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New Idea for a Game Mode?
1
#1
0 Frags +

What if there was a combination of the KOTH and 5CP gamemodes into a 3CP mode? There would be 3 points: 1 blu, 1 red, and 1 neutral; with 5 minutes on the clock; either the last team in possession of the middle point wins or whoever caps the other team's "home base" after capping mid wins. When you cap mid, you get a forward spawn advantage. For example: Imagine Gullywash with only the mid and second points active, at first you would spawn at river/last, then make your way to mid and whoever caps it gets the forward spawns at big door/lobby/2nd. So you could play aggressive and push into the enemy team's last point and cap or decide to hold mid for the whole game. On the other hand the enemy team could counter push and if they win the exchange then they gain control over mid and the positions would be swapped. I thought of this as a way to guarantee a shorter match while still keeping a lot of the mechanics of 5 CP maps. Would this be viable in comp? Or is this a terrible idea?

What if there was a combination of the KOTH and 5CP gamemodes into a 3CP mode? There would be 3 points: 1 blu, 1 red, and 1 neutral; with 5 minutes on the clock; either the last team in possession of the middle point wins or whoever caps the other team's "home base" after capping mid wins. When you cap mid, you get a forward spawn advantage. For example: Imagine Gullywash with only the mid and second points active, at first you would spawn at river/last, then make your way to mid and whoever caps it gets the forward spawns at big door/lobby/2nd. So you could play aggressive and push into the enemy team's last point and cap or decide to hold mid for the whole game. On the other hand the enemy team could counter push and if they win the exchange then they gain control over mid and the positions would be swapped. I thought of this as a way to guarantee a shorter match while still keeping a lot of the mechanics of 5 CP maps. Would this be viable in comp? Or is this a terrible idea?
2
#2
-1 Frags +

win mid fight = win round? On 5CP maps like granary this is already an issue

win mid fight = win round? On 5CP maps like granary this is already an issue
3
#3
2 Frags +
ExquisiteStonewin mid fight = win round? On 5CP maps like granary this is already an issue

The whole point of 5CP and CP is to contest points, if one team caps mid they do get forward spawns so it'll be easier for them to push but I was thinking that the other team could also back-cap mid. So mid and last would have similar cap times.

[quote=ExquisiteStone]win mid fight = win round? On 5CP maps like granary this is already an issue[/quote]
The whole point of 5CP and CP is to contest points, if one team caps mid they do get forward spawns so it'll be easier for them to push but I was thinking that the other team could also back-cap mid. So mid and last would have similar cap times.
4
#4
3 Frags +

Not to sound rude but I don't see a point for a new game mode. CP and KOTH, seem just fine to me.
-Massive rant-
Personally, I would like to see just one game mode to be used overall for the growth of TF2. For example CSGO, everyone knows that the bomb plant/defuse is the main game mode for that, others are just made for fun and shenanigans. Last season in ETF2L there was CP, KOTH and CTF game modes. If a new player watches a stream one week, they see 'X team' play badlands, the next day/week day see the same team play turbine, and a week after that it's viaduct(this is just an example), it's like, wtf is the standard? I understand that it's more fun to play all these maps but the 6v6 format already is weird to understand at the beginning + these game modes.

Not to sound rude but I don't see a point for a new game mode. CP and KOTH, seem just fine to me.
-Massive rant-
Personally, I would like to see just one game mode to be used overall for the growth of TF2. For example CSGO, everyone knows that the bomb plant/defuse is the main game mode for that, others are just made for fun and shenanigans. Last season in ETF2L there was CP, KOTH and CTF game modes. If a new player watches a stream one week, they see 'X team' play badlands, the next day/week day see the same team play turbine, and a week after that it's viaduct(this is just an example), it's like, wtf is the standard? I understand that it's more fun to play all these maps but the 6v6 format already is weird to understand at the beginning + these game modes.
5
#5
0 Frags +
raikuNot to sound rude but I don't see a point for a new game mode. CP and KOTH, seem just fine to me.
-Massive rant-
Personally, I would like to see just one game mode to be used overall for the growth of TF2. For example CSGO, everyone knows that the bomb plant/defuse is the main game mode for that, others are just made for fun and shenanigans. Last season in ETF2L there was CP, KOTH and CTF game modes. If a new player watches a stream one week, they see 'X team' play badlands, the next day/week day see the same team play turbine, and a week after that it's viaduct(this is just an example), it's like, wtf is the standard? I understand that it's more fun to play all these maps but the 6v6 format already is weird to understand at the beginning + these game modes.

That is completely true, I just thought that sometimes 5CP can get stalemate-y and KOTH maps are rather small and they don't have the same aggressive/defensive back and forth that 5CP has. KOTH for example has a team in control of the point and a team trying to get control but 5CP has both sides trying to keep their point alongside trying to push into the next point. I'm probably defending this to much so I'll stop here.

[quote=raiku]Not to sound rude but I don't see a point for a new game mode. CP and KOTH, seem just fine to me.
-Massive rant-
Personally, I would like to see just one game mode to be used overall for the growth of TF2. For example CSGO, everyone knows that the bomb plant/defuse is the main game mode for that, others are just made for fun and shenanigans. Last season in ETF2L there was CP, KOTH and CTF game modes. If a new player watches a stream one week, they see 'X team' play badlands, the next day/week day see the same team play turbine, and a week after that it's viaduct(this is just an example), it's like, wtf is the standard? I understand that it's more fun to play all these maps but the 6v6 format already is weird to understand at the beginning + these game modes.[/quote]

That is completely true, I just thought that sometimes 5CP can get stalemate-y and KOTH maps are rather small and they don't have the same aggressive/defensive back and forth that 5CP has. KOTH for example has a team in control of the point and a team trying to get control but 5CP has both sides trying to keep their point alongside trying to push into the next point. I'm probably defending this to much so I'll stop here.
6
#6
-1 Frags +

Maybe the game mode would work but it would probably need a new design for the layout of the map. I don't think blending the current 5CP maps into this 3CP map style would work, and I have no idea what would be needed to make this work, soooo that already needs quite a lot of time to test it and work on it but if it would work it would probably still not be used all that much, and if it doesn't it's just time wasted over maybe making a new map/improving the current ones. 5CP can get stalemate-y(words are hard) but nothing you can really do about it, I think in one of the interviews of i46 with ruwin, he was asked what would you think would help make TF2 more fluid/fun to play/watch, and he said halve the uber times(which in all honestly would work quite well) there would potentially be twice as much action. But this thing would never happen unless someone make a plugin(valve will never change it, valve would probably drop TF2 all together if that would become a thing).

Boy, I am just getting off-topic like a madman..

In the end this 3CP thing would need time and effort, which could be worth it or not.

Maybe the game mode would work but it would probably need a new design for the layout of the map. I don't think blending the current 5CP maps into this 3CP map style would work, and I have no idea what would be needed to make this work, soooo that already needs quite a lot of time to test it and work on it but if it would work it would probably still not be used all that much, and if it doesn't it's just time wasted over maybe making a new map/improving the current ones. 5CP can get stalemate-y(words are hard) but nothing you can really do about it, I think in one of the interviews of i46 with ruwin, he was asked what would you think would help make TF2 more fluid/fun to play/watch, and he said halve the uber times(which in all honestly would work quite well) there would potentially be twice as much action. But this thing would never happen unless someone make a plugin(valve will never change it, valve would probably drop TF2 all together if that would become a thing).

Boy, I am just getting off-topic like a madman..

In the end this 3CP thing would need time and effort, which could be worth it or not.
7
#7
6 Frags +

3cp maps already exist. They were tested using the comp format back when New Map Weekends still existed and it didn't work out very well.

3cp maps already exist. They were tested using the comp format back when New Map Weekends still existed and it didn't work out very well.
8
#8
2 Frags +

backcaps the game

backcaps the game
9
#9
-1 Frags +
raiku... I think in one of the interviews of i46 with ruwin, he was asked what would you think would help make TF2 more fluid/fun to play/watch, and he said halve the uber times(which in all honestly would work quite well) there would potentially be twice as much action. But this thing would never happen unless someone make a plugin....

AFAIK there are already server plugins that allow a great deal of customisation of weapon and item behaviours, albeit working through Sourcemod.

[quote=raiku]... I think in one of the interviews of i46 with ruwin, he was asked what would you think would help make TF2 more fluid/fun to play/watch, and he said halve the uber times(which in all honestly would work quite well) there would potentially be twice as much action. But this thing would never happen unless someone make a plugin....[/quote]
AFAIK there are already server plugins that allow a great deal of customisation of weapon and item behaviours, albeit working through Sourcemod.
10
#10
2 Frags +

It's a shame that ctf never took off. In tfc, ctf was so exciting with the various plays you could run.

It's a shame that ctf never took off. In tfc, ctf was so exciting with the various plays you could run.
11
#11
0 Frags +
Walka3cp maps already exist. They were tested using the comp format back when New Map Weekends still existed and it didn't work out very well.

We also played a 3cp map in the last season of 4s (cp_whitefrost). I wasn't a huge fan but some folks on my team were fond of it. I don't think it's any better of a format than koth though.

[quote=Walka]3cp maps already exist. They were tested using the comp format back when New Map Weekends still existed and it didn't work out very well.[/quote]

We also played a 3cp map in the last season of 4s (cp_whitefrost). I wasn't a huge fan but some folks on my team were fond of it. I don't think it's any better of a format than koth though.
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