hey there, I wasn't supposed to keep mapping, but this map kinda just happened. It happened completely involuntarily, in a pure lapse of automatism. This map was not intended to be for competitive play because truly, there is no intention behind this map. As I look at it now, the map completely weirds me out and I don't know what to make of it. I do not fully understand it or know why it exists. Now I need to decide if it will live on.
As far as koth is concerned, this is a true curve ball and I can't even tell you how you're supposed to hold this point. Step forward? stay back? hold on the point? I was hoping you guys could help me figure some of that out. I'm curious to hear your takes on this map. Is it interesting? stupid? both? does it have any merits? who knows...
here's an album of screenshots
https://imgur.com/a/8infA
Download
http://tf2maps.net/downloads/apex.5787/download?version=13068
hey there, I wasn't supposed to keep mapping, but this map kinda just happened. It happened completely involuntarily, in a pure lapse of automatism. This map was not intended to be for competitive play because truly, there is no intention behind this map. As I look at it now, the map completely weirds me out and I don't know what to make of it. I do not fully understand it or know why it exists. Now I need to decide if it will live on.
As far as koth is concerned, this is a true curve ball and I can't even tell you how you're supposed to hold this point. Step forward? stay back? hold on the point? I was hoping you guys could help me figure some of that out. I'm curious to hear your takes on this map. Is it interesting? stupid? both? does it have any merits? who knows...
here's an album of screenshots
https://imgur.com/a/8infA
Download
http://tf2maps.net/downloads/apex.5787/download?version=13068
You have weird pure lapses of automatism. I wish I could create things automatically too.
I looked at your map, and I hate clipped rocks. The map is too small for pubs and HL, so it can only be a 4s and 6s map to me.
While I liked the weird ladder stairs all this area under the point feels like a worse version of ashville, a map I already don't like.
Highground above the point is not contestable by the team trying to cap it, plus it's reacheable by engies and snipers.
https://i.imgur.com/AafXTf4.jpg
The problem with your layout is that all access routes go to the same "knot", the control point. That makes it the narrowest and thus easiest defendable position.
I'd have thought the map circularly, a bit like nucleus, where side routes actually go around the point and avoid it completely. This way attackers can choose to stretch thin to surround the "stronghold" on the point, like so :
https://i.imgur.com/P6yQ6sb.png
Your map could also use some ramps or walls/rocks to do trick jumps.
You have weird pure lapses of automatism. I wish I could create things automatically too.
I looked at your map, and I hate clipped rocks. The map is too small for pubs and HL, so it can only be a 4s and 6s map to me.
While I liked the weird ladder stairs all this area under the point feels like a worse version of ashville, a map I already don't like.
Highground above the point is not contestable by the team trying to cap it, plus it's reacheable by engies and snipers.
[img]https://i.imgur.com/AafXTf4.jpg[/img]
The problem with your layout is that all access routes go to the same "knot", the control point. That makes it the narrowest and thus easiest defendable position.
I'd have thought the map circularly, a bit like nucleus, where side routes actually go around the point and avoid it completely. This way attackers can choose to stretch thin to surround the "stronghold" on the point, like so :
[img]https://i.imgur.com/P6yQ6sb.png[/img]
Your map could also use some ramps or walls/rocks to do trick jumps.