i watched it yday, most of these are likely timescaled down/scripted
theyre still really pretty though.
			 
			
		i watched it yday, most of these are likely timescaled down/scripted
theyre still really pretty though.
		
		
	 
	
		
		
		
		
							
				drmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.
Wow. Your post contains 3 statements. And all are wrong. Gg
			 
			
		[quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote] 
Wow. Your post contains 3 statements. And all are wrong. Gg
		
		
	 
	
		
		
		
		
							
				the301stspartandrmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.
Wow. Your post contains 3 statements. And all are wrong. Gg
are you saying that tf2 DOES NOT have limits on its physics engine? i think it is very obvious that it does.
are you saying there ARE advanced movement techniques in tf2? b/c compared to ql and tfc and ut2k4 and cs tf2 has very LIMITED advanced movement techniques.
			 
			
		[quote=the301stspartan][quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote] 
Wow. Your post contains 3 statements. And all are wrong. Gg[/quote] 
are you saying that tf2 DOES NOT have limits on its physics engine? i think it is very obvious that it does.
are you saying there ARE advanced movement techniques in tf2? b/c compared to ql and tfc and ut2k4 and cs tf2 has very LIMITED advanced movement techniques.
		
		
	 
	
		
		
		
		
							
				defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.
http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s
			 
			
		defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.
[youtube]http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s[/youtube]
		
		
	 
	
		
		
		
		
							
				Yankeedefrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.
http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s
that (12:46) was amazing
			 
			
		[quote=Yankee]defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.
http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s[/quote] 
that (12:46) was amazing
		
		
	 
	
		
		
		
		
							
				f33l is by far my favourite quake movie, i think i watch it once a week
			 
			
		f33l is by far my favourite quake movie, i think i watch it once a week
		
		
	 
	
		
		
		
		
							
				drmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.
carrots why do you still post here serious question
			 
			
		[quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote] 
carrots why do you still post here serious question
		
		
	 
	
		
		
		
		
							
				the301stspartanI'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.
Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.
Oblivionagecan anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.
Overbounce, he needed to stop to 0 ups mid air.
			 
			
		[quote=the301stspartan]I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.[/quote]
Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.
[quote=Oblivionage]can anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.[/quote] 
Overbounce, he needed to stop to 0 ups mid air.
		
		
	 
	
		
		
		
		
							
				freshmeatWell what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.
Cranck was working on such a mod a long time ago, it was never fully completed but it allowed for demos/soldiers to use each others' stock weapons, I'm not really sure what happened to it.
			 
			
		[quote=freshmeat]
Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.
[/quote] 
Cranck was working on such a mod a long time ago, it was never fully completed but it allowed for demos/soldiers to use each others' stock weapons, I'm not really sure what happened to it.
		
		
	 
	
		
		
		
		
							
				Wanted to show this video. One of my favorites.
https://www.youtube.com/watch?v=Hd9i9ls7u7U
			 
			
		Wanted to show this video. One of my favorites.
[youtube]https://www.youtube.com/watch?v=Hd9i9ls7u7U[/youtube]
		
		
	 
	
		
		
		
		
							
				they go so fast their rockets get fully erect
i also liked the gauntlet of victory
			 
			
		they go so fast their rockets get fully erect
i also liked the gauntlet of victory