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COD 4: Remastered
posted in Other Games
1
#1
0 Frags +

This game is fucking lit who's tryna grind and squad up

This game is fucking lit who's tryna grind and squad up
2
#2
17 Frags +

Not paying $80 to play a remake.

I'll get it as soon as it's a $30 standalone

Not paying $80 to play a remake.

I'll get it as soon as it's a $30 standalone
3
#3
14 Frags +

Yeah, "lit".

http://i.imgur.com/RR9VtVl.png

Yeah, "lit".
[img]http://i.imgur.com/RR9VtVl.png[/img]
4
#4
10 Frags +

If you guys wait a day it'll be up on GMG for 67.99USD
And if you really wanna be nice you can buy it from my FerocityGaming site (Which is an affiliate of GMG) so we get a commission which helps us raise money to keep LANs alive

https://www.ferocitygaming.com/product/cod-infwar-diglegedit/

If you guys wait a day it'll be up on GMG for 67.99USD
And if you really wanna be nice you can buy it from my FerocityGaming site (Which is an affiliate of GMG) so we get a commission which helps us raise money to keep LANs alive

https://www.ferocitygaming.com/product/cod-infwar-diglegedit/
5
#5
12 Frags +

from what i've seen:

- fps caps on 90
- max fov is 80
- no bouncing
- no mods support and therefore
- no promod

if last two dont change in the future or they dont publish a standalone version on sale I can't see any reason in buying it

(if any of those points changed overnight please correct me)

from what i've seen:

- fps caps on 90
- max fov is 80
- no bouncing
- no mods support and therefore
- no promod

if last two dont change in the future or they dont publish a standalone version on sale I can't see any reason in buying it

(if any of those points changed overnight please correct me)
6
#6
15 Frags +

wait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus

wait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus
7
#7
1 Frags +
wru- no mods support and therefore
- no promod

:-/

[quote=wru]- no mods support and therefore
- no promod[/quote]

:-/
8
#8
5 Frags +

buy titanfall 2 instead

buy titanfall 2 instead
9
#9
7 Frags +
saamwait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus

Welcome to COD on PC

[quote=saam]wait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus[/quote]

Welcome to COD on PC
10
#10
2 Frags +
downpourbuy titanfall 2 instead

also got that listed via our GMG affiliate for a cheaper price
https://www.ferocitygaming.com/product-category/affiliate-virtualproducts/

[quote=downpour]buy titanfall 2 instead[/quote]
also got that listed via our GMG affiliate for a cheaper price
https://www.ferocitygaming.com/product-category/affiliate-virtualproducts/
11
#11
4 Frags +
Reerosaamwait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus
Welcome to COD on PC

BO3 had unlimited fps and fov up to 100 or 90 i forget which

[quote=Reero][quote=saam]wait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus[/quote]

Welcome to COD on PC[/quote]

BO3 had unlimited fps and fov up to 100 or 90 i forget which
12
#12
7 Frags +
saamwait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus

So the reason for this is because the Call of Duty games run on a branch of the Quake 3 engine which has a pretty well known engine flaw where player velocities are not normalized, they're actually fractional and then rounded up. In Call of Duty what this means is that your FPS affects your jump height, fall damage, fire rate, distance you can make before you make a footstep sound, and your ability to bounce jump off of obstacles in the map.

The original CoD4 came with a 91 FPS cap too but you could use console to unlock it. The end result is basically if you wanted to not be disadvantaged in the game you wanted to hit 125 FPS constant as 125 was a magic number in FPS with the physics calculations where your jump height would increase enough to let you go places you weren't intended to be (esp with strafe jumping), negate the lowest fall damage you could take entirely, remove ~33% of your footsteps, and most easily bounce jump off of props. 250/333 FPS is also ideal (although extremely difficult to hit consistently back when CoD4 was released obv) as all these effects just get better. You even get weird oddities like at locked 500 FPS the physics calculations in CoD actually breaks and you actually jump less higher than normal, take more fall damage, but move completely silently In every CoD except BO3 your fire rate is also affected by your FPS due to a similar Quake engine error, meaning at certain FPS values your guns will fire significantly faster/slower depending on their own RPM. This leads to silly scenarios where you might want to lock @ 85 FPS on a specific gun to give it +200 RPM and increase its ability to kill substantially if you're not going to move around a lot and play a more defensive role so the extra jump height/reduced fall damage doesn't matter as much to you.

The reason BO3 has unlimited FPS is because it's the first iteration of the series where the developer fixed the engine physics calculations and normalized velocity/fire rate. BO1/BO2 had higher FPS caps than 91 as well but you still got these advantages. As IW is using Infinity Ward's branch of the engine, it's still broken in this game though.

Also for the record, 91 FPS is an awful FPS to actually be at as you take a significant amount more fall damage than 60 FPS with a minuscule jump height increase.

It's fairly stupid this hasn't been fixed in the IW Branch of this engine though.

[quote=saam]wait they shipped a PC game with a locked 90 fps cap? how do they fuck something up that bad jesus[/quote]

So the reason for this is because the Call of Duty games run on a branch of the Quake 3 engine which has a pretty well known engine flaw where player velocities are not normalized, they're actually fractional and then rounded up. In Call of Duty what this means is that your FPS affects your jump height, fall damage, fire rate, distance you can make before you make a footstep sound, and your ability to bounce jump off of obstacles in the map.

The original CoD4 came with a 91 FPS cap too but you could use console to unlock it. The end result is basically if you wanted to not be disadvantaged in the game you wanted to hit 125 FPS constant as 125 was a magic number in FPS with the physics calculations where your jump height would increase enough to let you go places you weren't intended to be (esp with strafe jumping), negate the lowest fall damage you could take entirely, remove ~33% of your footsteps, and most easily bounce jump off of props. 250/333 FPS is also ideal (although extremely difficult to hit consistently back when CoD4 was released obv) as all these effects just get better. You even get weird oddities like at locked 500 FPS the physics calculations in CoD actually breaks and you actually jump less higher than normal, take more fall damage, but move completely silently In every CoD except BO3 your fire rate is also affected by your FPS due to a similar Quake engine error, meaning at certain FPS values your guns will fire significantly faster/slower depending on their own RPM. This leads to silly scenarios where you might want to lock @ 85 FPS on a specific gun to give it +200 RPM and increase its ability to kill substantially if you're not going to move around a lot and play a more defensive role so the extra jump height/reduced fall damage doesn't matter as much to you.

The reason BO3 has unlimited FPS is because it's the first iteration of the series where the developer fixed the engine physics calculations and normalized velocity/fire rate. BO1/BO2 had higher FPS caps than 91 as well but you still got these advantages. As IW is using Infinity Ward's branch of the engine, it's still broken in this game though.

Also for the record, 91 FPS is an awful FPS to actually be at as you take a significant amount more fall damage than 60 FPS with a minuscule jump height increase.

It's fairly stupid this hasn't been fixed in the IW Branch of this engine though.
13
#13
2 Frags +

mw was 1 of my favourite games but this remake doesnt feel the same it feels more like these newer games

mw was 1 of my favourite games but this remake doesnt feel the same it feels more like these newer games
14
#14
0 Frags +

http://i.imgur.com/YJ6b44F.png

also this

[img]http://i.imgur.com/YJ6b44F.png
[/img]
also this
15
#15
2 Frags +

http://www.teamfortress.tv/36791/cod4-promod-comeback
since remastered is fucked i guess we better go back to this lol

http://www.teamfortress.tv/36791/cod4-promod-comeback
since remastered is fucked i guess we better go back to this lol
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