cancel tourney yeehaws not in chat
Finally got around to working on the details:
- since the schedule and format work quite well, we will set a limit to 72 teams for now. Should we unexpectedly reach a lot more signups, we will reconsider and rework the format as well as the schedule.
- added format / schedule to the Tournament Description on toornament
- added the rules on toornament
most important:
--> The map pool features the ETF2L S36 maps, except cp_reckoner_rc2 replaces koth_product. This way it is a lot easier to solve tiebreakers. KOTH makes comparing results on the basis of round wins and losses impossible. We chose Reckoner because it was recently played in ETF2L S35.
--> Golden Cap (which is not played in open group stage matches) has a time limit of 10 minutes due to scheduling reasons
--> There will be a B-Tournament for all teams that got knocked out of the Open groups. No matter how frustrated you may be after your group stage matches, you will play a BO3 against other teams who placed equally. Also, if you win said BO3, you will continue to compete on Sunday. So if you sign up, make sure you can play both days!
--> We will be using the regular config (ETF2L Season 36) for the tournament. We figure it falls upon the leagues to test gameplay-altering changes themselves.
- since the schedule and format work quite well, we will set a limit to 72 teams for now. Should we unexpectedly reach a lot more signups, we will reconsider and rework the format as well as the schedule.
- added format / schedule to the Tournament Description on toornament
- added the rules on toornament
[u]most important: [/u]
--> The map pool features the ETF2L S36 maps, [b]except cp_reckoner_rc2 replaces koth_product[/b]. This way it is a lot easier to solve tiebreakers. KOTH makes comparing results on the basis of round wins and losses impossible. We chose Reckoner because it was recently played in ETF2L S35.
--> [b]Golden Cap[/b] (which is not played in open group stage matches) has a [b]time limit of 10 minutes[/b] due to scheduling reasons
--> There will be a [b]B-Tournament for all teams[/b] that got knocked out of the Open groups. No matter how frustrated you may be after your group stage matches, you will play a BO3 against other teams who placed equally. Also, if you win said BO3, you will continue to compete on Sunday. So [b]if you sign up, make sure you can play both days![/b]
--> We will be using the regular config (ETF2L Season 36) for the tournament. We figure it falls upon the leagues to test gameplay-altering changes themselves.
bro reckoner is so bad pls find another way of doing tiebreaker
bro reckoner is so good pls thank DCS for getting rid of koth
Ah yes, the classic change the map last second so nobody has any real practice on it, nice one :)
bro you have 2 weeks to practice a map you already played this year
any reason its rc2 and not rc6 of reckoner?
the issues with rc3-5 are resolved in rc6
the issues with rc3-5 are resolved in rc6
DuMmTmbro you have 2 weeks to practice a map you already played this year
So lets break this down
2 weeks? you think I have 14 days of scrimming tf2 for this cup? there's like 3/4 days a week u can reliably get scrims past mid tier and that's not including mercs or cancellations (not to mention you gotta schedule almost a week in advance on top of that) and also the fact nobody wants to scrim the same map for 4 hours straight.
A map I already played this year? With whom exactly? People change class and teams like clothes, hell there's probably teams in this game that didn't even exist last season never mind last year, on top of that, strategies and metas change all the time, What alle did in s27 on reckoner aint gonna work nearly as well as it would now.
OR I could be playing product, the map that's been in the map pool for over 5 years at this point, A map I played THIS season, not just this year and have multiple seasons experience playing, not some random map that got forced into the pool without people asking for it at all cos of the sake of convenience.
Honestly amazes me that you are an analyst and say things like this, stick to casting buddy.
So lets break this down
2 weeks? you think I have 14 days of scrimming tf2 for this cup? there's like 3/4 days a week u can reliably get scrims past mid tier and that's not including mercs or cancellations (not to mention you gotta schedule almost a week in advance on top of that) and also the fact nobody wants to scrim the same map for 4 hours straight.
A map I already played this year? With whom exactly? People change class and teams like clothes, hell there's probably teams in this game that didn't even exist last season never mind last year, on top of that, strategies and metas change all the time, What alle did in s27 on reckoner aint gonna work nearly as well as it would now.
OR I could be playing product, the map that's been in the map pool for over 5 years at this point, A map I played THIS season, not just this year and have multiple seasons experience playing, not some random map that got forced into the pool without people asking for it at all cos of the sake of convenience.
Honestly amazes me that you are an analyst and say things like this, stick to casting buddy.
[spoiler]downfrag me dont care kek[/spoiler]
any of these arguments apply to teams that didnt exist last season and metalworks as well, ofc it would be preferable to have the exact same map pool as last season but KOTH has always and will always make tiebreaker distribution a bigger headache for TOs than an additional 5cp map, but im sure you as an experienced TO already know all about that sprite
@Sprite basically it makes more sense to have zero koth than having only one
Either 2-3 koth or none makes sense for me + Reckoner has always been a map actively played and 2 weeks of practice is exactly the same time that you play a map for during a season.
Product in playoffs has basically become a wildcard for the team that has the most dm/synergy and grants only the fact that the other team has to ban it. Cf. Se7en for a million years against Ascent
Either 2-3 koth or none makes sense for me + Reckoner has always been a map actively played and 2 weeks of practice is exactly the same time that you play a map for during a season.
Product in playoffs has basically become a wildcard for the team that has the most dm/synergy and grants only the fact that the other team has to ban it. Cf. Se7en for a million years against Ascent
OlghaProduct in playoffs has basically become a wildcard for the team that has the most dm/synergy and grants only the fact that the other team has to ban it. Cf. Se7en for a million years against Ascent
i actually enjoy what product offers as a map but it being as different as it is doesnt do it any favors in pick bans, in all of the playoffs matches last season it was picked 7 times (played 4 times, the other 3 were unplayed deciders) out of a total potential 96 maps played. Absolute worst case scenario you end up swapping one permaban for people with another for the sake of making the lives of the people running the whole thing easier
Ultimately the only way to fix this is to find 5cp maps that arent instantly univerally hated but we've seen how well that has been going so far
i actually enjoy what product offers as a map but it being as different as it is doesnt do it any favors in pick bans, in all of the playoffs matches last season it was picked 7 times (played 4 times, the other 3 were unplayed deciders) out of a total potential 96 maps played. Absolute worst case scenario you end up swapping one permaban for people with another for the sake of making the lives of the people running the whole thing easier
Ultimately the only way to fix this is to find 5cp maps that arent instantly univerally hated but we've seen how well that has been going so far
if anyone needs a soldier or scout im down to play :)
Almost exactly 24h left to sign up! If you want to jump in the hypetrain you should not hesitate: https://lockdown.teamfortress2.com/
Since we likely will not reach the 72 team limit, the schedule will be reworked. We will keep you up-to-date regarding any changes to the format/structure and schedule.
Please also make sure that your Leader and your Deputy have joined the discord (with the nickname they signed up with / have on ETF2L.org).
That said, we have changed some nicknames to match the ones on their ETF2L profiles.
Since we likely will not reach the 72 team limit, the schedule will be reworked. We will keep you up-to-date regarding any changes to the format/structure and schedule.
Please also make sure that your Leader and your Deputy have joined the discord (with the nickname they signed up with / have on ETF2L.org).
That said, we have changed some nicknames to match the ones on their ETF2L profiles.
Very important Updates:
EVERY TEAM HAS UNTIL FRIDAY, 11TH SEPTEMBER, 20:00 CEST TO CKECK-IN TO THE TOURNAMENT.
If you do not check in, you will be replaced by another team.
. 74 teams have signed up and will be split into 3 skill groups:
- 1. 8 Newbie teams, who -for the most part- have no experience in competitive TF2 from what we have been able to gather.
They will play their own little tournament, completely independently (albeit also through the same toornament event).
Newbie teams are:
OnlyFrags
die fair
Bottle o' Scrumpy
Los Pelot
Doctor Assisted Homocide
Middle East Beef
Orng Kerbo Gaming
PiuMaster
They will play in 2 groups of 4. In groupstage, you will play 1 map using ETF2L rules. After groupstage, the two 2nd placed teams will play a Best-of-3 maps match for 3rd place, the two group winners will play one Best-of-3 maps match for 1st place.
- 2. 60 Open teams, who will be split into 10 groups of 6 teams each.
They will play BO1 matches in the groupstage. The winners of each group will join the Invite single-elimination knockout bracket.
The 50 teams which got knocked out in open, will be able to play a B-Tournament on sunday. Ideally we will create 5 skill groups (all 2nd placed teams, all 3rd placed teams etc....) with 2 groups of 5 teams each.
Now, we realise this is a dream that will not come true due to teams dropping out of the B-tournament on sunday, so that is a subject to change.
3. 6 Invite teams, who will be playing a BO1 maps Round Robin groupstage to determine seeding for the knockouts.
Invite teams are:
nerdRage
Covenant
Ascent
Virtus.bro
karnax le bouquet misère
6ix
MUY IMPORTANTE:
Signups have been re-opened until saturday, 12th September, 9 am CEST. Everyone signing up from now on will be placed on a waiting list and possibly make it in should teams fold.
The updated schedule will follow in the next post.
[b]EVERY TEAM HAS UNTIL FRIDAY, 11TH SEPTEMBER, 20:00 CEST TO CKECK-IN TO THE TOURNAMENT.[/b]
If you do not check in, you will be replaced by another team.
[i][u]. 74 teams have signed up and will be split into 3 skill groups:[/u][/i]
[u]- 1. 8 Newbie teams, who -for the most part- have no experience in competitive TF2 from what we have been able to gather.[/u]
They will play their own little tournament, completely independently (albeit also through the same toornament event).
Newbie teams are:
[b]OnlyFrags
die fair
Bottle o' Scrumpy
Los Pelot
Doctor Assisted Homocide
Middle East Beef
Orng Kerbo Gaming
PiuMaster[/b]
They will play in 2 groups of 4. In groupstage, you will play 1 map using ETF2L rules. After groupstage, the two 2nd placed teams will play a Best-of-3 maps match for 3rd place, the two group winners will play one Best-of-3 maps match for 1st place.
[u]- 2. 60 Open teams, who will be split into 10 groups of 6 teams each. [/u]
They will play BO1 matches in the groupstage. The winners of each group will join the Invite single-elimination knockout bracket.
[b]The 50 teams which got knocked out in open, will be able to play a B-Tournament on sunday.[/b] Ideally we will create 5 skill groups (all 2nd placed teams, all 3rd placed teams etc....) with 2 groups of 5 teams each.
Now, we realise this is a dream that will not come true due to teams dropping out of the B-tournament on sunday, so that is a subject to change.
[u]3. 6 Invite teams, who will be playing a BO1 maps Round Robin groupstage to determine seeding for the knockouts.
[/u]
[b]Invite teams are:
nerdRage
Covenant
Ascent
Virtus.bro
karnax le bouquet misère
6ix
[/b]
[b]MUY IMPORTANTE:
Signups have been re-opened until saturday, 12th September, 9 am CEST. Everyone signing up from now on will be placed on a waiting list and possibly make it in should teams fold. [/b]
The updated schedule will follow in the next post.
Schedule: (ALL TIMES IN CEST)
Newbies:
Saturday, 12th
16.00: Groups Round 1 (BO1)
16.50: Groups Round 2 (BO1)
17.40: Groups Round 3 (BO1)
Break
19.00: 3rd-Place-Match / Finals (BO3)
Open + Invite (Saturday):
Saturday, 12th
16.00: Groups Round 1 (BO1)
16.50: Groups Round 2 (BO1)
17.40: Groups Round 3 (BO1)
Break
19.00: Groups Round 4 (BO1)
19.50: Groups Round 5 (BO1)
Break
21.00 Round of 16 (BO3) [Open Group Winners + all Invite teams]
--> Winners of this round will advance to the Quarterfinals on sunday.
Invite (Sunday)
Sunday, 13th
15.00: Quarterfinals (BO3)
17.00: Semifinals (BO3)
19.00: Bronze Match (BO3)
21.00: Grand Final (BO5)
B-Tournament for Open teams who got knocked out in the Group Stage
Sunday, 13th
Depends on the number of teams, but games will start at 15.00 as well. We will work out a more detailed schedule on saturday evening during the Invite RO16.
[b]Newbies:[/b]
Saturday, 12th
16.00: Groups Round 1 (BO1)
16.50: Groups Round 2 (BO1)
17.40: Groups Round 3 (BO1)
Break
19.00: 3rd-Place-Match / Finals (BO3)
[b]Open + Invite (Saturday):[/b]
Saturday, 12th
16.00: Groups Round 1 (BO1)
16.50: Groups Round 2 (BO1)
17.40: Groups Round 3 (BO1)
Break
19.00: Groups Round 4 (BO1)
19.50: Groups Round 5 (BO1)
Break
21.00 Round of 16 (BO3) [Open Group Winners + all Invite teams]
--> Winners of this round will advance to the Quarterfinals on sunday.
[b]Invite (Sunday)[/b]
Sunday, 13th
15.00: Quarterfinals (BO3)
17.00: Semifinals (BO3)
19.00: Bronze Match (BO3)
21.00: Grand Final (BO5)
[b]B-Tournament for Open teams who got knocked out in the Group Stage[/b]
Sunday, 13th
[b]Depends on the number of teams,[/b] but games will start at 15.00 as well. We will work out a more detailed schedule on saturday evening during the Invite RO16.
nunya_flickim banned from kritzkast :(
GZ for kritzkast!
GZ for kritzkast!
https://cdn.discordapp.com/attachments/406042421151924225/754468470120382594/unknown.png
Please reconsider this.
There were so many crazy games today that i didn't get to watch because i was playing the cup, it really loses its impact when you have to wait months to be able to watch it on youtube.
Please reconsider this.
There were so many crazy games today that i didn't get to watch because i was playing the cup, it really loses its impact when you have to wait months to be able to watch it on youtube.
YeeHawi cant even sub coz im banned
im banned for disagreeing on the vod stuff and my alias is a blocked term on kritzkast2.
https://cdn.discordapp.com/attachments/333749109385199627/754590660211769414/unknown.png
https://cdn.discordapp.com/attachments/424322448260071435/754579907488514102/image0.png
mentally stable individuals
im banned for disagreeing on the vod stuff and my alias is a blocked term on kritzkast2.
[img]https://cdn.discordapp.com/attachments/333749109385199627/754590660211769414/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/424322448260071435/754579907488514102/image0.png[/img]
mentally stable individuals
Hey Plunk, I've looked into your case personally. I see here that you were found to be in violation of Rule 1. I'm sorry this is our only bannable offence.
idk if this is the right thread but several (not all) stvs from officials servers can't be read and throw
GetDynamicBaseline: FindStringIndex
[code]GetDynamicBaseline: FindStringIndex[/code]
Opti_idk if this is the right thread but several (not all) stvs from officials servers can't be read and throwGetDynamicBaseline: FindStringIndex
Better to leave a message in the #support channel on the discord. I've poked them too in case it's something time sensitive.
[code]GetDynamicBaseline: FindStringIndex[/code][/quote]
Better to leave a message in the #support channel on the discord. I've poked them too in case it's something time sensitive.
Opti_idk if this is the right thread but several (not all) stvs from officials servers can't be read and throwGetDynamicBaseline: FindStringIndex
I'm being told it's a known issue. The solution is listed on this thread - Pazer has a tool that can be manually run to "fix" broken demos.
https://www.teamfortress.tv/post/1003596/demo-suddenly-doesnt-work-anymore
[code]GetDynamicBaseline: FindStringIndex[/code][/quote]
I'm being told it's a known issue. The solution is listed on this thread - Pazer has a tool that can be manually run to "fix" broken demos.
https://www.teamfortress.tv/post/1003596/demo-suddenly-doesnt-work-anymore
AgroHey Plunk, I've looked into your case personally. I see here that you were found to be in violation of Rule 1. I'm sorry this is our only bannable offence.
ive messaged you on discord about this. i understand that you are busy atm but if you could message me back
ive messaged you on discord about this. i understand that you are busy atm but if you could message me back