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MAJOR CS:GO update for 12/3/20 (Op. Broken Fang)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

ValveOPERATION BROKEN FANG
- Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more!
- For more details visit www.counter-strike.net/brokenfang

GAMEPLAY
- Added Broken Fang Premier Mode.
- Added Retakes game mode.
- Added dynamic ping system to more game modes.
- Added new customizable chat wheel feature.
- Chat wheel can be customized under Keyboard/Mouse > Chat Wheel Keys options.

MAPS
- Added Ancient, Engage, and Apollo to Scrimmage, Casual and Deathmatch game modes.
- Added Frostbite to Danger Zone game mode.
- Added Guard and Elysion to Wingman game mode.
- Removed Mutiny and Swamp.

Cache:
- Removed excessive details.
- Generally smoothed visual experience.
- Visual clarity improvements for very low resolution users.
- Minor tweaks. (Thanks hzx_fps!)
- Mild optimizations at the A Bombsite and Mid.
- Finishing visual touches.

Rumor has it:

- CS:GO Stash is in the midst of putting up Broken Fang Case, Control Collection, Havoc Collection, and Ancient Collection items up right now
- You can also inspect all of the new agents and spin them around in-game at https://csgostash.com/agents/Broken+Fang+Agents too

- Pings have been expanded to take on a wheel format, similar to ones you would find in Dota 2 and/or League of Legends as well as Portal 2 co-op
- The concept of pinging was first available in the game through the Danger Zone mode, but as stated above, it's been expanded a bit further. However, if it gets a little too much for you, you can choose to leave them fully enabled, enabled without sound, or completely disable them
- A list of things you can ping include:
- Planting: Plant the bomb at site A/B
- Movement: Stay together, Follow me, Following you, Spread out, Fall back, Go go go!, On my way, Check the Hostage, Need quiet
- Preparation: We should save/buy, Who will lead?, Request a weapon, What's the plan? --> Site A/Site B/Middle
- Grenades: Need Decoys/Smokes/Frag Grenades/Molotovs/Flashbangs
- Defend: Cover me, Covering you, Help, Need backup, Hold this position, Rotate to me
- Bomb Status: Guarding the Bomb, Bombsite clear, Bomb was dropped, Bomb picked up, I'll (De-)Activate Bomb, You (De-)Activate Bomb
- Bomb location
- Enemy Status: Heard noise, Enemy spotted, Area clear, Sniper spotted, Bomb carrier spotted, Three/Two/One Left, One enemy here, Multiple enemies here, Bomb picked up
- Enemy Killed: I got a headshot, I killed sniper, We killed sniper, Saw your headshot
- Combat Status: Attacking, In position, Covering, I'm pinned, In combat, Friendly fire, Last unit alive
- Responses: We won, We lost, We're winning, Lost this round, Thanks!, Sorry, Nice!, Yes, No, Pep talk, Cheer

- If you've been playing Competitive for a long time, you've probably experienced this situation a handful of times: a player manages to connect during warmup, but then disconnects and doesn't come back by the time the warmup timer expires even though everyone else is connected. You would expect that the match would not commence in this situation just like if they never had a successful connection at all, but after time expires, the match is still allowed to start and a team is left to fend for themselves 4v5. Scenarios like these should happen no longer as matches will now be cancelled as one would expect them to if someone disconnects in warmup but doesn't show back up after the end of warmup, and those who don't show back up will be properly assessed with an abandon

- It would appear that Trusted Mode has potentially been silently ever so slightly backed off a little bit, the description for it in the in-game settings now says it prevents *most* 3rd party programs from interacting with the game, it previously said all were blocked from interacting with it
- This is in spite of the Steam Support article saying that there is no whitelist at all for "approved" programs whatsoever; but it's possible this article could change a little later on if it has indeed been slightly backed off

- In addition to what you'll experience in Premier Mode, for players in Valve-sponsored major tournaments, Valve made a small tweak and changed "veto" nomenclature to "ban"

- Whenever the Rio major is able to happen, you'll probably notice a new "Win Chance" guesstimate when spectating matches in-game through GOTV

- There are a whopping 1163 new strings up for translation on the Steam Translation Server with this update - and that's on top of the many that were already translated today included in this one with the help of contributions from Translators Like You - Thank You

- Size is in excess of 2 GB - data capped users should take action now

Via [url=https://blog.counter-strike.net/index.php/2020/12/31908/]the CS:GO blog[/url]:

[quote=Valve][b][u]OPERATION BROKEN FANG[/u][/b]
- Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more!
- For more details visit www.counter-strike.net/brokenfang

[b][u]GAMEPLAY[/u][/b]
- Added Broken Fang Premier Mode.
- Added Retakes game mode.
- Added dynamic ping system to more game modes.
- Added new customizable chat wheel feature.
- Chat wheel can be customized under Keyboard/Mouse > Chat Wheel Keys options.

[b][u]MAPS[/u][/b]
- Added Ancient, Engage, and Apollo to Scrimmage, Casual and Deathmatch game modes.
- Added Frostbite to Danger Zone game mode.
- Added Guard and Elysion to Wingman game mode.
- Removed Mutiny and Swamp.

[b]Cache[/b]:
- Removed excessive details.
- Generally smoothed visual experience.
- Visual clarity improvements for very low resolution users.
- Minor tweaks. (Thanks hzx_fps!)
- Mild optimizations at the A Bombsite and Mid.
- Finishing visual touches.[/quote]

Rumor has it:

- CS:GO Stash is in the midst of putting up [url=https://csgostash.com/case/308/Operation-Broken-Fang-Case]Broken Fang Case[/url], [url=https://csgostash.com/collection/The+Control+Collection]Control Collection[/url], [url=https://csgostash.com/collection/The+Havoc+Collection]Havoc Collection[/url], and [url=https://csgostash.com/collection/The+Ancient+Collection]Ancient Collection[/url] items up right now
- You can also inspect all of the new agents and spin them around in-game at https://csgostash.com/agents/Broken+Fang+Agents too

- [b]Pings have been expanded to take on a wheel format, similar to ones you would find in Dota 2 and/or League of Legends as well as Portal 2 co-op[/b]
- The concept of pinging was first available in the game through the Danger Zone mode, but as stated above, it's been expanded a bit further. However, if it gets a little too much for you, [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/edc31b9b2f888ba13b50890b3a2208ad054a96c3#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dL24088]you can choose to leave them fully enabled, enabled without sound, or completely disable them[/url]
- A list of things you can ping include:
- Planting: Plant the bomb at site A/B
- Movement: Stay together, Follow me, Following you, Spread out, Fall back, Go go go!, On my way, Check the Hostage, Need quiet
- Preparation: We should save/buy, Who will lead?, Request a weapon, What's the plan? --> Site A/Site B/Middle
- Grenades: Need Decoys/Smokes/Frag Grenades/Molotovs/Flashbangs
- Defend: Cover me, Covering you, Help, Need backup, Hold this position, Rotate to me
- Bomb Status: Guarding the Bomb, Bombsite clear, Bomb was dropped, Bomb picked up, I'll (De-)Activate Bomb, You (De-)Activate Bomb
- Bomb location
- Enemy Status: Heard noise, Enemy spotted, Area clear, Sniper spotted, Bomb carrier spotted, Three/Two/One Left, One enemy here, Multiple enemies here, Bomb picked up
- Enemy Killed: I got a headshot, I killed sniper, We killed sniper, Saw your headshot
- Combat Status: Attacking, In position, Covering, I'm pinned, In combat, Friendly fire, Last unit alive
- Responses: We won, We lost, We're winning, Lost this round, Thanks!, Sorry, Nice!, Yes, No, Pep talk, Cheer

- If you've been playing Competitive for a long time, you've probably experienced this situation a handful of times: a player manages to connect during warmup, but then disconnects and doesn't come back by the time the warmup timer expires even though everyone else is connected. You would expect that the match would not commence in this situation just like if they never had a successful connection at all, but after time expires, the match is still allowed to start and a team is left to fend for themselves 4v5. Scenarios like these should happen no longer [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/edc31b9b2f888ba13b50890b3a2208ad054a96c3#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dR23868]as matches will now be cancelled as one would expect them to if someone disconnects in warmup but doesn't show back up after the end of warmup[/url], and those who don't show back up will be properly assessed with an abandon

- It would appear that Trusted Mode has potentially been silently ever so slightly backed off a little bit, the description for it in the in-game settings now says [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/edc31b9b2f888ba13b50890b3a2208ad054a96c3#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dL23974]it prevents *most* 3rd party programs from interacting with the game[/url], it previously said all were blocked from interacting with it
- This is in spite of the [url=https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292&l=#whitelist]Steam Support article saying that there is no whitelist at all for "approved" programs whatsoever;[/url] but it's possible this article could change a little later on if it has indeed been slightly backed off

- In addition to what you'll experience in Premier Mode, for players in Valve-sponsored major tournaments, Valve made a small tweak and [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/edc31b9b2f888ba13b50890b3a2208ad054a96c3#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dR21078]changed "veto" nomenclature to "ban"[/url]

- Whenever the Rio major is able to happen, you'll probably notice a new [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/edc31b9b2f888ba13b50890b3a2208ad054a96c3#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dR24067]"Win Chance"[/url] guesstimate when spectating matches in-game through GOTV

- There are a whopping 1163 new strings up for translation on the Steam Translation Server with this update - and that's on top of the many that were already translated today included in this one with the help of contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]

- [b]Size is in excess of 2 GB - data capped users should take action now[/b]
2
#2
23 Frags +

https://i.imgur.com/DhKmz9q.png

[img]https://i.imgur.com/DhKmz9q.png[/img]
3
#3
2 Frags +
Added Retakes game mode.

beast

[quote]Added Retakes game mode.[/quote]
beast
4
#4
-2 Frags +
reakoAdded Retakes game mode.beast

it sucks

[quote=reako][quote]Added Retakes game mode.[/quote]
beast[/quote]
it sucks
5
#5
3 Frags +
reakoAdded Retakes game mode.beast

https://i.imgur.com/A3CV2yR.png

[quote=reako][quote]Added Retakes game mode.[/quote]
beast[/quote]
[img]https://i.imgur.com/A3CV2yR.png[/img]
6
#6
6 Frags +

stark contrast between these two updates lol

stark contrast between these two updates lol
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