http://steamcommunity.com/groups/newmappugs
New-New Map PUGs
Next test is 8/15/15
Mumble is 67.212.180.2:64738
Information on drafts will be given when you connect to the mumble on Saturday
Depending on the map Im going to make a small callout picture, so everyone knows chokes/flanks/callouts and we can get started quicker.
We use ESEA Config for the servers.
[/list]
Rules are as follow
1 offense: Warning 2: Banned for the night 3: Banned for 1 month 4:excessive bans are determined by admins.
Please, take the game seriously, we are here to test, not to fuck around.
1 off-class per life, and no off-classes to mid
Saying anything along the lines of, "terrible, start from scratch" , "this is fucking garbage lol" is a automatic ban for the rest of the night.
Cheating/Hacking is a zero tolerance permanent ban.
Have fun :^)
Attention mappers looking to get their map tested, please contact me at http://steamcommunity.com/id/kounterparts, CP,A/D, AND KOTH Maps are allowed but priority will be 1: CP, 2:KOTH 3: A/D
New-New Map PUGs are now sponsored by EVLGaming Voting closes on Saturday at 6 EST.
This week we will be testing cp_convolve_a8 with special guest and creator Aui! He will be attending to tonight to take questions and feedback on the map! Convolve Dropbox Link
Hope to see you all at 9 est!
Best of luck,
kounter
http://steamcommunity.com/groups/newmappugs
New-New Map PUGs
Next test is 8/15/15
Mumble is 67.212.180.2:64738
Information on drafts will be given when you connect to the mumble on Saturday
Depending on the map Im going to make a small callout picture, so everyone knows chokes/flanks/callouts and we can get started quicker.
We use ESEA Config for the servers.
[/list]
Rules are as follow
[olist]
1 offense: Warning 2: Banned for the night 3: Banned for 1 month 4:excessive bans are determined by admins.
Please, take the game seriously, we are here to test, not to fuck around.
1 off-class per life, and no off-classes to mid
Saying anything along the lines of, "terrible, start from scratch" , "this is fucking garbage lol" is a automatic ban for the rest of the night.
Cheating/Hacking is a zero tolerance permanent ban.
Have fun :^)
[/olist]
[b][i]Attention mappers looking to get their map tested, please contact me at http://steamcommunity.com/id/kounterparts, CP,A/D, AND KOTH Maps are allowed but priority will be 1: CP, 2:KOTH 3: A/D[/i][/b]
New-New Map PUGs are now sponsored by [b][url=http://evlgaming.com]EVLGaming[/url][/b] Voting closes on Saturday at 6 EST.
This week we will be testing cp_convolve_a8 with special guest and creator [b]Aui[/b]! He will be attending to tonight to take questions and feedback on the map! [url=https://www.dropbox.com/s/p6bxvx5zn671ia7/cp_convolve_a8.bsp]Convolve Dropbox Link[/url]
Hope to see you all at 9 est!
Best of luck,
kounter
there are so many new map pug groups. id add one of the leaders and see if you canr evive them
there are so many new map pug groups. id add one of the leaders and see if you canr evive them
kounterpartsWanting to gauge interest on a new-new map pug system/group.
Started New Map Weekends with Waxpax, YouMustMike and most of the Pixel Smashers squad back around s8/9 or so. Kind of transitioned from New Map Weekends to Scorpio Map Weekends because Scorpio was the main supplier of not 100% dildos maps although Vanguard wasn't too bad. When I came back again New Map Weekends saw a brief revival for Sunshine and a few other maps (koth_waste was getting to be p. alright, Dagger, wtf), Sunshine being the only map to see light of day (heh).
kounterpartsWith a mumble similar to how newbie mixes work, where you would add up to your class and players would be dragged into the PUG and would test a singular map for the night, until pugs die.
Forcing people to do things never works out too well. NMW ran like a traditonal in-house where two volunteer captains would step up and pick from a pool of players. We tested maps throughout the night, got feedback, and presented it to the mapmaker as best we could. Some were unreachable.
The major problem that came from both iterations was that when I was organizing it with Wax and Mike, we got a mix of mid-open to IM players. Same when I was doing it almost alone, maybe even worse considering the type of person that started arriving and playing towards the end. The former wanted to play with the latter, but not vice versa. Truth be told, even though I've read joel mcdonald's design portfolio, I only know basic map design of what not to do. I would quite honestly not trust a single Open player (well, an Open player that has never played in anything above mid-Open) to have a not terrible opinion of a map; hell, I like dp5. Scorpio was able to get most of his maps playtime in Invite Pugs and got good real feedback, and there weren't any large skill differences when someone would pick a pugteam of 3 low/mid IM players and 3 mid-open players vs the team of 6 mid-open players.
It's also not really possible to have a strong rotation of maps once a weekend considering design and implementation time. Hammer a shit and it takes time to incorporate changes.
kounterpartsthere are a good amount of maps WIP and with the map workshop releasing, I thought this would be a great time to bring this back.
A pub player mapmaker added me to ask if I could restart the group to test his "custom" gamemode that was in essence Kill Confirmed from Calladoody + that sd_ maptype. There was so much shit going on in it, jesus. No, actually, it wouldn't be a great time to bring 'em back because we're gonna get a lot of people like the case I described.
tbh YOU should be the one asking questions, not vice-versa.
[quote=kounterparts]Wanting to gauge interest on a new-new map pug system/group.[/quote]
Started New Map Weekends with Waxpax, YouMustMike and most of the Pixel Smashers squad back around s8/9 or so. Kind of transitioned from New Map Weekends to Scorpio Map Weekends because Scorpio was the main supplier of not 100% dildos maps although Vanguard wasn't too bad. When I came back again New Map Weekends saw a brief revival for Sunshine and a few other maps (koth_waste was getting to be p. alright, Dagger, wtf), Sunshine being the only map to see light of day (heh).
[quote=kounterparts]With a mumble similar to how newbie mixes work, where you would add up to your class and players would be dragged into the PUG and would test a singular map for the night, until pugs die.[/quote]
Forcing people to do things never works out too well. NMW ran like a traditonal in-house where two volunteer captains would step up and pick from a pool of players. We tested maps throughout the night, got feedback, and presented it to the mapmaker as best we could. Some were unreachable.
The major problem that came from both iterations was that when I was organizing it with Wax and Mike, we got a mix of mid-open to IM players. Same when I was doing it almost alone, maybe even worse considering the type of person that started arriving and playing towards the end. The former wanted to play with the latter, but not vice versa. Truth be told, even though I've read joel mcdonald's design portfolio, I only know basic map design of what [b]not[/b] to do. I would quite honestly not trust a single Open player (well, an Open player that has never played in anything above mid-Open) to have a not terrible opinion of a map; hell, I like dp5. Scorpio was able to get most of his maps playtime in Invite Pugs and got good real feedback, and there weren't any large skill differences when someone would pick a pugteam of 3 low/mid IM players and 3 mid-open players vs the team of 6 mid-open players.
It's also not really possible to have a strong rotation of maps once a weekend considering design and implementation time. Hammer a shit and it takes time to incorporate changes.
[quote=kounterparts]there are a good amount of maps WIP and with the map workshop releasing, I thought this would be a great time to bring this back. [/quote]
A pub player mapmaker added me to ask if I could restart the group to test his "custom" gamemode that was in essence Kill Confirmed from Calladoody + that sd_ maptype. There was so much shit going on in it, jesus. No, actually, it wouldn't be a great time to bring 'em back because we're gonna get a lot of people like the case I described.
tbh YOU should be the one asking questions, not vice-versa.
I'd be down. It'd be nice to actually sit down and play all of those maps that everybody RTVs past or immediately calls bad before they've even loaded into the server.
I'd be down. It'd be nice to actually sit down and play all of those maps that everybody RTVs past or immediately calls bad before they've even loaded into the server.
gr8stalinSnip
Thank you for the great feedback. I sincerely appreciate it. I feel like any player can give feedback, but it should all be weighed by the map creator, obviously a invite players insight is going to be more significant than anyone else's. I will probably keep this on the backburner until maybe we can get some ideas thrown around about how to better it, if it even can. Still, if people want it, I will probably have it run for a month to see how it goes, if it doesn't go well, I will kill it.
[quote=gr8stalin]Snip[/quote]
Thank you for the great feedback. I sincerely appreciate it. I feel like any player can give feedback, but it should all be weighed by the map creator, obviously a invite players insight is going to be more significant than anyone else's. I will probably keep this on the backburner until maybe we can get some ideas thrown around about how to better it, if it even can. Still, if people want it, I will probably have it run for a month to see how it goes, if it doesn't go well, I will kill it.
kounterpartsI feel like any player can give feedback
http://i.imgur.com/heJuintm.jpg
No, not everyone is equipped to give feedback. Go play Half Life 2 Episodes 1 and 2 with the commentary nodes on.
kounterpartshow to better it, if it even can
Benroads and I talked about this when the 2nd iteration of NMW under my command was going places and we talked about it after you made this thread; the only way that grabbing 12 people to play a custom map will ever be effective is to have two teams actually scrim and try on it because of how the PUG mentality and community has changed.
kounterpartsif people want it, I will probably have it run for a month to see how it goes
gl
[quote=kounterparts]I feel like any player can give feedback[/quote]
[img]http://i.imgur.com/heJuintm.jpg[/img]
No, not everyone is equipped to give feedback. Go play Half Life 2 Episodes 1 and 2 with the commentary nodes on.
[quote=kounterparts]how to better it, if it even can[/quote]
Benroads and I talked about this when the 2nd iteration of NMW under my command was going places and we talked about it after you made this thread; the only way that grabbing 12 people to play a custom map will ever be effective is to have two teams actually scrim and try on it because of how the PUG mentality and community has changed.
[quote=kounterparts]if people want it, I will probably have it run for a month to see how it goes[/quote]
gl
gr8stalin(koth_waste was getting to be p. alright, Dagger, wtf)
nah not really
although i do want to work on a koth map
[quote=gr8stalin](koth_waste was getting to be p. alright, Dagger, wtf)[/quote]
nah not really
although i do want to work on a koth map
it was ok but the diminishing returns for work were increasing rapidly because of inherent layout problems
ctf_waste though is something I'm interested in seeing
it was ok but the diminishing returns for work were increasing rapidly because of inherent layout problems
ctf_waste though is something I'm interested in seeing
I do think anyone can give good feedback. While most of what lower-level players (including me) say is gonna be shit since they don't know much, the chances are good for decent feedback to come out of their mouths.
I would definitely have at least one IM+ player at all times to deflect any bad ideas.
Also, anyone who says "Scrap it and start over" should be instantly banned, unless that is the only thing that an IM+ player can think of. Even then, it's probably better to keep it to yourself.
I do think anyone can give good feedback. While most of what lower-level players (including me) say is gonna be shit since they don't know much, the chances are good for decent feedback to come out of their mouths.
I would definitely have at least one IM+ player at all times to deflect any bad ideas.
Also, anyone who says "Scrap it and start over" should be instantly banned, unless that is the only thing that an IM+ player can think of. Even then, it's probably better to keep it to yourself.
An actual solid map pug group would be cool. I'd love to actually get feedback for logjam.
An actual solid map pug group would be cool. I'd love to actually get feedback for logjam.
HyceI'd love to actually get feedback for logjam.
http://www.teamfortress.tv/thread/14370/cp-logjam-5cp there's lots of it here
[quote=Hyce]I'd love to actually get feedback for logjam.[/quote]
http://www.teamfortress.tv/thread/14370/cp-logjam-5cp there's lots of it here
hookyI do think anyone can give good feedback. While most of what lower-level players (including me) say is gonna be shit since they don't know much, the chances are good for decent feedback to come out of their mouths.
I would definitely have at least one IM+ player at all times to deflect any bad ideas.
Also, anyone who says "Scrap it and start over" should be instantly banned, unless that is the only thing that an IM+ player can think of. Even then, it's probably better to keep it to yourself.
Me too! totally agree with the first paragraph.
That was the idea, for anyone that said anything along those lines to be banned.
I will probably either just have everyone bump the TF.TV thread for the map or send all the criticism to a IM+ player to compile it. I was also going to make a rough MS Paint callouts to be distributed to both teams before the match starts, so it would be a bit more legitimized. Thoughts?
HyceAn actual solid map pug group would be cool. I'd love to actually get feedback for logjam.
The idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated
[quote=hooky]I do think anyone can give good feedback. While most of what lower-level players (including me) say is gonna be shit since they don't know much, the chances are good for decent feedback to come out of their mouths.
I would definitely have at least one IM+ player at all times to deflect any bad ideas.
Also, anyone who says "Scrap it and start over" should be instantly banned, unless that is the only thing that an IM+ player can think of. Even then, it's probably better to keep it to yourself.[/quote]
Me too! totally agree with the first paragraph.
That was the idea, for anyone that said anything along those lines to be banned.
I will probably either just have everyone bump the TF.TV thread for the map or send all the criticism to a IM+ player to compile it. I was also going to make a rough MS Paint callouts to be distributed to both teams before the match starts, so it would be a bit more legitimized. Thoughts?
[quote=Hyce]An actual solid map pug group would be cool. I'd love to actually get feedback for logjam.[/quote]
The idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated
kounterpartsThe idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated
glassworks, harbour, pro granary, craneway, grizzly, alamo, cache. Pro badwater needs to be tested too but I don't think it'd be as easy to test as a 6s pug.
The most important part is finding players with actual useful feedback that are interested in improving maps, along with finding players that won't complain about dev textures.
[quote=kounterparts]The idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated[/quote]
glassworks, harbour, pro granary, craneway, grizzly, alamo, cache. Pro badwater needs to be tested too but I don't think it'd be as easy to test as a 6s pug.
The most important part is finding players with actual useful feedback that are interested in improving maps, along with finding players that won't complain about dev textures.
yttriumkounterpartsThe idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated
glassworks, harbour, pro granary, craneway, grizzly, alamo, cache. Pro badwater needs to be tested too but I don't think it'd be as easy to test as a 6s pug.
The most important part is finding players with actual useful feedback that are interested in improving maps, along with finding players that won't complain about dev textures.
I also wanted to test koth maps like Grizzly and A/D maps like Edifice. But I need to find a way to have offclassing, to see what is classes could be broken, without it being excessive.
As of right now and the immediate future, it is 6s only. 18 people is just too much. Although if I could get in contact with all the devs that want to be tested, im currently working on a schedule for what map goes each week. The reason im asking for the devs to reach out to me is because I want to make sure that the dev is still alive and willing to work on the map after testing. Wouldnt want to waste a week!
[quote=yttrium][quote=kounterparts]The idea is that we can get that map testing for newer maps, unlike logjam which is already deep in ETF2L, Either glassworks or the new Harbour, and possibly another one for the first week, I haven't decided yet. Although, if we do run out of maps, Anything is greatly appreciated[/quote]
glassworks, harbour, pro granary, craneway, grizzly, alamo, cache. Pro badwater needs to be tested too but I don't think it'd be as easy to test as a 6s pug.
The most important part is finding players with actual useful feedback that are interested in improving maps, along with finding players that won't complain about dev textures.[/quote] I also wanted to test koth maps like Grizzly and A/D maps like Edifice. But I need to find a way to have offclassing, to see what is classes could be broken, without it being excessive.
As of right now and the immediate future, it is 6s only. 18 people is just too much. Although if I could get in contact with all the devs that want to be tested, im currently working on a schedule for what map goes each week. The reason im asking for the devs to reach out to me is because I want to make sure that the dev is still alive and willing to work on the map after testing. Wouldnt want to waste a week!
Only reason I mentioned it was that I haven't heard anything for about a month or so now. Hard to do anything to the map if no one is saying anything.
Only reason I mentioned it was that I haven't heard anything for about a month or so now. Hard to do anything to the map if no one is saying anything.
Bump, OP has been edited, now I want to know what you guys want to see from new-new map pugs, maps, features, etc...?
Bump, OP has been edited, now I want to know what you guys want to see from new-new map pugs, maps, features, etc...?
New-New Map Pugs are now sponsored by EVLGaming! We are so proud to have them onboard to help us with our goal of getting new maps tested.
On-top of the that, I want to know what you guys want to see from the first New-New Map Pug? I gathered some maps that seem to be getting some attention recently. Strawpoll, Poll will close on Saturday at 6pm
Mumble and other information will be posted as it becomes available, thanks!
New-New Map Pugs are now sponsored by [url=http://evlgaming.com]EVLGaming[/url]! We are so proud to have them onboard to help us with our goal of getting new maps tested.
On-top of the that, I want to know what you guys want to see from the first New-New Map Pug? I gathered some maps that seem to be getting some attention recently. [url=http://strawpoll.me/4671284]Strawpoll[/url], Poll will close on Saturday at 6pm
Mumble and other information will be posted as it becomes available, thanks!
I know granary_pro got some initial testing and feedback but idk if dagger's been doing anything lately or what the thread is like tbh
Glassworks and logjam would be neat though, kind of jealous of all the euros getting to play logjam
I know granary_pro got some initial testing and feedback but idk if dagger's been doing anything lately or what the thread is like tbh
Glassworks and logjam would be neat though, kind of jealous of all the euros getting to play logjam
Quick reminder that New-New Map PUGs are tonight at 9est!
I want to know how many will be attending. So, if you could do this strawpoll, that would help me out a lot Strawpoll for attendance.
Also, leave your opinion on what map should be played tonight! Map Voting You are allowed to vote for multiple maps!
Quick reminder that New-New Map PUGs are tonight at 9est!
I want to know how many will be attending. So, if you could do this strawpoll, that would help me out a lot [url=http://strawpoll.me/4687775]Strawpoll for attendance.[/url]
Also, leave your opinion on what map should be played tonight! [url=http://strawpoll.me/4671284]Map Voting[/url] You are allowed to vote for multiple maps!
I'll be there, dunno if I'm good enough to play with others who show up but I'll at least be able to give/listen to feedback. Excited to play (or watch) logjam again, haven't played that map in forever.
I'll be there, dunno if I'm good enough to play with others who show up but I'll at least be able to give/listen to feedback. Excited to play (or watch) logjam again, haven't played that map in forever.
I work till 7 pacific(10est) but I'll pop by after! Good on you for taking the initiative kounter, and hope the map makers see benefit.
I work till 7 pacific(10est) but I'll pop by after! Good on you for taking the initiative kounter, and hope the map makers see benefit.
PhiI'll be there, dunno if I'm good enough to play with others who show up but I'll at least be able to give/listen to feedback. Excited to play (or watch) logjam again, haven't played that map in forever.
Youre welcome to stop by and play. I think another map-maker to come by and give feedback would be great!
On top of that we are going to play cp_logjam_b20 tonight, stole the win by 1 vote! Mumble will be posted at 15 mins before the PUGs start! You can find logjam on the workshop here cp_logjam_b20
[quote=Phi]I'll be there, dunno if I'm good enough to play with others who show up but I'll at least be able to give/listen to feedback. Excited to play (or watch) logjam again, haven't played that map in forever.[/quote] Youre welcome to stop by and play. I think another map-maker to come by and give feedback would be great!
On top of that we are going to play cp_logjam_b20 tonight, stole the win by 1 vote! Mumble will be posted at 15 mins before the PUGs start! You can find logjam on the workshop here [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454812035&]cp_logjam_b20[/url]
One map all night seems like a bit much
One map all night seems like a bit much
saamOne map all night seems like a bit much
This was something I was asking myself before making this project. I didnt want to do like 1 map an hour with only 2 pugs going on max. But, if you have any ideas to improve it, I would love to hear it
[quote=saam]One map all night seems like a bit much[/quote] This was something I was asking myself before making this project. I didnt want to do like 1 map an hour with only 2 pugs going on max. But, if you have any ideas to improve it, I would love to hear it
Mumble connect is here 67.212.180.2:64738! PUGs starting as soon as we get some gamers!
Mumble connect is here 67.212.180.2:64738! PUGs starting as soon as we get some gamers!
Yeah, thanks so much for running Logjam... if anyone has anything to say message me on steam or post it in my thread: http://www.teamfortress.tv/thread/14370/cp-logjam-5cp
Yeah, thanks so much for running Logjam... if anyone has anything to say message me on steam or post it in my thread: http://www.teamfortress.tv/thread/14370/cp-logjam-5cp
hookyHow did it go?
Didnt notice this post, but it went pretty great!
Tonight we are going to be running cp_harbour_b2, tonight is going to be a awesome night. WIth Phi, coming in to take your questions there? Hope to see you stop by and help the community!
See you all at 9est!
Possible rollout? https://youtu.be/Bl7HmzH9a2I
[quote=hooky]How did it go?[/quote]
Didnt notice this post, but it went pretty great!
Tonight we are going to be running [url=http://steamcommunity.com/sharedfiles/filedetails/?id=460890893]cp_harbour_b2[/url], tonight is going to be a awesome night. [b][i]WIth Phi, coming in to take your questions there?[/i][/b] Hope to see you stop by and help the community!
See you all at 9est!
Possible rollout? https://youtu.be/Bl7HmzH9a2I
PUGs are happening! Come on in! Mumble is 67.212.180.2:64738
PUGs are happening! Come on in! Mumble is 67.212.180.2:64738
No pugs tonight due independence day, have a great 4th everyone!
No pugs tonight due independence day, have a great 4th everyone!