mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted October 26, 2025 at 7:06 PM
Posts 1593 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
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Hardware Peripherals
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#201 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-26/

posted 3 days ago
#200 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-25-2/

posted 4 days ago
#199 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-25/

posted 4 days ago
#198 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-24/

posted 5 days ago
#197 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-21/
https://teamcomtress.com/patches/2025-10-22/

posted 1 week ago
#194 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-20/

posted 1 week ago
#193 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-19/

posted 1 week ago
#192 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-17
https://teamcomtress.com/patches/2025-10-18

posted 1 week ago
#191 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-16/

posted 1 week ago
#190 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-15/

posted 2 weeks ago
#189 Team Comtress 2 in Projects

https://teamcomtress.com/patches/2025-10-14/

posted 2 weeks ago
#188 Team Comtress 2 in Projects

Here's a schematic for ya!
Dedicated servers for casual and competitive are live.

posted 2 weeks ago
#2440 mastercomfig - fps/customization config in Customization

9.100.0 released with performance optimizations, bug fixes, improved customizations, app upgrades, and more (yes even more!).
Changelog
Support me
This release took 336 hours to produce. If you like the work I do, consider supporting me!

posted 3 weeks ago
#3 Promod Discussion #728: Spinning our Wheels in TF2 General Discussion

I am definitely interested in supporting the pro scene and providing a mod that offers a similar experience to current TF2, with improvements. I want Team Comtress 2 to essentially be a staging ground for things that could have/could be implemented in the main game, if Valve had a faster and more direct development approach like they once did. Moving the game forward is my main goal, and making it always feasible for Valve to integrate the changes one day, rather than breaking the game or doing a total conversion mod.

I think the main selling point besides helping Valve out is that features that are difficult to implement or maintain in server plugins can be easily achieved within the mod, along with client-side prediction support to keep things like movement and animations smooth. Additionally, this allows for fixing issues that can only be addressed on the client, such as some exploits and bugs, as well as introducing new graphics/UI elements and improving performance.

We don't necessarily need to have all the answers up front. Open questions/ theories on things like balance, configs, and even other differences between regions can persist in the short term and be addressed through active development in the long term. Not everything has to be solved; we need to provide the best experience we can and make the game we all love a bit better, step by step.

I think people giving the mod a shot and seeing how it feels is an essential first step to getting the ball rolling. Not only will it provide ample feedback to take the mod further, but it will also make more people aware of how much better we can make the game, even with just one update's worth of changes.

posted 1 month ago
#355 Logs.tf match stats in Projects

Is it possible to get in touch about abusive content on the site?

posted 1 month ago
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