z3taim getting a white screen ig pls help
What are your launch options? Do you have any modifications installed?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 29, 2025 at 11:21 PM |
Posts | 1557 (0.5 per day) |
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z3taim getting a white screen ig pls help
What are your launch options? Do you have any modifications installed?
dx9. it is the most efficient/mature source renderer.
dx8 sometimes gets more frames because it simply renders less, but most effects supported/enabled from dx9 can be disabled with cvars.
ZeRo5I have an i7-4558U CPU @ 2.80 GHZ and apparently I have two graphic cards? Its telling me I have an AMD Radeon R5 M230 and an Interl Iris graphics 5100. It also has 8 gigs of ram.
I'll try that out.
Edit: Isn't the stability config the default one? Were you referring to the toaster one?
Thanks for the specs. The Intel Iris one is integrated, the driver will most likely prefer the R5 M230 when you're running TF2.
I meant the high quality PC config.
ComangliaProbably a typo here,
also like to add "r_queued_post_processing" may still be bugged for AMD card users. it's commented in the config by default but may want to put a warning there.
Thanks for that typo find. I've fixed it.
Well I've seen that's been bugged on various systems/devices, regardless of vendor, so I won't add a specific warning for AMD.
ZeRo5I've just tried it out in-game and I can't even move or shoot, whenever I press m1 it just repeats the shooting sound a million times a second.
host_thread_mode 1 causes this. It doesn't work with local servers but helps in other situations. Use host_thread_mode 0 for when you're on a local server.
ZeRo5These are the results I got
What are your specs? And I think it's more fair to use Comanglia's default, since it uses some of the multithreading CVars I use in mine (unless you've disabled those for this test).
ZeRo5I'm going to try to benchmark this config myself on my shitty laptop I'll post the results here.
Thank you! I'd love to see where I'm in terms of performance, especially on shitty laptops. If you could, please try to find CVars in the config that are suggested to be changed for bad CPUs/GPUs.
nick_ty for the thorough commenting.
No problem!
_KermitI used the config for a day or so and after like 2 hours (?) my game started to seize up and teh RAM usage was just over 1GB. Had to restart my game, would that have been a delayed effect of cl_threaded_client_leaf_system 1 or because of the changes you've made to memory settings in the cfg?
That's strange. When did you last try my config and what do you mean by seize up?
High RAM usage is fine, though. It means the game is caching more assets for less stuttering and shorter load times.
It's just the memory settings in the cfg, as you said, though the only side effect should be high memory usage, not any performance issues.
ZeRo5Is there any reason phong is disabled while bumpmaps and specular are untouched? Does mat_phong 0 give more of an fps boost than mat_bumpmap 0?
As said in the bottom of my post with a note, I haven't gone through all of the mat CVars. I just haven't investigated bumpmap and specular and that's why they're not in the config. I don't know if they're good or bad yet. Sorry if my statement about "popular/most important CVars" was confusing. I'll change the wording to be less so.
Comanglia// These settings will boost your performance on a 4 core CPU // loop through the leaf asynchronously cl_threaded_client_leaf_system 1
Have you play tested with this enabled, it's been awhile since I've tried but in the past it caused crashes usually within a few minutes.
I found that the culprit for crashes was actually r_queued_decals 1 (at least in my case and one of my friend's), which should be turned off anyway with low decal counts.
Also, cl_threaded_client_leaf_system isn't actually used by default in the base Source 2013 engine, though I've left it in the config in the event that TF2's engine uses it (through extension of the base engine, or lack of an update for that system).
VulcanAny benchmarks against pre existing configs?
I haven't personally done any benchmarks, mostly because I use Linux and it won't be an accurate representation of performance since most configs don't have Linux specific CVars, and ToGL (which is what Valve uses to convert DirectX to OpenGL) messes up performance statistics.
I'd love if someone could make their own benchmarks at this point.