JackawaDaggerThey say it takes 5 construction workers to dig a hole, one to actually dig it and 4 to stand around watching. Being a tf2 developer seems to be a lazier job.
Yeah, tf2 developers don't have deadlines or any expectations
my dream job
- Fixed a rare case where players could appear to be in a match they could neither join nor abandon
is that matchmaking related or is it the bug when you join a server and can't select a team?
SoldierThe one thing the TF2 development team did to commemorate a player had to be redacted.. I hope they don’t perceive the whole community as being self-aggrandizing imbeciles
Hey at least they follow the TF2 actuality
[quote=Jackawa][quote=Dagger]They say it takes 5 construction workers to dig a hole, one to actually dig it and 4 to stand around watching. Being a tf2 developer seems to be a lazier job.[/quote]
Yeah, tf2 developers don't have deadlines or any expectations[/quote]
my dream job
[quote] - Fixed a rare case where players could appear to be in a match they could neither join nor abandon[/quote]
is that matchmaking related or is it the bug when you join a server and can't select a team?
[quote=Soldier]The one thing the TF2 development team did to commemorate a player had to be redacted.. I hope they don’t perceive the whole community as being self-aggrandizing imbeciles[/quote]
Hey at least they follow the TF2 actuality
If the devs fixed the uber pause and sticky det bug I would be ok with another 63 day update drought
If the devs fixed the uber pause and sticky det bug I would be ok with another 63 day update drought
Jackawa
Yeah, tf2 developers don't have deadlines or any expectations
See I dont get this. I think I read somewhere that Valve employees can work on whatever they want but I feel like they draw a line somewhere. Are the TF2 devs part of other teams at Valve? Do all these guys work on is TF2? If so it really feels like they're just sitting at their desks with their dicks out from 9-5 making small insignificant updates every blue moon, and going home with a nice paycheck, which annoys me not only as a tf2 player but also as someone with an office job.
I dunno man i just want some transparency. That's all. Even if they straight up said, "fuck you, we aren't working on this game anymore," it would be a lot better than ghosting us and leaving us with nothing.
anyway we need a high profile demo main to fake their death so that the sticky bug can be fixed once and for all
[quote=Jackawa]
Yeah, tf2 developers don't have deadlines or any expectations[/quote]
See I dont get this. I think I read somewhere that Valve employees can work on whatever they want but I feel like they draw a line somewhere. Are the TF2 devs part of other teams at Valve? Do all these guys work on is TF2? If so it really feels like they're just sitting at their desks with their dicks out from 9-5 making small insignificant updates every blue moon, and going home with a nice paycheck, which annoys me not only as a tf2 player but also as someone with an office job.
I dunno man i just want some transparency. That's all. Even if they straight up said, "fuck you, we aren't working on this game anymore," it would be a lot better than ghosting us and leaving us with nothing.
anyway we need a high profile demo main to fake their death so that the sticky bug can be fixed once and for all
-wax
If you read VALVe reviews from ex-employees (and take them with a grain of salt), it seems pretty established that teams with old devs and no future plans/release schedules are more often than not very toxic and that joining them is frowned upon as they should be choked out of the company.
My guess is that the team knows how to play the VALVe employee meta very well and won't get fired for being idle, possibly because of job security (nobody wants to touch TF2), possibly because nobody minds them.
Once again, grain of salt.
[quote=-wax][/quote]
If you read VALVe reviews from ex-employees (and take them with a grain of salt), it seems pretty established that teams with old devs and no future plans/release schedules are more often than not very toxic and that joining them is frowned upon as they should be choked out of the company.
My guess is that the team knows how to play the VALVe employee meta very well and won't get fired for being idle, possibly because of job security (nobody wants to touch TF2), possibly because nobody minds them.
Once again, grain of salt.
-wax
Don't quote me on this, but I've hurd/read somewhere that Valve employees can pick whatever projects they want to work on, but once they picked it, there's a "cooldown" on which they need to stick to the team before they can move on to other projects. They can indeed switch, but it makes it so that there's a sense of core within the team, and not people coming and going as they please. Because of that, or on top of that, given how little exposure and weight working on a project like TF2 brings to your curriculum - overshadowed by CS:GO, Dota and other IP's - most employees don't pick it. There's probably a Valve News Network video explaining their M.O.
I was reading about types of leaderships and company environments and came across this: "Laissez-faire leadership, also known as delegative leadership, is a type of leadership style in which leaders are hands-off and allow group members to make the decisions. Researchers have found that this is generally the leadership style that leads to the lowest productivity among group members." Ringing any bells?
P.S.: Funny how I'm two days late to post on this thread and it's already "old" because Valve released another update. What in the world...
[quote=-wax][/quote]
Don't quote me on this, but I've hurd/read somewhere that Valve employees can pick whatever projects they want to work on, but once they picked it, there's a "cooldown" on which they need to stick to the team before they can move on to other projects. They can indeed switch, but it makes it so that there's a sense of core within the team, and not people coming and going as they please. Because of that, or on top of that, given how little exposure and weight working on a project like TF2 brings to your curriculum - overshadowed by CS:GO, Dota and other IP's - most employees don't pick it. There's probably a Valve News Network video explaining their M.O.
I was reading about types of leaderships and company environments and came across this: "Laissez-faire leadership, also known as delegative leadership, is a type of leadership style in which leaders are hands-off and allow group members to make the decisions. Researchers have found that this is generally the leadership style that leads to the lowest productivity among group members." Ringing any bells?
P.S.: Funny how I'm two days late to post on this thread and it's already "old" because Valve released another update. What in the world...