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how can i divide timer
posted in Q/A Help
1
#1
0 Frags +

i make one tournament server
but i found one difficult problem
if i change mp_timelimit to no limit, tournament playing time also change into no limit
when i change mp_timelimit to 20 minutes, waiting for player time change into 20 minutes
how can i divide them
like waiting for player time is no limit, but game playing time change into 20 minutes

i make one tournament server
but i found one difficult problem
if i change mp_timelimit to no limit, tournament playing time also change into no limit
when i change mp_timelimit to 20 minutes, waiting for player time change into 20 minutes
how can i divide them
like waiting for player time is no limit, but game playing time change into 20 minutes
2
#2
2 Frags +

Correct me if I'm wrong but I'm pretty sure nothing actually happens if the pregame timer runs out, so you have no reason to change it

Correct me if I'm wrong but I'm pretty sure nothing actually happens if the pregame timer runs out, so you have no reason to change it
3
#3
1 Frags +

If you have mp_tournament set to 1 then there shouldn't be a waiting for players period (as defined by the game), just a period where players need to join the server if you're playing a match. (at least with the standard mp_tournament_readymode 0, teams ready instead of players (1), I'm not sure about other readymodes).

If you don't want mp_tournament on for whatever reason you can end waiting for players with mp_waitingforplayers_cancel 1 and restart the game with mp_restartgame x (x = seconds until game restarts) or mp_restartgame_immediate 1 (immediately restarts game).

If you have mp_tournament set to 1 then there shouldn't be a waiting for players period (as defined by the game), just a period where players need to join the server if you're playing a match. (at least with the standard mp_tournament_readymode 0, teams ready instead of players (1), I'm not sure about other readymodes).

If you don't want mp_tournament on for whatever reason you can end waiting for players with mp_waitingforplayers_cancel 1 and restart the game with mp_restartgame x (x = seconds until game restarts) or mp_restartgame_immediate 1 (immediately restarts game).
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