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hitsound help
posted in Q/A Help
1
#1
0 Frags +

if i shoot a rocket at 3 people and it does 100 to one person, 50 to the other person, and 10 to the other person, shouldn’t i have 3 different hit sound pitches? i only have 1 and it’s for the 100 dmg but not 2 others. when i hit a direct and the splash only does 20 to the other players i assume that i did more damage because the pitch was low. but watching streams i see that the hitsound stacks, has the pitch for 100 and 50 at the same time but mine only seems to have the pitch for the highest damage number. how do i get my hitsound to overlap or stack?

if i shoot a rocket at 3 people and it does 100 to one person, 50 to the other person, and 10 to the other person, shouldn’t i have 3 different hit sound pitches? i only have 1 and it’s for the 100 dmg but not 2 others. when i hit a direct and the splash only does 20 to the other players i assume that i did more damage because the pitch was low. but watching streams i see that the hitsound stacks, has the pitch for 100 and 50 at the same time but mine only seems to have the pitch for the highest damage number. how do i get my hitsound to overlap or stack?
2
#2
0 Frags +

no it make 1 sound

no it make 1 sound
3
#3
0 Frags +
phlogloverno it make 1 sound

it is

[quote=phloglover]no it make 1 sound[/quote]
it is
4
#4
-1 Frags +
Sweezy_Niko_tvphlogloverno it make 1 soundit is

Yes!

[quote=Sweezy_Niko_tv][quote=phloglover]no it make 1 sound[/quote]
it is[/quote]
Yes!
5
#5
1 Frags +

i would hate my life is anytime i got a splash rocket i would get a super dissonant chord

i would hate my life is anytime i got a splash rocket i would get a super dissonant chord
6
#6
0 Frags +
grain_deathi would hate my life is anytime i got a splash rocket i would get a super dissonant chord

is there a command to get hit sounds to stack based on damage. i have my max and min pitches set. they just don’t stack with splash

[quote=grain_death]i would hate my life is anytime i got a splash rocket i would get a super dissonant chord[/quote]
is there a command to get hit sounds to stack based on damage. i have my max and min pitches set. they just don’t stack with splash
7
#7
1 Frags +

tf_dingalingaling_repeat_delay 0

This will set it so that the sounds play at the same time, but as far as I'm aware there's no sound to get it to stack.

tf_dingalingaling_repeat_delay 0

This will set it so that the sounds play at the same time, but as far as I'm aware there's no sound to get it to stack.
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