Upvote Upvoted 0 Downvote Downvoted
How to see what the server sees?
posted in Customization
1
#1
0 Frags +

I have really bad ping and can't play spy consistently because of the ping, I usually just pat the enemy's back and not stab is there a way to see the game at the same tick as the server sees it as?

I have really bad ping and can't play spy consistently because of the ping, I usually just pat the enemy's back and not stab is there a way to see the game at the same tick as the server sees it as?
2
#2
9 Frags +

Stv demo

Stv demo
3
#3
0 Frags +

no, there is not a way to see it while you're playing. stv will show after the fact

no, there is not a way to see it while you're playing. stv will show after the fact
4
#4
payload.tf
8 Frags +

don't have high ping

don't have high ping
5
#5
7 Frags +

The data you are seeing for every other player/object is exactly what the server saw X milliseconds ago, where X is your ping.

The only data that is not server-accurate is your position/input.

Trust me when I say that you do not want your input to be serverside.

The game is very forgiving in terms of lag compensation. If you are missing obvious shots, then either your ping is too high and the server is rejecting almost everything you do because of that, in which case it's literally impossible to help you, or your net settings are absolutely fucked.

Or, alternatively, you're just bad.

The data you are seeing for every other player/object is exactly what the server saw X milliseconds ago, where X is your ping.

The only data that is not server-accurate is your position/input.

Trust me when I say that you do not want your input to be serverside.

The game is very forgiving in terms of lag compensation. If you are missing obvious shots, then either your ping is too high and the server is rejecting almost everything you do because of that, in which case it's literally impossible to help you, or your net settings are absolutely fucked.

Or, alternatively, you're just bad.
6
#6
serveme.tf
10 Frags +
yttriumThe data you are seeing for every other player/object is exactly what the server saw X milliseconds ago, where X is your ping.

That's only true with interpolation and prediction disabled.

[quote=yttrium]The data you are seeing for every other player/object is exactly what the server saw X milliseconds ago, where X is your ping.[/quote]

That's only true with interpolation and prediction disabled.
Please sign in through STEAM to post a comment.