mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
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#1 The Spring Cleaning Update (Theoretical Page) in Projects

https://comfig.app/img/update/springcleaning.png

Hey all, I am happy to announce something I've been excited about for a very long time. You've probably heard of Team Comtress 2, the bug fix and performance patches for TF2, which have been submitted to Valve for some time now. But I thought it would be neat to imagine what an update with these changes could look like if they became official. So I have launched a theoretical Spring Cleaning 2024 update page, detailing all of the wonderful changes that we could get into the game if Valve incorporated mastercomfig's TF2 patches. Take a look here:

https://comfig.app/update/

posted 5 months ago
#2417 mastercomfig - fps/customization config in Customization

A critical error in how the mastercomfig app cached data has been discovered and fixed. This may have caused downloads of the latest version of the config to be up to a year out of date for some users. Please make sure you redownload the config using the app here: https://comfig.app/app/. I greatly apologize for the inconvenience.

posted 6 months ago
#2416 mastercomfig - fps/customization config in Customization

comfig app update:

  • Added crosshair scale and color preview
  • Added zoom-specific crosshair for the Sniper Rifle
  • Added option to customize explosion effect for direct player hits
  • Fixed Sapper not applying its crosshair correctly (it actually shares the crosshair with Engineer's toolbox, rather than having its own unique crosshair)
  • Fixed PDAs and Disguise Kit having a crosshair option, when they do not use a crosshair
  • Fixed color picker having incorrect colors and font
  • Fixed scroll delay in crosshair selection
  • Fixed CPMA 14 crosshair showing as CPMA 15 instead

https://media.discordapp.net/attachments/389091098922057728/1163565533657055263/image.png?ex=654009d9&is=652d94d9&hm=025fd514ecf37aaaf9875bce6a504470a77b854d70089aad16719ba9d7d1c0b2&=&width=960&height=573

We're also doing a fundraising drive on Ko-fi to cover costs! I would greatly appreciate your support (in any way listed on the page), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=

posted 6 months ago
#8 [Help] Game taking too long to load into a server in Q/A Help

This seems to have been less of a code patch

posted 8 months ago
#32 Why use P-REC over integrated demo support? in TF2 General Discussion

Ah alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?

posted 8 months ago
#29 Why use P-REC over integrated demo support? in TF2 General Discussion

Could someone show me what prec_show_stv_status / prec_stv_status displays?

posted 8 months ago
#22 Why use P-REC over integrated demo support? in TF2 General Discussion

So what I have so far:

  • Does not properly filter out non-competitive matches (Casual, MvM)
  • Does not filter out pregame & postgame
  • Limited file name options (lacking map name)
  • Doesn't support SourceTV status (in screenshot)
maraudeRKillstreak bloat is a big one, especially if you pub or play mvm, because it literally logs every kill of a killstreak in its own line.

i don't have either to compare atm because i'm on a clean install but I'm sure others can share specifically what the differences are

Yeah if someone can demonstrate, it could help a lot!

posted 9 months ago
#17 Why use P-REC over integrated demo support? in TF2 General Discussion
geduprec_screens 1

Is there not ds_screens 1? What does prec_screens do differently vs. the one in game?

maraudeRNothing at all. I know that you can bind a key to ds_mark and a chat bind but it's just not the same.

Ah I see, that comes up in chat? I thought it was just a console log. That's hilarious!

maraudeRTo be honest though P-REC's file naming system and boomarks.txt document is much more user friendly. This may have been fixed but trying to play demos with hyphens (-) in the name would crash my game for years so I just went back to p-rec

I think hyphens don't crash anymore, but yeah I get that about the names being friendly. What are the differences with the bookmarks.txt document vs. the in-game one?

posted 9 months ago
#12 Why use P-REC over integrated demo support? in TF2 General Discussion

Thanks all for the feedback. It's been very useful!

maraudeR[P-REC] Bookmark.

What would p-rec bookmark have over the demo support bookmark feature?

posted 9 months ago
#1 Why use P-REC over integrated demo support? in TF2 General Discussion

Hi all, I've heard around quite often that people recommend P-REC over using the integrated in-game Demo Support feature. Is this still true? If so, what's the reasons for using it? What sort of features does P-REC have that makes it better (or even required for comp)? Or maybe there's a bug in the integrated system which makes it worse to use. Please let me know, I'm curious!

posted 9 months ago
#11 TF2 update for 7/25/23 in TF2 General Discussion

i managed to get a 100 player server running smoothly, its ridiculous but fun

posted 9 months ago
#2415 mastercomfig - fps/customization config in Customization
mousiopewhere is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?

The web app is not for advanced users who want to set hitscan to snapshot buffer low, since this is rarely ever helpful. I'm pretty sure most people use the default which is auto, setting hitscan classes to 30ms and projectile classes to 15ms.

posted 9 months ago
#2412 mastercomfig - fps/customization config in Customization

9.10.2 released with performance optimizations and various adjustments.

Changelog
Support me

This release took 30 hours to produce. If you like the work I do, consider supporting me!

posted 10 months ago
#6 Hud searching in TF2 General Discussion
ravenhttps://github.com/Hypnootize/TF2-HUDs-Archive/blob/master/Updated%20HUDs%20List.md
Very large github of huds, though there is no image previews you have to look through imgur albums
(not sure if its the same huds from mastercomms site just been using it for awhile)

Yeah I copied all the HUDs from there which have GitHubs, that covers like 90% of the HUDs but full coverage of the entire HUD list is coming as well.

posted 10 months ago
#10 4v4 PASS Time Showmatch in Events

tomato tom the OG!!!!

posted about a year ago
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