ive been debating changing res for a little bit and have found that i like using 1280x960 a lot and especially when sniping. the one issue i was having is that if feels really weird on scout and seems to have a faster horizontal sens. i was wondering what the main differences between 16:9 and 4:3 were and if i should make the switch. Thanks :)
your fov is smaller/narrower which is why it feels faster in the horizontal and if its 4:3 stretched it makes the enemy gamers look wider(I think shorter? technically). The only downside to 4:3 is that it is slowly being dropped as something natively supported by games.
in certain cases it feels better due to higher fps. Only FPS game i run 4:3 is CSGO due to the low enough dips/frame times and i found just ballparking the sens to what you feel is right was more of a placebo for aiming in there rather than doing sens calc 16:9 1 @ 800dpi -> 4:3 .7xxx depending on how i was feeling that day.
(wider ratios in general) buy you more viewable area but at the expense of lower FPS and more area to "monitor" while playing. I believe most recommend 1440p+ once you start pushing closer/past to 27in monitors.
Just use whichever you feel is better and would be better in the long run for your health. might be worth giving up the extra viewable area to enable you to sit a bit further back/ergonomically, which isn't really something most think about but can fuck you up should you sit for prolonged amounts daily outside of games. As a fucking DUMB example: I'm planning on going from a 24in 144hz benq xl2411 to a 22-23in 144+ w/better tech as I shift from grinding to just wanting to play for fun and want more space and better aesthetics.
in certain cases it feels better due to higher fps. Only FPS game i run 4:3 is CSGO due to the low enough dips/frame times and i found just ballparking the sens to what you feel is right was more of a placebo for aiming in there rather than doing sens calc 16:9 1 @ 800dpi -> 4:3 .7xxx depending on how i was feeling that day.
(wider ratios in general) buy you more viewable area but at the expense of lower FPS and more area to "monitor" while playing. I believe most recommend 1440p+ once you start pushing closer/past to 27in monitors.
Just use whichever you feel is better and would be better in the long run for your health. might be worth giving up the extra viewable area to enable you to sit a bit further back/ergonomically, which isn't really something most think about but can fuck you up should you sit for prolonged amounts daily outside of games. As a fucking DUMB example: I'm planning on going from a 24in 144hz benq xl2411 to a 22-23in 144+ w/better tech as I shift from grinding to just wanting to play for fun and want more space and better aesthetics.
Blobfishfeels really weird on scout and seems to have a faster horizontal sens
It's the exact same sens, your fov is just smaller and stretched out so you move your crosshair more distance on your screen (because it's stretched horizontally) so it feels faster. The actual number of degrees you move your crosshair ingame by moving your mouse X distance irl is the exact same on any res.
As for pros and cons, 4:3 gives you a smaller fov so you need to look around more to not miss people in your periphery, however, compared to 16:9 people are zoomed in/"bigger" because they're stretched so it might help you line up shots easier. At the end of the day it's 100% personal preference
It's the exact same sens, your fov is just smaller and stretched out so you move your crosshair more distance on your screen (because it's stretched horizontally) so it feels faster. The actual number of degrees you move your crosshair ingame by moving your mouse X distance irl is the exact same on any res.
As for pros and cons, 4:3 gives you a smaller fov so you need to look around more to not miss people in your periphery, however, compared to 16:9 people are zoomed in/"bigger" because they're stretched so it might help you line up shots easier. At the end of the day it's 100% personal preference
sopsA lower FOV means that you will be more zoomed in all the time, at 4:3 you get less visual warping when you look around because the vertical and horizontal FOV are closer than on 16:9, but you see less stuff on your left and right sides.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.
Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.
Most people who use it are just used to having 4:3 from when they started, some like the bigger looking models (playing on 4:3 stretched makes models appear wider).
In some cases 4:3 can harm you because someone will sneak up on you from a corner that you can't see, which is why you should always look around if you're using a low FOV setting.
Personally I find that lower FOV makes my depth perception better, making projectiles easier to hit.
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This man committed to 4:3 an hour before our match yesterday. His res obsession is tearing our team apart. Someone please help.
Changing your res changes your sens in terms of on-screen mouse movements. You can change your m_yaw to make it so that clicking in gamers within your view is the same, but it'll change for moving your mouse beyond that.
A common myth with stretched res is "bigger targets make things easier to shoot." This is false. While the targets appear bigger, you still have to move your crosshair the same distance to hit them. Try using a TV flatscreen and you'll see that it doesn't in fact get easier to hit things. It does increase visibility for a game like CS, however.
You can also try 16:10 stretched. Another thing you can do is squish your res for even more FOV, but it'll suck for CS. If you don't play that game, you'll be fine.
A common myth with stretched res is "bigger targets make things easier to shoot." This is false. While the targets appear bigger, you still have to move your crosshair the same distance to hit them. Try using a TV flatscreen and you'll see that it doesn't in fact get easier to hit things. It does increase visibility for a game like CS, however.
You can also try 16:10 stretched. Another thing you can do is squish your res for even more FOV, but it'll suck for CS. If you don't play that game, you'll be fine.
169 objectively better but if u feel better onn 4:3 just go for itbro none of us r gonna go pro anyway it dont matter
TailorTFThis man committed to 4:3 an hour before our match yesterday. His res obsession is tearing our team apart. Someone please help.
I changed back after the first half of our pregame
I changed back after the first half of our pregame
i only get 5 more fps when swapping from 1920x1080 to 1280x960. my guess is that resolution is one of the few things tf2 can actually use your gpu for, so if you have a decent one it doesnt impact performance all that much