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Escape Plan Proposals/ideas
31
#31
2 Frags +
-Rice-i was scrimming with my team earlier and bascially at any point i had the escape plan out i would die and it was coming to the point where it was just ridiuclus as nothing could be accomplished with it with out a scout killing me from halfway across the map

You are playing the game wrong if you're dying that often. I found my games not changed at all because, you know, I played smart.

[quote=-Rice-]i was scrimming with my team earlier and bascially at any point i had the escape plan out i would die and it was coming to the point where it was just ridiuclus as nothing could be accomplished with it with out a scout killing me from halfway across the map[/quote]

You are playing the game wrong if you're dying that often. I found my games not changed at all because, you know, I played smart.
32
#32
0 Frags +
choochoovlav i went my fre strate upgrid bak

Two seconds of marked for death isn't going to ruin a rollout because two seconds is how long it takes for the pocket to get his 300 buff. All the escape plan nerf is going to do is make roamers have to play slightly less like they have Asperger's.

Quit bitching.

Not completely a straight upgrade, you can't be healed with it out.
Valve may be willing to actually help out the game more, but they neglect the obvious and will tend to make bad choices that can be easily avoided.
Also, they BS many weapons by saying "No Random Crits", maybe they should do the same for The Escape Plan since that's one of their main ideas of "nerfing".

[quote=choochoo]vlav i went my fre strate upgrid bak

Two seconds of marked for death isn't going to ruin a rollout because two seconds is how long it takes for the pocket to get his 300 buff. All the escape plan nerf is going to do is make roamers have to play slightly less like they have Asperger's.

Quit bitching.[/quote]
Not completely a straight upgrade, you can't be healed with it out.
Valve may be willing to actually help out the game more, but they neglect the obvious and will tend to make bad choices that can be easily avoided.
Also, they BS many weapons by saying "No Random Crits", maybe they should do the same for The Escape Plan since that's one of their main ideas of "nerfing".
33
#33
0 Frags +
MagikarpNot completely a straight upgrade, you can't be healed with it out.

Tested that during a pug yesterday and it's not true, you can still heal people using the escape plan with the crossbow.

Maybe they only changed it for the Equalizer and not the Escape Plan.

[quote=Magikarp]
Not completely a straight upgrade, you can't be healed with it out.
[/quote]

Tested that during a pug yesterday and it's not true, you can still heal people using the escape plan with the crossbow.

Maybe they only changed it for the Equalizer and not the Escape Plan.
34
#34
0 Frags +
AzraelMagikarpNot completely a straight upgrade, you can't be healed with it out.
Tested that during a pug yesterday and it's not true, you can still heal people using the escape plan with the crossbow.

Maybe they only changed it for the Equalizer and not the Escape Plan.

GG Valve, still unable to fix it.

[quote=Azrael][quote=Magikarp]
Not completely a straight upgrade, you can't be healed with it out.
[/quote]

Tested that during a pug yesterday and it's not true, you can still heal people using the escape plan with the crossbow.

Maybe they only changed it for the Equalizer and not the Escape Plan.[/quote]
GG Valve, still unable to fix it.
35
#35
-4 Frags +
MagikarpNot completely a straight upgrade, you can't be healed with it out.

Like you would ever have it out near a medic who would be trying to heal you.

[quote=Magikarp]
Not completely a straight upgrade, you can't be healed with it out.[/quote]

Like you would ever have it out near a medic who would be trying to heal you.
36
#36
2 Frags +
choochooGood; the point of the escape plan is to get out when you wouldn't die anyway. Try roaming without relying on ridiculous unlock now.

So I have a friend who's played a lot of games in his life. One of them was TF2, and he's only ever played it in pubs. He has no competitive experience whatsoever. All he knows is that in 6s there are rollouts to mid that soldiers and demomen use.

6:40 PM - greatstalin: were you around for when the equalizer got split into the equalizer and escape plan?
6:40 PM - Inspector Who☆: yep
6:40 PM - greatstalin: ok so, in 6s , one soldier is designated as the roamer
6:40 PM - greatstalin: one of the most commonly used weapons for attempts at escape when the situation calls for it is, well, the escape plan
6:41 PM - greatstalin: now the roamer does a lot of things, but one of his roles/abilities is to jump onto the enemy and just shit rockets on them to try to create an opportunity
6:41 PM - greatstalin: do you think that equipping the escape plan has any correlation to being able to rocket jump effectively/correctly?
6:42 PM - Inspector Who☆: not really, if you can't do it beforehand I don't think you would do well with it
6:42 PM - Inspector Who☆: idk if people use it for rocketjumping though

[quote=choochoo]Good; the point of the escape plan is to get out when you wouldn't die anyway. Try roaming without relying on ridiculous unlock now.[/quote]

So I have a friend who's played a lot of games in his life. One of them was TF2, and he's only ever played it in pubs. He has no competitive experience whatsoever. All he knows is that in 6s there are rollouts to mid that soldiers and demomen use.

6:40 PM - greatstalin: were you around for when the equalizer got split into the equalizer and escape plan?
6:40 PM - Inspector Who☆: yep
6:40 PM - greatstalin: ok so, in 6s , one soldier is designated as the roamer
6:40 PM - greatstalin: one of the most commonly used weapons for attempts at escape when the situation calls for it is, well, the escape plan
6:41 PM - greatstalin: now the roamer does a lot of things, but one of his roles/abilities is to jump onto the enemy and just shit rockets on them to try to create an opportunity
6:41 PM - greatstalin: do you think that equipping the escape plan has any correlation to being able to rocket jump effectively/correctly?
6:42 PM - Inspector Who☆: not really, if you can't do it beforehand I don't think you would do well with it
6:42 PM - Inspector Who☆: idk if people use it for rocketjumping though
37
#37
35 Frags +

The escape plan gets nerfed so escaping makes you take 35% more damage

While the pyro gets a weapon that gives a 15% speed increase while the weapon is out, regardless of health, gets 75 health back on kill and only takes 20% more damage while the weapon is active

It's baffling

The [b]escape[/b] plan gets nerfed so [b]escaping[/b] makes you take 35% more damage

While the pyro gets a weapon that gives a 15% speed increase while the weapon is out, regardless of health, gets 75 health back on kill and only takes 20% more damage while the weapon is active

It's baffling
38
#38
0 Frags +
Handcuffed-Rice-i don't mind changing the escape plan but i rather it would not be marked for death

i was scrimming with my team earlier and bascially at any point i had the escape plan out i would die and it was coming to the point where it was just ridiuclus as nothing could be accomplished with it with out a scout killing me from halfway across the map

after this update im using paintrain to be honest, or ham since it it awesome

so sounds like valve did exactly what they were trying to do.

don't vote for the disciplinary action to be banned next season.

yeah i suppose but im already used the pain train like 50% of the time so it just is going to make me use one unlock instead of 2 so tbh it is kinda the opposite

[quote=Handcuffed][quote=-Rice-]i don't mind changing the escape plan but i rather it would not be marked for death

i was scrimming with my team earlier and bascially at any point i had the escape plan out i would die and it was coming to the point where it was just ridiuclus as nothing could be accomplished with it with out a scout killing me from halfway across the map

after this update im using paintrain to be honest, or ham since it it awesome[/quote]

so sounds like valve did exactly what they were trying to do.

don't vote for the disciplinary action to be banned next season.[/quote]

yeah i suppose but im already used the pain train like 50% of the time so it just is going to make me use one unlock instead of 2 so tbh it is kinda the opposite
39
#39
8 Frags +

the damage nerf was more than sufficient to the escape plan. once a soldier runs out of all 4 rockets, or drops below the threshold where an RJ will kill him, he's 3% faster than a heavy aka dead as shit.

if they really felt they needed to nerf it (even after dmg nerf, and the fact that beam cant be on you when it's out) they should've given it the joke of a nerf of +10% hitscan dmg taken that pain train has.

the damage nerf was more than sufficient to the escape plan. once a soldier runs out of all 4 rockets, or drops below the threshold where an RJ will kill him, he's [b]3% faster than a heavy[/b] aka dead as shit.

if they really felt they needed to nerf it (even after dmg nerf, and the fact that beam cant be on you when it's out) they should've given it the joke of a nerf of +10% hitscan dmg taken that pain train has.
40
#40
22 Frags +

Pretty big nerf, that was unnecessary. Probably has as big an impact or more on aggressive pockets rather than roamers. Roamers can still rj out with low hp, but as pocket you pretty much either win the fight or die now. Soldier was already the worst class without heals. You're never going to escape a fight when your low and the other team has no range fall off. Seems like paintrain is the way to go now on most maps, except maybe for rollouts.

Pretty big nerf, that was unnecessary. Probably has as big an impact or more on aggressive pockets rather than roamers. Roamers can still rj out with low hp, but as pocket you pretty much either win the fight or die now. Soldier was already the worst class without heals. You're never going to escape a fight when your low and the other team has no range fall off. Seems like paintrain is the way to go now on most maps, except maybe for rollouts.
41
#41
-7 Frags +

What valve wants is just for us to try new things, mixup^ the strategies(huehue), try new weapons, rollout in new ways. After this I really do realize how Robin Walker said how the competitive scene seems stale and stagnant. It's pretty them saying, "we made these weapons for a reason, use them". Only a few weapons should really be banned, like the bonk and the sandman, which are just silly and almost unfair gimmicks.
As for the other weapons, it would be nice to see these unlocks being utitlized in new ways for the better and entertainment.

Imagine, b4nnys' moment of glory was done with a beggars bazooka instead. Not saying the frag itself was underwhelming, but things like that can be mind-blowing.

Honestly, what valve supremely knows is, if they completely deleted the escape plan from the game, 99% of people would continue playing, thus opening new ideas and strategies that can be potentially more exciting or more effective.

What valve wants is just for us to try new things, mixup^ the strategies(huehue), try new weapons, rollout in new ways. After this I really do realize how Robin Walker said how the competitive scene seems stale and stagnant. It's pretty them saying, "we made these weapons for a reason, use them". Only a few weapons should really be banned, like the bonk and the sandman, which are just silly and almost unfair gimmicks.
As for the other weapons, it would be nice to see these unlocks being utitlized in new ways for the better and entertainment.

Imagine, b4nnys' moment of glory was done with a beggars bazooka instead. Not saying the frag itself was underwhelming, but things like that can be mind-blowing.

Honestly, what valve supremely knows is, if they completely deleted the escape plan from the game, 99% of people would continue playing, thus opening new ideas and strategies that can be potentially more exciting or more effective.
42
#42
5 Frags +

this nerf is a joke and completely unnecessary, the only thing that was ever OP about the equalizer was the damage, when it was first introduced to the game. so it got nerfed with less damage and split into two as the escape plan. ok thats fine, now taking crits simply for having it out??? pointless, scouts can never complain again. boston basher is infinitely better as a viable melee in terms of use by all classes in comp.

boston basher = build with med, bleed on hit, jump higher than normal simply by swinging it

escape plan = run fast when hurt, take mini crits when hit just for having it out, less damage on hit

this nerf is a joke and completely unnecessary, the only thing that was ever OP about the equalizer was the damage, when it was first introduced to the game. so it got nerfed with less damage and split into two as the escape plan. ok thats fine, now taking crits simply for having it out??? pointless, scouts can never complain again. boston basher is infinitely better as a viable melee in terms of use by all classes in comp.

boston basher = build with med, bleed on hit, jump higher than normal simply by swinging it

escape plan = run fast when hurt, take mini crits when hit just for having it out, less damage on hit
43
#43
-6 Frags +
downpourserv0I hope valve changes the escape plan back... This is awfulwhile i think getting minicrit while its out is too much, 65 damage is still too much for it to do for how much speed you get from it.
remove the mini-crit debuff, make it do 35 like the scout bat and you get my vote.
[quote=downpour][quote=serv0]I hope valve changes the escape plan back... This is awful[/quote]
while i think getting minicrit while its out is too much, 65 damage is still too much for it to do for how much speed you get from it.
remove the mini-crit debuff, make it do 35 like the scout bat and you get my vote.[/quote]
44
#44
0 Frags +
mghughlauriejust make it do 25% less dmg

simple fix

I'm a Soldier and I'd say 30% less damage is ok.

[quote=mghughlaurie]just make it do 25% less dmg

simple fix[/quote]
I'm a Soldier and I'd say 30% less damage is ok.
45
#45
5 Frags +

If valve really wants to make the escape plan user take more damage while it's out, why not change it to how the crit-a-cola and steak sandwich now work - take a flat 25% more damage without minicrits, therefore solving the falloff problem n shit.

If valve really wants to make the escape plan user take more damage while it's out, why not change it to how the crit-a-cola and steak sandwich now work - take a flat 25% more damage without minicrits, therefore solving the falloff problem n shit.
46
#46
0 Frags +

dmg nerf is even moreso important when understanding that a lot of roaming soldiers use the gunboats along with the escape plan

that is to say: with the damage nerf, you as a gunboats soldier are relying solely on your rockets, and are losing every other safety net for damage as a way of getting the fuck outta there if things get awry

aka: a balanced weapon, unlike this which actively harms the main point of the weapon

dmg nerf is even moreso important when understanding that a lot of roaming soldiers use the gunboats along with the escape plan

that is to say: with the damage nerf, you as a gunboats soldier are relying solely on your rockets, and are losing every other safety net for damage as a way of getting the fuck outta there if things get awry

aka: a balanced weapon, unlike this which [i]actively harms the main point of the weapon[/i]
47
#47
0 Frags +

*

*
48
#48
33 Frags +
defy scouts can never complain again.

I think you underestimate how good scout mains are at finding things to complain about.

[quote=defy] scouts can never complain again. [/quote]
I think you underestimate how good scout mains are at finding things to complain about.
49
#49
2 Frags +

Escape plan should be changed back to what it was. Disciplinary Action should be nerfed so it only speeds up the person you hit instead of you as well. Equalizer should be changed to something powerful enough to compete with the escape plan.

Valve wants more weapon variety and I think these changes would encourage that.

Escape plan should be changed back to what it was. Disciplinary Action should be nerfed so it only speeds up the person you hit instead of you as well. Equalizer should be changed to something powerful enough to compete with the escape plan.

Valve wants more weapon variety and I think these changes would encourage that.
50
#50
8 Frags +

Should be renamed 'Suicide Plan' or perhaps 'Rollout Plan'.

Should be renamed 'Suicide Plan' or perhaps 'Rollout Plan'.
51
#51
16 Frags +

Penalizing soldiers for actually using the weapon for its intended purpose is stupid.
They should have just nerfed the damage.

Penalizing soldiers for actually using the weapon for its intended purpose is stupid.
They should have just nerfed the damage.
52
#52
3 Frags +

I'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.

I'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.
53
#53
0 Frags +
SpaceCadetI'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.

Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.

[quote=SpaceCadet]I'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.[/quote]
Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.
54
#54
3 Frags +
Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.

Wall of text? Pretty sure it wasn't but whatever you say.

[quote]Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.[/quote]

Wall of text? Pretty sure it wasn't but whatever you say.
55
#55
0 Frags +
brownymasterSpaceCadetI'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.

Valve's intention with the update was to encourage use of the other unlocks. I think the nerf they implemented was the only way they could reach that goal and still keep the escape plan usable.

[quote=brownymaster][quote=SpaceCadet]I'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.[/quote]
Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.[/quote]

Valve's intention with the update was to encourage use of the other unlocks. I think the nerf they implemented was the only way they could reach that goal and still keep the escape plan usable.
56
#56
0 Frags +

While they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits

While they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits
57
#57
11 Frags +

I think just make it do 40 damage. Means you have to 4 hit a fully healed scout/medic. Its usefulness is the speed, not the damage it does, and a lot of people's quarrels with it (apparently) are its damage + speed. Remove the one that's 'less useful'.

I think just make it do 40 damage. Means you have to 4 hit a fully healed scout/medic. Its usefulness is the speed, not the damage it does, and a lot of people's quarrels with it (apparently) are its damage + speed. Remove the one that's 'less useful'.
58
#58
0 Frags +
delpoHow about mini crits only when the escape plan is out? (No extra duration after weapon change) This would fix when people switch weapons by accident or enjoy switching between weapons.

I think at the bare minimum this should be done. It is very annoying to be marked just because you like to switch between weapons or if you switched accidentally. On top of that, I dislike the idea of there being crits outside of the kritzkreig. Really I think the entire nerf is uncalled for.

[quote=delpo]How about mini crits only when the escape plan is out? (No extra duration after weapon change) This would fix when people switch weapons by accident or enjoy switching between weapons.[/quote]


I think at the bare minimum this should be done. It is very annoying to be marked just because you like to switch between weapons or if you switched accidentally. On top of that, I dislike the idea of there being crits outside of the kritzkreig. Really I think the entire nerf is uncalled for.
59
#59
14 Frags +

The funniest thing is when you factor in damage falloff with the minicrits

With a simple 35% extra damage taken, long range pistols would only do 10 damage.
Because of the minicrits, there's no falloff and it uses the base damage for calculation, so the shots will do 20 damage.

Thanks for the +100% damage taken at long range Valve, you're the best.

The funniest thing is when you factor in damage falloff with the minicrits

With a simple 35% extra damage taken, long range pistols would only do 10 damage.
Because of the minicrits, there's no falloff and it uses the base damage for calculation, so the shots will do 20 damage.

Thanks for the +100% damage taken at long range Valve, you're the best.
60
#60
5 Frags +
bearodactylWhile they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits

A double escape planned a med in a scrim post nerf...
I'll post the vid when I get fraps on my laptop.

[quote=bearodactyl]While they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits[/quote]
A double escape planned a med in a scrim post nerf...
I'll post the vid when I get fraps on my laptop.
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