gl_batch_tex_creates
cm: null
felik: 1
gl_batch_tex_destroys
cm: null
felik: 1
gl_can_resolve_flipped
cm: null
felik: 1
gl_debug_output
cm: null
felik: 0
gl_disable_forced_vsync
cm: null
felik: 1
gl_magnify_resolve_mode
cm: null
felik: 1
gl_minimize_all_text
cm: null
felik: 1
gl_minimize_rt_tex
cm: null
felik: 1
gl_minimize_tex_log
cm: null
felik: 0
gl_mtglflush_at_tof
cm: null
felik: 1
gl_paircache_rows_lg2
cm: null
felik: 15
gl_paircache_ways_lg2
cm: null
felik: 10
gl_radar7954721_workaround_mixed
cm: null
felik: 0
gl_rt_forcergba
cm: null
felik: 0
lzma_persistent_buffer
cm: null
felik: 1
mat_aaquality
cm: null
felik: 0
mat_antialias
cm: null
felik: 0
mat_debugdepthval
cm: null
felik: 0
mat_debugdepthvalmax
cm: null
felik: 0
x No hit
muzzleflash_light
cm: null
felik: 0
net_compresspackets
cm: null
felik: 0
net_compresspackets_minsize
cm: null
felik: 1501
net_maxcleartime
cm: null
felik: 0.01
net_maxfilesize
cm: null
felik: 64
net_maxpacketdrop
cm: null
felik: 500
net_splitpacket_maxrate
cm: null
felik: 40000
net_splitrate
cm: null
felik: 4
opt_EnumerateLeavesFastAlgorithm
cm: null
felik: 1
phonemesnap
cm: null
felik: 1
r_decal_cover_count
cm: null
felik: 2
r_decal_overlap_count
cm: null
felik: 1
r_drawopaquestaticpropslast
cm: null
felik: 1
replay_quitmsg_dontaskagain
cm: null
felik: 1
r_flashlightdepthres
cm: null
felik: 1
r_flashlightmodels
cm: null
felik: 0
r_flashlightrender
cm: null
felik: 0
r_flashlightrendermodels
cm: null
felik: 0
r_flashlightrenderworld
cm: null
felik: 0
r_flashlightupdatedepth
cm: null
felik: 0
r_ForceWaterLeaf
cm: null
felik: 1
r_maxdlights
cm: null
felik: 0
r_pixelvisibility_partial
cm: null
felik: 0
r_rimlight
cm: null
felik: 0
r_shader_srgb
cm: null
felik: 0
snd_async_minsize
cm: null
felik: 262144
snd_delay_sound_shift
cm: null
felik: 0.02
snd_disable_mixer_duck
cm: null
felik: 1
snd_mix_async
cm: null
felik: 1
snd_noextraupdate
cm: null
felik: 1
studio_queue_mode
cm: null
felik: 1
sv_motd_unload_on_dismissal
cm: null
felik: 1
tf_backpack_page_button_delay
cm: null
felik: 0.25
tf_casual_welcome_hide_forever
cm: null
felik: 1
tf_coach_request_nevershowagain
cm: null
felik: 1
tf_comp_welcome_hide_forever
cm: null
felik: 1
tf_show_maps_details_explanation_count
cm: null
felik: 0
tf_show_preset_explanation_in_class_loadout
cm: null
felik: 0
tf_show_taunt_explanation_in_class_loadout
cm: null
felik: 0
tf_taunt_always_show_hint
cm: null
felik: 0
tf_time_loading_item_panels
cm: null
felik: 0.00025
voice_buffer_ms
cm: null
felik: 200
voice_steal
cm: null
felik: 2
windows_speaker_config
cm: null
felik: 4
[/spoiler]
gemmRotten_Mind-nod3d9ex disables steam in-game overlay
no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
my alt-tabbing got fucked with this setting
minute of waiting with this
[quote=gemm][quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]
no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)[/quote]
my alt-tabbing got fucked with this setting
minute of waiting with this
Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/
Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
[img]https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/[/img]
SirAnthonyIIIJust started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/
[quote=SirAnthonyIII]Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
[img]https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/[/img][/quote]
After nitpicking with the config a bit I think I found that "mat_drawTitleSafe" is the command that shows those weird lines, setting it to 0 should get rid of them.
After nitpicking with the config a bit I think I found that "mat_drawTitleSafe" is the command that shows those weird lines, setting it to 0 should get rid of them.
i dont know that much about scripting so dont roast me plz. But im trying out the toaster config and idk how to set my res to not be a giant square in the middle of my screen. Can anyone tell me what command to change?
i dont know that much about scripting so dont roast me plz. But im trying out the toaster config and idk how to set my res to not be a giant square in the middle of my screen. Can anyone tell me what command to change?
@Di4, put -full -w WIDTH -h HEIGHT in your tf2 launch options, with width and height being the res you want. -full will make it run fullscreen instead of windowed or borderless windowed.
so im using the hqcrosshair vtf pack and after installing comanglias config for high end pc's i've noticed that it made my crosshair very blurry. changing mat_picmip to 1 or higher fixes it, but I like the mat_picmip 2 look of everything. is there a command or something that's making it that way?
https://steamuserimages-a.akamaihd.net/ugc/90477283066668698/BB14B0FBA7F6F3E378BDCC79545470C074698C11/
normal crosshair
https://steamuserimages-a.akamaihd.net/ugc/90477725528319263/FBED48FD9578666A2A55B6E5BECDCC526B54B849/
after config
@Di4, put -full -w WIDTH -h HEIGHT in your tf2 launch options, with width and height being the res you want. -full will make it run fullscreen instead of windowed or borderless windowed.
so im using the hqcrosshair vtf pack and after installing comanglias config for high end pc's i've noticed that it made my crosshair very blurry. changing mat_picmip to 1 or higher fixes it, but I like the mat_picmip 2 look of everything. is there a command or something that's making it that way?
https://steamuserimages-a.akamaihd.net/ugc/90477283066668698/BB14B0FBA7F6F3E378BDCC79545470C074698C11/
normal crosshair
https://steamuserimages-a.akamaihd.net/ugc/90477725528319263/FBED48FD9578666A2A55B6E5BECDCC526B54B849/
after config
i installed this and it makes my game crash to desktop, even after removing all the files associated with it :(
i installed this and it makes my game crash to desktop, even after removing all the files associated with it :(
Removing the config files doesn't undo the commands, it just stays how it currently is unless told otherwise. Putting -autoconfig in your launch options should reconfigure to autodetected settings (remove command after a successful launch)
Removing the config files doesn't undo the commands, it just stays how it currently is unless told otherwise. Putting -autoconfig in your launch options should reconfigure to autodetected settings (remove command after a successful launch)