mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted March 13, 2025 at 2:01 PM
Posts 1553 (0.6 per day)
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#2429 mastercomfig - fps/customization config in Customization

Players are expected to reduce performance in this game, unfortunately without optimizations to the game's code itself, it can't really improve.

posted about a year ago
#110 CleanTF2+ (nohats, flat textures, etc) in Customization

I see in this screenshot it's using CleanTF2plus-master instead of CleanTF2plus

posted about a year ago
#6 The Spring Cleaning Update (Theoretical Page) in Projects

Incoming nerd essay:

I mean, there are a lot of factors to hiring someone and going out of their way to seek a candidate would be highly unusual, especially when I am very much mediocre in the grand scheme of things. Specialization within a body of technical work that doesn't raise the bar isn't exactly something Valve looks for often. It may have been something they were open to at one point, but I don't think that's the case anymore due to past experiences. This is in addition to my generally uncolored experience. I don't think I have enough experience in game design and shipping games to create enough multi-disciplinary value at Valve. Valve ultimately aims to make things valuable to gamers, and you need domain-specific knowledge for that. Systems and general software engineers are great, but they need the specific context and means to traverse the games market efficiently to make good decisions.

There are also personal factors. I am not very interested in uprooting my life to work for Valve proper, at least currently. I would possibly be interested in some specialized contract work for them, but ultimately, I don't see how that would work if the specialization in this kind of systems work is only proven in Team Fortress 2. Sure, I could also work on Dota, Steam, and other systems, but will I be creating that much interesting content vs. hiring/contracting someone with either much higher abilities than me or unique talent/knowledge not presently found at Valve (for example like what they did for Vulkan/SteamOS/dxvk). Sure, the opportunity cost of a Valve employee working on a lower-value product instead of a higher-value one is large, but that is only one dimension of it. There is also an opportunity cost for Valve as a company in the labor market, onboarding, training, and staffing a lower-value employee whose outcomes are inherently limited vs. another more seasoned engineer.

I don't really have any problems with the current arrangement of things, besides maybe the slow interest in delivering this content to you all. I am very happy with my own life right now, and I don't mind not making money from this. I get work on something that I very much enjoy.

TLDR: I'm not experienced enough to have my full potential to be qualified to work my best at Valve, and I am not in a spot in my life at the moment where I would want to move to Seattle and work in-office. I am very happy with my life, and don't have any problems doing this kind of volunteer work. I just wish the value would be delivered to players at some point soon.

posted about a year ago
#1 The Spring Cleaning Update (Theoretical Page) in Projects

https://comfig.app/img/update/springcleaning.png

Hey all, I am happy to announce something I've been excited about for a very long time. You've probably heard of Team Comtress 2, the bug fix and performance patches for TF2, which have been submitted to Valve for some time now. But I thought it would be neat to imagine what an update with these changes could look like if they became official. So I have launched a theoretical Spring Cleaning 2024 update page, detailing all of the wonderful changes that we could get into the game if Valve incorporated mastercomfig's TF2 patches. Take a look here:

https://comfig.app/update/

posted about a year ago
#2417 mastercomfig - fps/customization config in Customization

A critical error in how the mastercomfig app cached data has been discovered and fixed. This may have caused downloads of the latest version of the config to be up to a year out of date for some users. Please make sure you redownload the config using the app here: https://comfig.app/app/. I greatly apologize for the inconvenience.

posted about a year ago
#2416 mastercomfig - fps/customization config in Customization

comfig app update:

  • Added crosshair scale and color preview
  • Added zoom-specific crosshair for the Sniper Rifle
  • Added option to customize explosion effect for direct player hits
  • Fixed Sapper not applying its crosshair correctly (it actually shares the crosshair with Engineer's toolbox, rather than having its own unique crosshair)
  • Fixed PDAs and Disguise Kit having a crosshair option, when they do not use a crosshair
  • Fixed color picker having incorrect colors and font
  • Fixed scroll delay in crosshair selection
  • Fixed CPMA 14 crosshair showing as CPMA 15 instead

https://media.discordapp.net/attachments/389091098922057728/1163565533657055263/image.png?ex=654009d9&is=652d94d9&hm=025fd514ecf37aaaf9875bce6a504470a77b854d70089aad16719ba9d7d1c0b2&=&width=960&height=573

We're also doing a fundraising drive on Ko-fi to cover costs! I would greatly appreciate your support (in any way listed on the page), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=

posted about a year ago
#8 [Help] Game taking too long to load into a server in Q/A Help

This seems to have been less of a code patch

posted about a year ago
#29 Why use P-REC over integrated demo support? in TF2 General Discussion

Ah alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?

posted about a year ago
#26 Why use P-REC over integrated demo support? in TF2 General Discussion

Could someone show me what prec_show_stv_status / prec_stv_status displays?

posted about a year ago
#19 Why use P-REC over integrated demo support? in TF2 General Discussion

So what I have so far:

  • Does not properly filter out non-competitive matches (Casual, MvM)
  • Does not filter out pregame & postgame
  • Limited file name options (lacking map name)
  • Doesn't support SourceTV status (in screenshot)
maraudeRKillstreak bloat is a big one, especially if you pub or play mvm, because it literally logs every kill of a killstreak in its own line.

i don't have either to compare atm because i'm on a clean install but I'm sure others can share specifically what the differences are

Yeah if someone can demonstrate, it could help a lot!

posted about a year ago
#15 Why use P-REC over integrated demo support? in TF2 General Discussion
geduprec_screens 1

Is there not ds_screens 1? What does prec_screens do differently vs. the one in game?

maraudeRNothing at all. I know that you can bind a key to ds_mark and a chat bind but it's just not the same.

Ah I see, that comes up in chat? I thought it was just a console log. That's hilarious!

maraudeRTo be honest though P-REC's file naming system and boomarks.txt document is much more user friendly. This may have been fixed but trying to play demos with hyphens (-) in the name would crash my game for years so I just went back to p-rec

I think hyphens don't crash anymore, but yeah I get that about the names being friendly. What are the differences with the bookmarks.txt document vs. the in-game one?

posted about a year ago
#11 Why use P-REC over integrated demo support? in TF2 General Discussion

Thanks all for the feedback. It's been very useful!

maraudeR[P-REC] Bookmark.

What would p-rec bookmark have over the demo support bookmark feature?

posted about a year ago
#1 Why use P-REC over integrated demo support? in TF2 General Discussion

Hi all, I've heard around quite often that people recommend P-REC over using the integrated in-game Demo Support feature. Is this still true? If so, what's the reasons for using it? What sort of features does P-REC have that makes it better (or even required for comp)? Or maybe there's a bug in the integrated system which makes it worse to use. Please let me know, I'm curious!

posted about a year ago
#11 TF2 update for 7/25/23 in TF2 General Discussion

i managed to get a 100 player server running smoothly, its ridiculous but fun

posted about a year ago
#2415 mastercomfig - fps/customization config in Customization
mousiopewhere is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?

The web app is not for advanced users who want to set hitscan to snapshot buffer low, since this is rarely ever helpful. I'm pretty sure most people use the default which is auto, setting hitscan classes to 30ms and projectile classes to 15ms.

posted about a year ago
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