Just pushed an update that should fix hud text. let me know if it still doesn't work for anyone.
Download/source link: https://github.com/Langeh/MGEMod
Changelog:
New Features
-2v2 arenas
-KOTH arenas
-Turris arenas
-Ultiduo arenas
-!swap command in ultiduo that allows you to ask your teammate to swap classes with you (This only works when the arena is active/the round has started/4 people are added up)
-!top5 is now a navigable ELO ranking menu that lets you view all players in the database
-Added command to allow players to drop the intel like normal. (Thanks to thesupremecommander for this)
Bug fixes
-Flag in bball is now actually a flag instead of an ammopack
Removed features
-Advanced stats
With the new MGE mod you can now play 2v2 in all arena types. KOTH mode also means that you can add a capture point
to any arena and play the arena as a koth map. Ultiduo mode forces players to only have 1 soldier and 1 medic. Turris
mode regens players every 5 seconds like the map Turris. Advanced/Accuracy stats were removed in order to increase server
performance.
Known Bugs/This is supposed to happen so don't tell me its a bug:
-When you die in 2v2 and you are waiting for your teammate to die/win you will be moved to spec
in order to prevent you from respawning, this is supposed to happen.
-Spireking currently regens you every 5 seconds like turris, I think it's more fun this way, but I am open to
feedback if people think theres a better way of going about regening people (ex. on kill, putting health packs on spire).
-In koth maps you must stand on the point model to cap the point, rather than the normal cap zone is. Unfortunately because
of the way koth is implemented there is no easy way of getting around this at the moment, so just stand on the actual point
for now rather than where the normal cap zone is. If this becomes too big of an issue I may look into fixing it but at the moment
I don't believe it is that big of a deal.
-the roof of the shacks on spireking a little sticky, but it doesn't really affect gameplay too much. If this becomes an actual problem,
please let me know.
New Maps!
2 new maps are also coming with the release of the plugin, both made by Jstn7477
mge_training_v8_beta4a:
-Viaduct
-Granary Middle
-Granary Last
-Badlands Middle
-Badlands Spire
-Gullywash Middle
-Waste Middle
-Snakewater Middle
-Gravelpit C
-Process Middle
-Trainyard
-Turris 1
-Turris 2
-Ammomod
-Ammomod [MGE]
-No Splash
-Endif
-BBall (2v2)
mge_dueling_v1:
-Ultiduo 1
-Ultiduo 2
-Spireking 1
-Spireking 2
-Turris 1
-Turris 2
-BBall 1 (1v1)
-BBall 2 (2v2)
Servers running the new mod :
My server on duel_v1 - 192.223.26.250:27015
\TG/ MGE on duel_v1 - 66.150.121.96:27015
\TG/ MGE on beta4a - 70.42.74.79:27015
Dragula's server - 65.33.48.224:27015
SkillPoint.PL - 80.72.43.106:27000
Feel free to leave feedback here or message me on steam if you have a suggestion/idea/bug report. I'm also still feeling
out the countdown time/cap speed on koth maps. Currently the cap speed is the same as the cap speed on koth_utliduo for all koth arenas.
http://steamcommunity.com/id/Cprice/
Thanks to crypt for letting me use his server to test on, my team for letting me make them play a broken mod for 2 months, Jstn7477 for making the maps,
and Lange for making the original plugin and helping me with random sourcemod problems.
Just pushed an update that should fix hud text. let me know if it still doesn't work for anyone.
Download/source link: https://github.com/Langeh/MGEMod
Changelog:
New Features
-2v2 arenas
-KOTH arenas
-Turris arenas
-Ultiduo arenas
-!swap command in ultiduo that allows you to ask your teammate to swap classes with you (This only works when the arena is active/the round has started/4 people are added up)
-!top5 is now a navigable ELO ranking menu that lets you view all players in the database
-Added command to allow players to drop the intel like normal. (Thanks to thesupremecommander for this)
Bug fixes
-Flag in bball is now actually a flag instead of an ammopack
Removed features
-Advanced stats
With the new MGE mod you can now play 2v2 in all arena types. KOTH mode also means that you can add a capture point
to any arena and play the arena as a koth map. Ultiduo mode forces players to only have 1 soldier and 1 medic. Turris
mode regens players every 5 seconds like the map Turris. Advanced/Accuracy stats were removed in order to increase server
performance.
Known Bugs/This is supposed to happen so don't tell me its a bug:
-When you die in 2v2 and you are waiting for your teammate to die/win you will be moved to spec
in order to prevent you from respawning, this is supposed to happen.
-Spireking currently regens you every 5 seconds like turris, I think it's more fun this way, but I am open to
feedback if people think theres a better way of going about regening people (ex. on kill, putting health packs on spire).
-In koth maps you must stand on the point model to cap the point, rather than the normal cap zone is. Unfortunately because
of the way koth is implemented there is no easy way of getting around this at the moment, so just stand on the actual point
for now rather than where the normal cap zone is. If this becomes too big of an issue I may look into fixing it but at the moment
I don't believe it is that big of a deal.
-the roof of the shacks on spireking a little sticky, but it doesn't really affect gameplay too much. If this becomes an actual problem,
please let me know.
New Maps!
2 new maps are also coming with the release of the plugin, both made by Jstn7477
mge_training_v8_beta4a:
-Viaduct
-Granary Middle
-Granary Last
-Badlands Middle
-Badlands Spire
-Gullywash Middle
-Waste Middle
-Snakewater Middle
-Gravelpit C
-Process Middle
-Trainyard
-Turris 1
-Turris 2
-Ammomod
-Ammomod [MGE]
-No Splash
-Endif
-BBall (2v2)
mge_dueling_v1:
-Ultiduo 1
-Ultiduo 2
-Spireking 1
-Spireking 2
-Turris 1
-Turris 2
-BBall 1 (1v1)
-BBall 2 (2v2)
Servers running the new mod :
My server on duel_v1 - 192.223.26.250:27015
\TG/ MGE on duel_v1 - 66.150.121.96:27015
\TG/ MGE on beta4a - 70.42.74.79:27015
Dragula's server - 65.33.48.224:27015
SkillPoint.PL - 80.72.43.106:27000
Feel free to leave feedback here or message me on steam if you have a suggestion/idea/bug report. I'm also still feeling
out the countdown time/cap speed on koth maps. Currently the cap speed is the same as the cap speed on koth_utliduo for all koth arenas.
http://steamcommunity.com/id/Cprice/
Thanks to crypt for letting me use his server to test on, my team for letting me make them play a broken mod for 2 months, Jstn7477 for making the maps,
and Lange for making the original plugin and helping me with random sourcemod problems.
2v2 bball
YESSSSSSSSSSSSSSSSSSS
2v2 bball
YESSSSSSSSSSSSSSSSSSS
Ermagherd, can't wait to try out these new arenas. Thanks Cprice, we truely appreciate it :)
Edit: Small request? Any chance of the new ultiduo_baloo being an arena in the near future?
Was so excited, had to post on the three announcement threads that talked about this. Thanks again~
[quote]Ermagherd, can't wait to try out these new arenas. Thanks Cprice, we truely appreciate it :)
Edit: Small request? Any chance of the new ultiduo_baloo being an arena in the near future?[/quote]
Was so excited, had to post on the three announcement threads that talked about this. Thanks again~
will you be adding more arenas from standard maps? i.e. Metalworks Mid, Process 2, idk I just thought of those for now
will you be adding more arenas from standard maps? i.e. Metalworks Mid, Process 2, idk I just thought of those for now
Big ups to Cprice looks like some crazy upgrades
Big ups to Cprice looks like some crazy upgrades
Bubbawill you be adding more arenas from standard maps? i.e. Metalworks Mid, Process 2, idk I just thought of those for now
MGE V8 is full, although I might replace a Turris arena with Spireking arena and promote it to release candidate. The brand new dueling map does have some space left but I wanted to get it out at a reasonable time considering I delayed CPrice's mod release by about a month or so.
If I have more time/patience, I hinted at possibly making an MGE Training V9 sometime in the future that would be purely new arenas. V8 was designed to do everything V7 minus the bugs and with more arenas to play on.
[quote=Bubba]will you be adding more arenas from standard maps? i.e. Metalworks Mid, Process 2, idk I just thought of those for now[/quote]
MGE V8 is full, although I might replace a Turris arena with Spireking arena and promote it to release candidate. The brand new dueling map does have some space left but I wanted to get it out at a reasonable time considering I delayed CPrice's mod release by about a month or so.
If I have more time/patience, I hinted at possibly making an MGE Training V9 sometime in the future that would be purely new arenas. V8 was designed to do everything V7 minus the bugs and with more arenas to play on.
seanbudLange's 4th and 5th community weapons will result from these past 3 days.
Also thanks to Cprice as well.
TWO MORE ROCKET LAUNCHERS FOR LANGE!
[quote=seanbud]Lange's 4th and 5th community weapons will result from these past 3 days.
Also thanks to Cprice as well.[/quote]
TWO MORE ROCKET LAUNCHERS FOR LANGE!
#5 short answer, no. long answer, I believe beta4a is full due to the the brush limit in tf2, so it's actually currently impossible to add any arenas to that map.
Dueling_v1 is more of a map based around fun minigames like bball, ultiduo, spireking ect rather than an actual serious "training" map.
JSTN7477 is currently the one responsible for all of the new maps and map making, so if you would like to see an arena removed in favor of another (since there isn't any room for new arenas in the map) let him know, or feel free to leave that feedback here.
EDIT: damn it JSTN
#5 short answer, no. long answer, I believe beta4a is full due to the the brush limit in tf2, so it's actually currently impossible to add any arenas to that map.
Dueling_v1 is more of a map based around fun minigames like bball, ultiduo, spireking ect rather than an actual serious "training" map.
JSTN7477 is currently the one responsible for all of the new maps and map making, so if you would like to see an arena removed in favor of another (since there isn't any room for new arenas in the map) let him know, or feel free to leave that feedback here.
EDIT: damn it JSTN
wow installing NOW! Thanks a ton.
wow installing NOW! Thanks a ton.
ultiduo in mge is like the best thing ever
ultiduo in mge is like the best thing ever
WAIT
Does this mean we can have a server running like 5 2v2 bball courts?
Klanana please.
WAIT
Does this mean we can have a server running like 5 2v2 bball courts?
Klanana please.
points dont cap in dueling
points dont cap in dueling
milopoints dont cap in dueling
also no bball intel
[quote=milo]points dont cap in dueling[/quote]
also no bball intel
How did you guys install it already? Github still not working for me
How did you guys install it already? Github still not working for me
DraGuLaHow did you guys install it already? Github still not working for me
we were just on the servers that cprice posted above...
[quote=DraGuLa]How did you guys install it already? Github still not working for me[/quote]
we were just on the servers that cprice posted above...
grillzmilopoints dont cap in dueling
also no bball intel
you were playing in a 2v2 arena with only 2 people in it, I think I may have labeled one of the arenas wrong in my server, but you need 4 people for it to spawn intel.
Also it appears that the hud text is being buggy as fuck if you don't see this on your hud:
http://imgur.com/M0EntL1
know that it works, but for whatever reason that just isn't getting displayed to you. Also realize that the points aren't real and therefor don't change color or make any noise when you start capping them. if you aren't getting this hud text when playing in an active arena, try restarting tf2.
Just played a few rounds in my server on spire, it worked totally fine for me, but I can understand why if people aren't getting the hud text telling them what the cap percent is they might think it doesn't work.
[quote=grillz][quote=milo]points dont cap in dueling[/quote]
also no bball intel[/quote]
you were playing in a 2v2 arena with only 2 people in it, I think I may have labeled one of the arenas wrong in my server, but you need 4 people for it to spawn intel.
Also it appears that the hud text is being buggy as fuck if you don't see this on your hud:
http://imgur.com/M0EntL1
know that it works, but for whatever reason that just isn't getting displayed to you. Also realize that the points aren't real and therefor don't change color or make any noise when you start capping them. if you aren't getting this hud text when playing in an active arena, try restarting tf2.
Just played a few rounds in my server on spire, it worked totally fine for me, but I can understand why if people aren't getting the hud text telling them what the cap percent is they might think it doesn't work.
Cpricequote
ahh okay. I knew that was the issue for awhile (the ability to have multiple capable points). I'll try it again later, thanks
[quote=Cprice]quote[/quote]
ahh okay. I knew that was the issue for awhile (the ability to have multiple capable points). I'll try it again later, thanks
BUGS
I was playing bball 2v2 and all of my in game audio was silenced for like 5 minutes except the commentator. Also one time I took FOREVER to spawn after dying, and when I did, I was in a black abyss until I killed myself with rockets and then respawned in the bball court.
BUGS
I was playing bball 2v2 and all of my in game audio was silenced for like 5 minutes except the commentator. Also one time I took FOREVER to spawn after dying, and when I did, I was in a black abyss until I killed myself with rockets and then respawned in the bball court.
update on the koth hud text, apparently certain huds break it, so if you use a custom hud the only fix I can offer right now is to try a different one. Again if you don't see the text in the bottom right hand corner of your screen that says "point capture: 0.0" as seen here : http://imgur.com/M0EntL1
then try another hud or play without it, just know that the caps still work.
Also frkn, that audio thing has happened before to me in older versions of mge mod, no idea what caused it, but I'll be looking into it. No idea what happened with your respawn either but I'll be looking at logs/working on this all night so hopefully I can fix as much as I can before too long.
update on the koth hud text, apparently certain huds break it, so if you use a custom hud the only fix I can offer right now is to try a different one. Again if you don't see the text in the bottom right hand corner of your screen that says "point capture: 0.0" as seen here : http://imgur.com/M0EntL1
then try another hud or play without it, just know that the caps still work.
Also frkn, that audio thing has happened before to me in older versions of mge mod, no idea what caused it, but I'll be looking into it. No idea what happened with your respawn either but I'll be looking at logs/working on this all night so hopefully I can fix as much as I can before too long.
This audio bug has happened to me before this update on the original 1v1 bball.
This audio bug has happened to me before this update on the original 1v1 bball.
Also Git is updated, but beware the broken hud text problem, as it is scaring away a lot of people right now.
also if you don't see the point capture text, please post what hud you are using here, or message me on steam, thank you.
Also Git is updated, but beware the broken hud text problem, as it is scaring away a lot of people right now.
also if you don't see the point capture text, please post what hud you are using here, or message me on steam, thank you.
plans on adding dynamic arena sizes? X vs Y?
plans on adding dynamic arena sizes? X vs Y?
Does the bball arena still have the really low skybox of the old MGE? If so, is it possible to set it to the same as ctf_ballin_sky?
frknBUGS
I was playing bball 2v2 and all of my in game audio was silenced for like 5 minutes except the commentator. Also one time I took FOREVER to spawn after dying, and when I did, I was in a black abyss until I killed myself with rockets and then respawned in the bball court.
This happens in regular bball as well. I heard it has something to do with the silent freezecam zoom-in.
Does the bball arena still have the really low skybox of the old MGE? If so, is it possible to set it to the same as ctf_ballin_sky?
[quote=frkn]BUGS
I was playing bball 2v2 and all of my in game audio was silenced for like 5 minutes except the commentator. Also one time I took FOREVER to spawn after dying, and when I did, I was in a black abyss until I killed myself with rockets and then respawned in the bball court.[/quote]
This happens in regular bball as well. I heard it has something to do with the silent freezecam zoom-in.
turtsmcgurtsplans on adding dynamic arena sizes? X vs Y?
Unfortunately I kinda fucked up in the way I went about implementing 2v2's. Now that I have a better grasp on how the mod works I could probably do this, but it would mean undoing all of the effort I did implementing 2v2. I still might do it because it'd be the right way to implement the feature, but right now I don't see any real use for dynamic arenas. If you have any ideas on making that actually useful that might motivate me to fix it/implement that :p
Not sure #29, but that should be an easy fix, I'll talk to JSTN about it later and see about getting it implemented soon.
[quote=turtsmcgurts]plans on adding dynamic arena sizes? X vs Y?[/quote]
Unfortunately I kinda fucked up in the way I went about implementing 2v2's. Now that I have a better grasp on how the mod works I could probably do this, but it would mean undoing all of the effort I did implementing 2v2. I still might do it because it'd be the right way to implement the feature, but right now I don't see any real use for dynamic arenas. If you have any ideas on making that actually useful that might motivate me to fix it/implement that :p
Not sure #29, but that should be an easy fix, I'll talk to JSTN about it later and see about getting it implemented soon.
is it just me, or is there too much traffic to the github, making it unable to download?
is it just me, or is there too much traffic to the github, making it unable to download?