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Using nullmovement puts you at disadvantage
posted in Customization
31
#31
payload.tf
2 Frags +
KevinIsPwnWandumplug urself directly into the mainframe and become the game itself to reduce input lagthinking increases input delay

dont think and will that decrease the input delay?

[quote=KevinIsPwn][quote=Wandum]plug urself directly into the mainframe and become the game itself to reduce input lag[/quote]
thinking increases input delay[/quote]
dont think and will that decrease the input delay?
32
#32
3 Frags +
TriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too

is this one actually true

[quote=TriRIK][img]https://i.imgur.com/kEhWyXh.png[/img]

DX8 too[/quote]
is this one actually true
33
#33
newbie.tf
0 Frags +
riotbzTriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too
is this one actually true

if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.

[quote=riotbz][quote=TriRIK][img]https://i.imgur.com/kEhWyXh.png[/img]

DX8 too[/quote]
is this one actually true[/quote]
if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.
34
#34
6 Frags +
KevinIsPwnriotbzTriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too
is this one actually true
if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.

a couple of milliseconds can be more significant than you think

[quote=KevinIsPwn][quote=riotbz][quote=TriRIK][img]https://i.imgur.com/kEhWyXh.png[/img]

DX8 too[/quote]
is this one actually true[/quote]
if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.[/quote]
a couple of milliseconds can be more significant than you think
35
#35
3 Frags +
mastercomsYeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

Do you have any evidence to back this statement up?

[quote=mastercoms]Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)[/quote]

Do you have any evidence to back this statement up?
36
#36
2 Frags +
mastercomsYeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

how much delay does it add?

[quote=mastercoms]Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)[/quote]
how much delay does it add?
37
#37
3 Frags +
Wandumplug urself directly into the mainframe and become the game itself to reduce input lag

The next neuralink presentation will use tf2 players instead of pigs.

[quote=Wandum]plug urself directly into the mainframe and become the game itself to reduce input lag[/quote]

The next neuralink presentation will use tf2 players instead of pigs.
38
#38
4 Frags +
cukeiWandumplug urself directly into the mainframe and become the game itself to reduce input lag
The next neuralink presentation will use tf2 players instead of pigs.

I thought subsequent tests were supposed to be on more intelligent creatures

[quote=cukei][quote=Wandum]plug urself directly into the mainframe and become the game itself to reduce input lag[/quote]

The next neuralink presentation will use tf2 players instead of pigs.[/quote]

I thought subsequent tests were supposed to be on more intelligent creatures
39
#39
3 Frags +

i have brainputlag

i have brainputlag
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