qsd
harbleu medigunbeam
posted in
Customization
viewmodel_fov 0 makes it look like that, or at least it used to.
viewmodel_fov 0 makes it look like that, or at least it used to.
r_drawviewmodel 0
viewmodel_fov - just try lowest values.
If you will play with low viewmodel_fov, you will achieve harblues medigun beam, but switching weapons will make your screen go black for a milisecond, so get the correct viewmodel fov and use drawviewmodel 0
r_drawviewmodel 0
viewmodel_fov - just try lowest values.
If you will play with low viewmodel_fov, you will achieve harblues medigun beam, but switching weapons will make your screen go black for a milisecond, so get the correct viewmodel fov and use drawviewmodel 0
viewmodel_fov - just try lowest values.
If you will play with low viewmodel_fov, you will achieve harblues medigun beam, but switching weapons will make your screen go black for a milisecond, so get the correct viewmodel fov and use drawviewmodel 0
alias medslot1 „slot1;r_drawviewmodel 1;viewmodel_fov 70“
alias medslot2 „slot2;r_drawviewmodel 0;viewmodel_fov 0“
alias medslot3 „slot3;r_drawviewmodel 1;viewmodel_fov 70“
bind 1 medslot1
bind 2 medslot2
bind 3 medslot3
alias medslot1 „slot1;r_drawviewmodel 1;viewmodel_fov 70“
alias medslot2 „slot2;r_drawviewmodel 0;viewmodel_fov 0“
alias medslot3 „slot3;r_drawviewmodel 1;viewmodel_fov 70“
bind 1 medslot1
bind 2 medslot2
bind 3 medslot3
alias medslot2 „slot2;r_drawviewmodel 0;viewmodel_fov 0“
alias medslot3 „slot3;r_drawviewmodel 1;viewmodel_fov 70“
bind 1 medslot1
bind 2 medslot2
bind 3 medslot3
Please
sign in through STEAM
to post a comment.