I love how you proclaim anyone who doesn't get into a fit over the bugs as stupid. Obviously bethesda shouldn't release a broken product and obviously the bugs are affecting some people more than others but the truth is for the vast majority of people seeing some wonky physics every now and then or having a game crash once in 10 hours of playtime (as was my experience) isn't a huge deal. I understand that a lot of people take a moral stance against what they consider to be shitty releases but many of the people "stupid enough to hype and pre-order" are simply interested enjoying the good parts of a game we've waited a long time for. People aren't stupid for not caring as much about something as you do.
Comangliahttp://www.gfycat.com/ScaredElasticIberianmidwifetoad
Looks like standard mbta issues to me
Looks like standard mbta issues to me
you say "simply interested enjoying the good parts of a game", i hear "settling for mediocrity".
you obviously underestimate the situation. it's not just "wonky physics" . and even if it was, that's no the point. Being content with unfinished products sends a message to developers that they can release bug-filled games anyway because people will still buy it in the hopes that they're gonna get everything it was promised for.
and if they don't get that, they do exactly what you're doing..."oh, there's bugs but whatever, i'm not gonna make a big deal out of it".
am i the only one tired of this money-whoring cycle? you guys are paying for it, why do you settle for so little...
if you think i'm overreacting, maybe you don't evaluate your money and integrity as much as i do.
anyway, digressing a bit here....is the dog important to keep? and can i get rid of him without shooting him in the head? i get nervous when i have to take care of something else but myself.
you obviously underestimate the situation. it's not just "wonky physics" . and even if it was, that's no the point. Being content with unfinished products sends a message to developers that they can release bug-filled games anyway because people will still buy it in the hopes that they're gonna get everything it was promised for.
and if they don't get that, they do exactly what you're doing..."oh, there's bugs but whatever, i'm not gonna make a big deal out of it".
am i the only one tired of this money-whoring cycle? you guys are paying for it, why do you settle for so little...
if you think i'm overreacting, maybe you don't evaluate your money and integrity as much as i do.
anyway, digressing a bit here....is the dog important to keep? and can i get rid of him without shooting him in the head? i get nervous when i have to take care of something else but myself.
companions don't die so theres no reason to not always have one considering they can just act as walking storage and can occasionally clear traps
also i still haven't had any real bugs with any sort of consistency so this game is definitely a 10/10 pick up if you get it like i did for $45 because it definitely rejuvenated my love for the series bc i loved fallout 3 but didn't like NV as much
but it definitely seems as if some people are having way more bugs than others which is really annoying, and i can agree that pre-purchasing is a really dumb concept.
also i still haven't had any real bugs with any sort of consistency so this game is definitely a 10/10 pick up if you get it like i did for $45 because it definitely rejuvenated my love for the series bc i loved fallout 3 but didn't like NV as much
but it definitely seems as if some people are having way more bugs than others which is really annoying, and i can agree that pre-purchasing is a really dumb concept.
Quertis the dog important to keep? and can i get rid of him without shooting him in the head? i get nervous when i have to take care of something else but myself.
thats probably the most unsettling thing ive read in a while
thats probably the most unsettling thing ive read in a while
fatswimdudethats probably the most unsettling thing ive read in a while
it's a video game.
thats probably the most unsettling thing ive read in a while[/quote]
it's a video game.
Avastcompanions don't die so theres no reason to not always have one considering they can just act as walking storage and can occasionally clear traps
I've been traveling without a companion that generally just alerts everyone and does no damage and it's been fine, there is actually a perk that makes you recieve less damage and hold quite a bit more weight when you aren't traveling with a companion, so it feels more beneficial even to take this and not have one around with you. They seriously do feel like dead weight.
[/quote]
I've been traveling without a companion that generally just alerts everyone and does no damage and it's been fine, there is actually a perk that makes you recieve less damage and hold quite a bit more weight when you aren't traveling with a companion, so it feels more beneficial even to take this and not have one around with you. They seriously do feel like dead weight.
companions have terrible AI. they don't use the weapons you want them to use, they run into combat by themselves, etc. the lone wanderer perk also has pretty great bonuses which i think is preferable to having dogmeat tank a deathclaw for 3 seconds before getting mauled
the first
mission the companion just tried to fight 2 brotherhood knights by himself. the knights weren't hostile to me but it was an endless cycle of him being downed and trying to fight again until i killed the knights.
the first [spoiler]institute[/spoiler] mission the companion just tried to fight 2 brotherhood knights by himself. the knights weren't hostile to me but it was an endless cycle of him being downed and trying to fight again until i killed the knights.
Codsworth is still my favorite companion. He rips through ghouls like it's nothing. #1 reason to keep him.
I don't disagree with anything you said. Yes I'm settling for a less than perfect product because is still a fun game I can boot up after work and enjoy for a few hours a week. It's not worth my time or effort to get upset over something that is, in my opinion (and the opinion of many others), negligible. My point was that you shouldn't criticize people for having different priorities than your own.
kirbyCodsworth is still my favorite companion. He rips through ghouls like it's nothing. #1 reason to keep him.
And he will say ur name !!!!
And he will say ur name !!!!
kounterpartskirbyCodsworth is still my favorite companion. He rips through ghouls like it's nothing. #1 reason to keep him.And he will say ur name !!!!
I guess he doesn't know Jane. Were you able to name the baby too? I didn't see anything for it.
And he will say ur name !!!![/quote]
I guess he doesn't know Jane. Were you able to name the baby too? I didn't see anything for it.
kirbykounterpartskirbyCodsworth is still my favorite companion. He rips through ghouls like it's nothing. #1 reason to keep him.And he will say ur name !!!!
I guess he doesn't know Jane. Were you able to name the baby too? I didn't see anything for it.
i think the babys name is Sean everytime not sure though
anyone confirm?
And he will say ur name !!!![/quote]
I guess he doesn't know Jane. Were you able to name the baby too? I didn't see anything for it.[/quote] i think the babys name is Sean everytime not sure though
anyone confirm?
Quertyou say "simply interested enjoying the good parts of a game", i hear "settling for mediocrity".
you obviously underestimate the situation. it's not just "wonky physics" . and even if it was, that's no the point. Being content with unfinished products sends a message to developers that they can release bug-filled games anyway because people will still buy it in the hopes that they're gonna get everything it was promised for.
and if they don't get that, they do exactly what you're doing..."oh, there's bugs but whatever, i'm not gonna make a big deal out of it".
am i the only one tired of this money-whoring cycle? you guys are paying for it, why do you settle for so little...
if you think i'm overreacting, maybe you don't evaluate your money and integrity as much as i do.
You're literally regurgitating talking points from r/games, and not taking into account the things that predicate them. There is a problem with game studios releasing games earlier than they should, but Bethesda isn't one of them. Bethesda has nothing in common with companies like Ubisoft, Treyarch, or Infinity Ward. The fact that you think that this game was somehow rushed is hilarious. Skyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.
"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps.
What bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects fucking everywhere. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?
The things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.
you obviously underestimate the situation. it's not just "wonky physics" . and even if it was, that's no the point. Being content with unfinished products sends a message to developers that they can release bug-filled games anyway because people will still buy it in the hopes that they're gonna get everything it was promised for.
and if they don't get that, they do exactly what you're doing..."oh, there's bugs but whatever, i'm not gonna make a big deal out of it".
am i the only one tired of this money-whoring cycle? you guys are paying for it, why do you settle for so little...
if you think i'm overreacting, maybe you don't evaluate your money and integrity as much as i do.[/quote]
You're literally regurgitating talking points from r/games, and not taking into account the things that predicate them. There [i]is[/i] a problem with game studios releasing games earlier than they should, but Bethesda isn't one of them. Bethesda has nothing in common with companies like Ubisoft, Treyarch, or Infinity Ward. The fact that you think that this game was somehow rushed is hilarious. Skyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.
"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps.
What bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects [i]fucking everywhere[/i]. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?
The things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.
SheriffAvastcompanions don't die so theres no reason to not always have one considering they can just act as walking storage and can occasionally clear trapsI've been traveling without a companion that generally just alerts everyone and does no damage and it's been fine, there is actually a perk that makes you recieve less damage and hold quite a bit more weight when you aren't traveling with a companion, so it feels more beneficial even to take this and not have one around with you. They seriously do feel like dead weight.
For the record companions don't alert enemies if you're successfully sneaking. They can walk circled around the enemy but if you're hidden behind a crate and they don't know you're there, they'll ignore your companion. Companions also don't set off any traps.
I've seen Piper do some shit man. She's crouch-walked into a room full of enemies, scouting them out while I'm ducking in the room next door wondering what she's doing. She's walked through huge laser array traps and didn't set off the remote bombs I was defusing at the time. She's strutted through grenade windchimes without giving a damn but without setting them off. Seriously, badass.
boulderSkyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.
According to interviews they had dedicated team members working on Fallout 4 around halfway through Skyrim's development, and shifted full focus to it once Skyrim was released, with DLC for Skyrim being made in some of the team members' spare time.
boulder"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps.
I keep around 60 at most points, it's all about knowing how to tweak your setup to maximize performance without majorly sacrificing quality. That said, yes, fixing such a core issue will be difficult, but the posts going around discovering that it's tied to vsync and not framerate in general are very promising, and are making me hope that there will be a patch to fix it.
boulderWhat bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects fucking everywhere. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?
Amen. Crafting, towns, building, and supply lines are honestly HUGE improvements. They threw the word "dynamic" around at E3 like it was the first buzzword they had ever heard, but fuck if this game isn't dynamic. I never expected a game built using the Creation Engine would be capable of something like this without major quality and performance issues, but they've managed to achieve it. The dynamic lighting is also a huge step up from Skyrim where most lighting was pre-baked, and the lighting that wasn't was of incredibly poor quality. I haven't yet seen an aliased shadow in Fallout 4, so they've really gone the extra mile there.
boulderThe things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.
There are some parts of this game that I'm a bit worried about regarding mods. Since we now have voiced protagonists, it's going to be difficult adding quest and story mods without either not making the protagonist voiced, or somehow impersonating their voice well. That being said, there are also really, really promising areas that mods will be amazing with, for example construction, adding new buildable locations, new settlers, a huge assortment of new mods and crafting accessories, new companions, etc. Expanding on the latter, most of the voice lines the protagonist uses for companion communication are fairly agnostic and don't mention names, so it'd be really easy to set up a new companion that responds to them that feels incredibly integrated into the world, with full quest commentary like the current ones (little remarks by Piper and Nick during the main quest in Diamond City anyone?). Seriously excited.
[/quote]
I've been traveling without a companion that generally just alerts everyone and does no damage and it's been fine, there is actually a perk that makes you recieve less damage and hold quite a bit more weight when you aren't traveling with a companion, so it feels more beneficial even to take this and not have one around with you. They seriously do feel like dead weight.[/quote]
For the record companions don't alert enemies if you're successfully sneaking. They can walk circled around the enemy but if you're hidden behind a crate and they don't know you're there, they'll ignore your companion. Companions also don't set off any traps.
I've seen Piper do some shit man. She's crouch-walked into a room full of enemies, scouting them out while I'm ducking in the room next door wondering what she's doing. She's walked through huge laser array traps and didn't set off the remote bombs I was defusing at the time. She's strutted through grenade windchimes without giving a damn but without setting them off. Seriously, badass.
[quote=boulder]Skyrim was released in 2011 --followed by some expansions which obviously don't require all of Bethesda to make-- so they've been working on Fallout 4 for 4-5 years at least.[/quote]
According to interviews they had dedicated team members working on Fallout 4 around halfway through Skyrim's development, and shifted full focus to it once Skyrim was released, with DLC for Skyrim being made in some of the team members' spare time.
[quote=boulder]
"unfinished product" - Most of the problems in Fallout 4 stem from either the problems inherent to the Creation Engine, or the tick-rate being locked to the frame-rate. Creating a bug-fix for either could affect a mind-boggling amount of things. Changing the engine for sure would, but the FPS issue could be as easy as setting ratio relative to the current FPS but that really just relies on what dependencies the various parts of the game have. In any case, the fact that a work-around exists means that it's negligible. The only thing unfinished about this game is that they didn't release it with the FPS set to 60 by default. The average case user probably can't even run it higher than that, I have an above average PC and I can't even keep a steady 60fps. [/quote]
I keep around 60 at most points, it's all about knowing how to tweak your setup to maximize performance without majorly sacrificing quality. That said, yes, fixing such a core issue will be difficult, but the posts going around discovering that it's tied to vsync and not framerate in general are very promising, and are making me hope that there will be a patch to fix it.
[quote=boulder]
What bothers me the most about this is that you're saying all this as a player who's new to the Fallout Series (I'm assuming here based on the fact that you didn't know you could dismiss companions). If you'd played any of the past games --not that it's required for you to have a full appreciation for Fallout 4-- you'd recognize what a massive undertaking the overhaul of the crafting system was, and the introduction of the supply-line system must have been. In the past I never crafted shit, I thought it was a waste of time because you really didn't have to. But this game has made it so that crafting shit beyond little things is useful, and fun. More-so than it has been in other games.
On top of that, think about how many games have as many interactive objects [i]fucking everywhere[/i]. I've been thinking about it for a while, and I don't think there are any that aren't made by Bethesda. Can you imagine how much work that is?[/quote]
Amen. Crafting, towns, building, and supply lines are honestly HUGE improvements. They threw the word "dynamic" around at E3 like it was the first buzzword they had ever heard, but fuck if this game isn't dynamic. I never expected a game built using the Creation Engine would be capable of something like this without major quality and performance issues, but they've managed to achieve it. The dynamic lighting is also a huge step up from Skyrim where most lighting was pre-baked, and the lighting that wasn't was of incredibly poor quality. I haven't yet seen an aliased shadow in Fallout 4, so they've really gone the extra mile there.
[quote=boulder]
The things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.[/quote]
There are some parts of this game that I'm a bit worried about regarding mods. Since we now have voiced protagonists, it's going to be difficult adding quest and story mods without either not making the protagonist voiced, or somehow impersonating their voice well. That being said, there are also really, [i]really[/i] promising areas that mods will be amazing with, for example construction, adding new buildable locations, new settlers, a huge assortment of new mods and crafting accessories, new companions, etc. Expanding on the latter, most of the voice lines the protagonist uses for companion communication are fairly agnostic and don't mention names, so it'd be really easy to set up a new companion that responds to them that feels incredibly integrated into the world, with full quest commentary like the current ones (little remarks by Piper and Nick during the main quest in Diamond City anyone?). Seriously excited.
What raised this game from "pretty good" to "great" in my eyes:
[spoiler]The Glowing Sea[/spoiler]
I found a way to get infinite caps
[spoiler]At the end of the Covenant mission after you rescue Amelia Stockton and you talk to Dan about your reward, he will give you 300 caps and you'll be prompted with a dialogue choice. But if you simply walk away from the conversation, wait a few seconds, and then talk to Dan again, he'll restart the conversation, giving you another 300 caps and leading to a dialogue choice, which you can repeat as many times as you want until you complete the quest.[/spoiler]
downpourWhat raised this game from "pretty good" to "great" in my eyes:Show ContentThe Glowing Sea
[spoiler]The Glowing Sea[/spoiler][/quote]
[spoiler]what makes everyone like the glowing sea? i found it really annoying to not be able to see anything.[/spoiler]
Air_downpourWhat raised this game from "pretty good" to "great" in my eyes:Show ContentThe Glowing SeaShow Contentwhat makes everyone like the glowing sea? i found it really annoying to not be able to see anything.
[spoiler]The Glowing Sea[/spoiler][/quote]
[spoiler]what makes everyone like the glowing sea? i found it really annoying to not be able to see anything.[/spoiler][/quote]
[spoiler]Just the awesome scale of it all.. you have to walk all the way through it and.. I don't know, as a new Fallout player I was in awe. Just a wide open wasteland of literally nothing. It was just a feeling of "Wow, this is REAL devastation." It was definitely a highlight for me so far.[/spoiler]
DanBull knocked it outta the park with his song for this game, probably his best work since his bioshock infinite song.
[youtube]https://www.youtube.com/watch?v=tuQPfVZbMbg[/youtube]
Vortexthe lone wanderer perk also has pretty great bonuses which i think is preferable to having dogmeat tank a deathclaw for 3 seconds before getting mauled
Supposedly Lone Wanderer works with Dogmeat, as well, which is a nice touch. There's not much of a reason not to use a companion unless the quips/barking bother you.
Supposedly Lone Wanderer works with Dogmeat, as well, which is a nice touch. There's not much of a reason not to use a companion unless the quips/barking bother you.
boulderThe things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.
doing some good things doesnt absolve yr product being shit
like they've had LITERALLY 10 YEARS to fix their engine and they have yet to. Since Daggerfall bethesda have had a reputation for being buggy and shitty at QA. Like at some point you have to accept that they dont care about the quality of their product. Its not that they're incapable of fixing the problems, they just realize it's financially unsound to do so.
The things people are complaining about as buggy and unplayable in this game (which all have workarounds by the way), all that shit is minuscule compared to what Bethesda actually accomplished. This game wasn't rushed, it's just a little buggy. And you have to be an idiot to not be thrilled with what the game has. Plus once modding is released it's gonna be 10x better.[/quote]
doing some good things doesnt absolve yr product being shit
like they've had LITERALLY 10 YEARS to fix their engine and they have yet to. Since Daggerfall bethesda have had a reputation for being buggy and shitty at QA. Like at some point you have to accept that they dont care about the quality of their product. Its not that they're incapable of fixing the problems, they just realize it's financially unsound to do so.
if you do not like Fallout 4 that is ok. maybe you shouldn't look at the Fallout 4 thread so much though
smoboif you do not like Fallout 4 that is ok. maybe you shouldn't look at the Fallout 4 thread so much though
people aren't allowed to criticize and debate now? you think the only purpose of this internet thread is to praise and dignify?
Forums prefer a premise of open and free discussion and often adopt de facto standards. Most common topics on forums include questions, comparisons, polls of opinion as well as debates. It is not uncommon for nonsense or unsocial behavior to sprout as people lose temper, especially if the topic is controversial.
people aren't allowed to criticize and debate now? you think the only purpose of this internet thread is to praise and dignify?
[quote]Forums prefer a premise of open and free discussion and often adopt de facto standards. Most common topics on forums include questions, comparisons, polls of opinion as well as debates. It is not uncommon for nonsense or unsocial behavior to sprout as people lose temper, especially if the topic is controversial.[/quote]
people who had the teleport glitch, anything in particular you did you cause it you can think of? I'm trying to recreate it, but I can't seem to get it consistently
Sedospeople who had the teleport glitch, anything in particular you did you cause it you can think of? I'm trying to recreate it, but I can't seem to get it consistently
So, ive got a strange one.
When I scope in with a sniper rifle, but don't shoot and unscope, then, later on, go to scope and shoot, it teleports me back to where I was when I scoped the first time. It happens maybe 40% of the time I recreate those conditions. It seems to reset whenever I load an area, so I have never been knocked out of bounds by it.
So, ive got a strange one.
When I scope in with a sniper rifle, but don't shoot and unscope, then, later on, go to scope and shoot, it teleports me back to where I was when I scoped the first time. It happens maybe 40% of the time I recreate those conditions. It seems to reset whenever I load an area, so I have never been knocked out of bounds by it.