ye esea didnt have STV+ or w/e so the damage number data etc. isnt recorded.
coyo_geezerye esea didnt have STV+ or w/e so the damage number data etc. isnt recorded.
My Season 29 demos have hitsounds and damage numbers. Albeit, they only show up after the week 1 demos, but anything after that works.
MaverickMSG
I downloaded this demo in question and damage numbers/hitsounds work fine on my end.
These are the CE settings I use when looking at STVs.
ce_localplayer_enabled 1
ce_localplayer_player 1
ce_localplayer_track_spec_target 1
ce_antifreeze_enabled 1
ce_killstreaks_enabled 1
ce_hitevents_enabled 1
ce_hitevents_dmgnumbers_los 1
Also make sure tf_dingalingaling is set to 1 if you haven't done that already.
My Season 29 demos have hitsounds and damage numbers. Albeit, they only show up after the week 1 demos, but anything after that works.
[quote=MaverickMSG][/quote]
I downloaded this demo in question and damage numbers/hitsounds work fine on my end.
These are the CE settings I use when looking at STVs.
[code]ce_localplayer_enabled 1
ce_localplayer_player 1
ce_localplayer_track_spec_target 1
ce_antifreeze_enabled 1
ce_killstreaks_enabled 1
ce_hitevents_enabled 1
ce_hitevents_dmgnumbers_los 1[/code]
Also make sure tf_dingalingaling is set to 1 if you haven't done that already.
Make sure to get the CastingEssentialsRed builds, which are a lot newer.
Optionally use the following:
// Highlight player being spectated in killfeed
ce_localplayer_enabled 1
ce_localplayer_player 1
ce_localplayer_track_spec_target 1
// Correct view heights for player POVs (sniper dot alignment etc.)
ce_cameratools_fix_view_heights 1 // (might cause issues with the POV being stuck in the floor then set to 0)
// Fix weapon skins to always use highest quality texture
ce_weapon_skin_downsample 0 // 0 = highest, 10 = lowest quality
ce_graphics_fxaa 1 // optional fast antialiasing to reduce 'jaggies'
// Force killstreaks to be enabled and additive
ce_killstreaks_enabled 1
ce_killstreaks_hide_firstperson_effects 1
// Player Outlines
ce_graphics_improved_glows 1 // 0 = TF2 glows, 1 = CE optimized glows
ce_graphics_fix_invisible_players 1
ce_graphics_fix_viewmodel_particles 1
ce_outlines_spy_visibility 1
// Projectile Outlines
ce_projectileoutlines_mode 1 // 0 = always, 1 = only when hidden, 2 = only when model visible
ce_projectileoutlines_pills 1
ce_projectileoutlines_rockets 1
ce_projectileoutlines_stickies 1
// STV Damage Numbers & Critical Hit Particles
ce_hitevents_enabled 1 // Enable events (requires srctv+ on server for damage numbers)
ce_hitevents_dmgnumbers_los 1 // 0 = hide, 1 = show through walls
ce_hitevents_healing_crossbow_only 1 // Only show Crossbow Healing numbers
hud_combattext 1 // Damage numbers (text color below)
hud_combattext_red 245
hud_combattext_green 225
hud_combattext_blue 205
hud_combattext_doesnt_block_overhead_text 1
tf_dingalingaling 0 // Hitsounds (or use tf_dingaling_volume when 1)
tf_dingalingaling_lasthit 0 // Killsounds (or use tf_dingaling_lasthit_volume when 1)
// Team names (defaults for possible filtering out racist team names in win panels or overriding for actual fixture)
// Max length 32 characters
ce_teamnames_blu "BLU"
ce_teamnames_red "RED"
Optionally use the following:
[code]
// Highlight player being spectated in killfeed
ce_localplayer_enabled 1
ce_localplayer_player 1
ce_localplayer_track_spec_target 1
// Correct view heights for player POVs (sniper dot alignment etc.)
ce_cameratools_fix_view_heights 1 // (might cause issues with the POV being stuck in the floor then set to 0)
// Fix weapon skins to always use highest quality texture
ce_weapon_skin_downsample 0 // 0 = highest, 10 = lowest quality
ce_graphics_fxaa 1 // optional fast antialiasing to reduce 'jaggies'
// Force killstreaks to be enabled and additive
ce_killstreaks_enabled 1
ce_killstreaks_hide_firstperson_effects 1
// Player Outlines
ce_graphics_improved_glows 1 // 0 = TF2 glows, 1 = CE optimized glows
ce_graphics_fix_invisible_players 1
ce_graphics_fix_viewmodel_particles 1
ce_outlines_spy_visibility 1
// Projectile Outlines
ce_projectileoutlines_mode 1 // 0 = always, 1 = only when hidden, 2 = only when model visible
ce_projectileoutlines_pills 1
ce_projectileoutlines_rockets 1
ce_projectileoutlines_stickies 1
// STV Damage Numbers & Critical Hit Particles
ce_hitevents_enabled 1 // Enable events (requires srctv+ on server for damage numbers)
ce_hitevents_dmgnumbers_los 1 // 0 = hide, 1 = show through walls
ce_hitevents_healing_crossbow_only 1 // Only show Crossbow Healing numbers
hud_combattext 1 // Damage numbers (text color below)
hud_combattext_red 245
hud_combattext_green 225
hud_combattext_blue 205
hud_combattext_doesnt_block_overhead_text 1
tf_dingalingaling 0 // Hitsounds (or use tf_dingaling_volume when 1)
tf_dingalingaling_lasthit 0 // Killsounds (or use tf_dingaling_lasthit_volume when 1)
// Team names (defaults for possible filtering out racist team names in win panels or overriding for actual fixture)
// Max length 32 characters
ce_teamnames_blu "BLU"
ce_teamnames_red "RED"
[/code]
Thanks for the help guys. I was able to get the first map of the S31 grand finals to work:
https://www.youtube.com/watch?v=wp9eVlk9iXQ
However TF2 kept crashing out when I enabled any of these cvars:
ce_hitevents_enabled
ce_projectileoutlines_pills
ce_projectileoutlines_rockets
ce_projectileoutlines_stickies
I made sure to use the CE r21-red06 build and I used almost the same settings as what Wiethoofd pasted - are there any known incompatibilities with other settings that I need to worry about? I disabled all other plugins but no luck.
However TF2 kept crashing out when I enabled any of these cvars:
ce_hitevents_enabled
ce_projectileoutlines_pills
ce_projectileoutlines_rockets
ce_projectileoutlines_stickies
I made sure to use the CE r21-red06 build and I used almost the same settings as what Wiethoofd pasted - are there any known incompatibilities with other settings that I need to worry about? I disabled all other plugins but no luck.