Recently, I've noticed that upon firing at an enemy player with a hitscan weapon, a dust cloud effect is spawned in front of them, alongside several yellowish spark effects (as depicted in the screenshots linked below).
https://i.imgur.com/GtPrxys.jpg
https://i.imgur.com/EzLZdJ2.jpg
Anyway, I would like to know if it is possible to disable either of these two effects, as I have found that they can be rather distracting during gameplay. Any help would be greatly appreciated.
Recently, I've noticed that upon firing at an enemy player with a hitscan weapon, a dust cloud effect is spawned in front of them, alongside several yellowish spark effects (as depicted in the screenshots linked below).
https://i.imgur.com/GtPrxys.jpg
https://i.imgur.com/EzLZdJ2.jpg
Anyway, I would like to know if it is possible to disable either of these two effects, as I have found that they can be rather distracting during gameplay. Any help would be greatly appreciated.
http://www.mediafire.com/file/i0ky489wicjvovb/NoBullutDust.vpk/file
I dont think you can get rid of the sparks but this should get rid of the dust cloud. Just put it in custom.
should look like this:
https://i.imgur.com/L1AbW36.jpg
http://www.mediafire.com/file/i0ky489wicjvovb/NoBullutDust.vpk/file
I dont think you can get rid of the sparks but this should get rid of the dust cloud. Just put it in custom.
should look like this:
[img]https://i.imgur.com/L1AbW36.jpg[/img]
zyehachttp://www.mediafire.com/file/i0ky489wicjvovb/NoBullutDust.vpk/file
I dont think you can get rid of the sparks but this should get rid of the dust cloud. Just put it in custom.
should look like this:
https://i.imgur.com/L1AbW36.jpg
I placed the vpk into my custom folder, but unfortunately it didn't have any visible impact on the game at all. Perhaps there might be some other mod/command within your config that helps disable the effect?
Thanks a lot anyway for the suggestion.
[quote=zyehac]http://www.mediafire.com/file/i0ky489wicjvovb/NoBullutDust.vpk/file
I dont think you can get rid of the sparks but this should get rid of the dust cloud. Just put it in custom.
should look like this:
[img]https://i.imgur.com/L1AbW36.jpg[/img][/quote]
I placed the vpk into my custom folder, but unfortunately it didn't have any visible impact on the game at all. Perhaps there might be some other mod/command within your config that helps disable the effect?
Thanks a lot anyway for the suggestion.
Are you using first person tracers?I cant tell, but make sure to use r_drawtracers_firstperson 0 if you havent already, it will make it quite a bit clearer
Are you using first person tracers?I cant tell, but make sure to use r_drawtracers_firstperson 0 if you havent already, it will make it quite a bit clearer
Pepperfish
Yeah sorry my bad that vpk only seems to remove bullet dust and sparks from shooting walls. I'm not sure what in my config is getting rid of it but I use dxlevel 81 and comanglias toaster cfg if it helps.
Nickzzzzzikar_drawtracers_firstperson 0
Also this
[quote=Pepperfish][/quote]
Yeah sorry my bad that vpk only seems to remove bullet dust and sparks from shooting walls. I'm not sure what in my config is getting rid of it but I use dxlevel 81 and comanglias toaster cfg if it helps.
[quote=Nickzzzzzika]r_drawtracers_firstperson 0[/quote]
Also this
You'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
https://i.imgur.com/AersGxq.jpg
You'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
[img]https://i.imgur.com/AersGxq.jpg[/img]
NickzzzzzikaAre you using first person tracers?I cant tell, but make sure to use r_drawtracers_firstperson 0 if you havent already, it will make it quite a bit clearer
Personally, I use hitscan tracers because I feel that I aim a bit better with them on, but I might consider disabling them in the future. Especially since I've realised the irony in trying to disable some random smoke and sparks for the sake of "removing distractions" when the tracers are arguably far more visually intrusive. :P
[quote=Nickzzzzzika]Are you using first person tracers?I cant tell, but make sure to use r_drawtracers_firstperson 0 if you havent already, it will make it quite a bit clearer[/quote]
Personally, I use hitscan tracers because I feel that I aim a bit better with them on, but I might consider disabling them in the future. Especially since I've realised the irony in trying to disable some random smoke and sparks for the sake of "removing distractions" when the tracers are arguably far more visually intrusive. :P
zyehacPepperfish
Yeah sorry my bad that vpk only seems to remove bullet dust and sparks from shooting walls. I'm not sure what in my config is getting rid of it but I use dxlevel 81 and comanglias toaster cfg if it helps.
Nickzzzzzikar_drawtracers_firstperson 0
Also this
Aight, I'll be sure to check out the FPS config and see if that helps. Thanks a lot, man.
[quote=zyehac][quote=Pepperfish][/quote]
Yeah sorry my bad that vpk only seems to remove bullet dust and sparks from shooting walls. I'm not sure what in my config is getting rid of it but I use dxlevel 81 and comanglias toaster cfg if it helps.
[quote=Nickzzzzzika]r_drawtracers_firstperson 0[/quote]
Also this[/quote]
Aight, I'll be sure to check out the FPS config and see if that helps. Thanks a lot, man.
kittyYou'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
https://i.imgur.com/AersGxq.jpg
You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?
[quote=kitty]You'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
[img]https://i.imgur.com/AersGxq.jpg[/img][/quote]
You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?
PepperfishYou're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?
No idea. If you already have a file like that just edit that one instead of getting a new one
[quote=Pepperfish]You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?[/quote]
No idea. If you already have a file like that just edit that one instead of getting a new one
PepperfishkittyYou'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
https://i.imgur.com/AersGxq.jpg
You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?
error? no, conflict? yes. remove all but one and edit it to your needs
[quote=Pepperfish][quote=kitty]You'll need a tf_weapon_scattergun.txt file in your scripts folder to disable the sparks. You can get the file from the vtf crosshair thread for example. Then in the file you need to change "TracerEffect" into something else, I've mine set to "bullet_shotgun_tracer01". Should result in something like this:
[img]https://i.imgur.com/AersGxq.jpg[/img][/quote]
You're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?[/quote]
error? no, conflict? yes. remove all but one and edit it to your needs
That dust cloud seems to be from incorrect surfaceproperties definitions. Check to see if you still get them when you remove any possible mods that modify them, and then if that helps, try redoing your surfaceproperties files with your intended changes. Also, mastercomfig has settings which disable bullet impact effects (they won't work in a raw autoexec), excluding the sparks which are player blood effects being replaced by their low violence equivalents (caused by violence_ cvars being 0).
That dust cloud seems to be from incorrect surfaceproperties definitions. Check to see if you still get them when you remove any possible mods that modify them, and then if that helps, try redoing your surfaceproperties files with your intended changes. Also, mastercomfig has settings which disable bullet impact effects (they won't work in a raw autoexec), excluding the sparks which are player blood effects being replaced by their low violence equivalents (caused by violence_ cvars being 0).