I'll say this time and time again.
Give
Pyro
A
Lighting
Gun
Or atleast something similar which requires some sort of aim
I'll say this time and time again.
Give
Pyro
A
Lighting
Gun
Or atleast something similar which requires some sort of aim
springrollsAirblasting downward is super weird right now; it makes the airblasted player glide across the ground like an ice rink for some reason. You can get airblasted over the pit on steel, land on the point, and continue sliding off like the point is coated in ice or something rofl.
syphLol yeah, they said that airblasting at a player's feet no longer misses. But it never missed it just made sense that pushing someone towards the ground wouldn't do anything, they are actually brainless.
I can understand exactly why they did this.
The new airblast takes into account the direction the pyro is looking, aiming slightly downwards probably shouldn't kill the airblast so it gets converted into this weird sliding thing.
When airblast was first in the game, it pushed people where you aimed too, except aiming downwards would do this incredibly dumb thing called "groundstalling". Basically whenever the pyro airblasted slightly downwards, the airblast would push you into the ground and stun you there, giving the pyro a completely free kill because you literally can't move for a bit.
https://www.youtube.com/watch?v=zRFMsRJxfUA
I'm guessing valve added the sliding in because they didn't want this to happen, but it just demonstrates that the class has been pretty broken for years and years.
hah i remember groundstalling. the real kicker of it was that you counted as airborne so you could get minicritted by the reserve shooter. man those were some dark times.
Jon_I'll say this time and time again.
Give
Pyro
A
Lighting
Gun
Or atleast something similar which requires some sort of aim
give him a laser, those can set people on fire and fire a continuous beam
hire me
some Pyro tips, looks like he broke in a new way
https://www.youtube.com/watch?v=qAu6kAe3QHY
Imo they fixed fire particles too well. They increased efficiency of w+m1 instead of encouraging creative and well-thought-out strategies.
mousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E
This also belongs in this thread
how longs the update been out and no one noticed that
someone found it in the first few days apparently
https://steamcommunity.com/app/440/discussions/0/2381701715718404154/
cantihttps://i.imgur.com/RpqcERH.jpg
what the fuck
pyro should be banned from pugs and matches until its fixed imo. this is insane
ArguedOysterThe subsection of people in this world that think pyro is hot is larger than I thought.
And this genuinely terrifies me
i mean, he shoots fire
cantiso has everyone just forgotten about this
no
this guy got 600 dpm by just walking forward
maniacalthis guy got 600 dpm by just walking forward
https://logs.tf/1916919#76561198035925841
http://steamcommunity.com/sharedfiles/filedetails/?id=1251183761
same here
maniacalthis guy got 600 dpm by just walking forward
https://logs.tf/1916919#76561198035925841
the other team is packed with steel and new-to-comp players
maniacalthis guy got 600 dpm by just walking forward
https://logs.tf/1916919#76561198035925841
did anyone even try to shoot at him? That's a pretty good counter.
catman1900maniacalthis guy got 600 dpm by just walking forward
https://logs.tf/1916919#76561198035925841
did anyone even try to shoot at him? That's a pretty good counter.
Judging by the heal percentage, uber phlog Pyro is a viable tactic
TideTF2They left some things out of the patch notes. Flamethrower damage was doubled across the board.
https://wiki.teamfortress.com/wiki/Flame_Thrower
Previous value was ~6.82 if I remember correctly. The demonstration video still shows the old damage.
Old Damage:
Flame damage (close): 6.80 (100%)
Flame damage (far): 4.76 (70%)
New Damage:
Flame damage (close): 13 (100%)
Flame damage (far): 6.5 (50%)
Valve sure does know how to balance it's games... In that video, if it showed buffed damage, 1 second would probably kill the soldier, as the original damage was 92 for 1 second, that soldier would easily die. More math: You can be hit a maximum time of 13.3 times per second by flame particles. With closest range, that means you can deal 172.9 dps for tracking perfectly(not really hard because those hitboxes are the size of watermelons). Sidenote- Crits do over 500 dps, which is the same damage as a taunt kill.
And Valve will never fix this, and instead sit in their offices with a sense of pride after having successfully risen to the challenge of """"""""balancing""""""""" the Pyro class. I will eat my hat if valve ever does anything to the flamethrower base stats after this update.
I started playing this game in 2008 and back then, and from the start, pyro did insane damage. If you caught some flames as a scout you would often die to afterburn if you didn't immediately turn around and run or a healthpack wasn't nearby. It did nearly as much dps as heavy. Heavy is slow and you move around him while he points while pyro was fast and he moved around you while hosing you down. It was a really stupid concept that you could just kamikaze rush at a person or into a crowd around a corner and pretty much guarantee to kill one person as you died (unless it's a heavy or [buffed] soldier). If you could at least somewhat point your crosshair at/around enemies then you could do this. It's very frustrating and unfun to have this happen to you and then as you get better it becomes boring to do when you realize how skill-lessly easy it is to at least trade 1 for 1 (talking about pubs here of course).
They realized this way was stupid and many years down the road they changed how pyro worked and direct flames did less damage. To burn people you actually had to sort of aim at them for a brief amount of time and ambush and flank them (so you got the surprise and first hits before they could react).
And what have they done now? They made pyro feel like 2007 again. Except worse since you are rewarded for flailing around. Really disappointing. And don't get me wrong there were a lot of positive changes all around in this big update but still wtf. Seems like it would be so easy to just make the flame hit boxes tiny and focused mostly near the center of your crosshair so you had to aim your flamethrower like a somewhat forgiving, laggy projectile LG. And the Dragon Fury gun should be a 'flame shotgun' with most of the damage concentrated in the center as well. But knowing Valve changes will take years or maybe never occur so pubs are now more annoying than ever :(
maniacalthis guy got 600 dpm by just walking forward
https://logs.tf/1916919#76561198035925841
you could do that before the update in lobbies.