mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted March 13, 2025 at 2:01 PM
Posts 1553 (0.6 per day)
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#22 mastercomfig - fps/customization config in Customization
ZeRo5I've just tried it out in-game and I can't even move or shoot, whenever I press m1 it just repeats the shooting sound a million times a second.

host_thread_mode 1 causes this. It doesn't work with local servers but helps in other situations. Use host_thread_mode 0 for when you're on a local server.

posted about 7 years ago
#15 mastercomfig - fps/customization config in Customization
ZeRo5These are the results I got

What are your specs? And I think it's more fair to use Comanglia's default, since it uses some of the multithreading CVars I use in mine (unless you've disabled those for this test).

posted about 7 years ago
#12 mastercomfig - fps/customization config in Customization
ZeRo5I'm going to try to benchmark this config myself on my shitty laptop I'll post the results here.

Thank you! I'd love to see where I'm in terms of performance, especially on shitty laptops. If you could, please try to find CVars in the config that are suggested to be changed for bad CPUs/GPUs.

nick_ty for the thorough commenting.

No problem!

posted about 7 years ago
#9 mastercomfig - fps/customization config in Customization
_KermitI used the config for a day or so and after like 2 hours (?) my game started to seize up and teh RAM usage was just over 1GB. Had to restart my game, would that have been a delayed effect of cl_threaded_client_leaf_system 1 or because of the changes you've made to memory settings in the cfg?

That's strange. When did you last try my config and what do you mean by seize up?

High RAM usage is fine, though. It means the game is caching more assets for less stuttering and shorter load times.

It's just the memory settings in the cfg, as you said, though the only side effect should be high memory usage, not any performance issues.

ZeRo5Is there any reason phong is disabled while bumpmaps and specular are untouched? Does mat_phong 0 give more of an fps boost than mat_bumpmap 0?

As said in the bottom of my post with a note, I haven't gone through all of the mat CVars. I just haven't investigated bumpmap and specular and that's why they're not in the config. I don't know if they're good or bad yet. Sorry if my statement about "popular/most important CVars" was confusing. I'll change the wording to be less so.

posted about 7 years ago
#5 mastercomfig - fps/customization config in Customization
Comanglia
// These settings will boost your performance on a 4 core CPU
// loop through the leaf asynchronously
cl_threaded_client_leaf_system 1

Have you play tested with this enabled, it's been awhile since I've tried but in the past it caused crashes usually within a few minutes.

I found that the culprit for crashes was actually r_queued_decals 1 (at least in my case and one of my friend's), which should be turned off anyway with low decal counts.

Also, cl_threaded_client_leaf_system isn't actually used by default in the base Source 2013 engine, though I've left it in the config in the event that TF2's engine uses it (through extension of the base engine, or lack of an update for that system).

VulcanAny benchmarks against pre existing configs?

I haven't personally done any benchmarks, mostly because I use Linux and it won't be an accurate representation of performance since most configs don't have Linux specific CVars, and ToGL (which is what Valve uses to convert DirectX to OpenGL) messes up performance statistics.

I'd love if someone could make their own benchmarks at this point.

posted about 7 years ago
#1 mastercomfig - fps/customization config in Customization

https://comfig.app/img/mastercomfig_banner.png

mastercomfig

a modern customization framework

posted about 7 years ago
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